[Release][WIP]Wonderland Adventures Editor Tools v0.03

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HumanGamer
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[Release][WIP]Wonderland Adventures Editor Tools v0.03

Post by HumanGamer » Mon Mar 17, 2014 12:31 am

Editor Tools

Hello,

This has been my project for my march break. This is the final day of march break, so I figured I should post my work so far.

The intention is to make tools for the editor that seamlesely integrate into the editor.

They have been written with Blitz3D, just like wonderland.

Keep in mind that right now, they can't actually edit anything...but it's getting there :)

I may abandon this project but hopefully not. I may also post the source code at some point if you want to continue it. For now though here it is.

Enjoy!

~ Matt

Installation
To Install just extract the zip file into your editor folder.
Use editor.exe to run the program(s).
You can create a desktop shortcut if you want ;)

Download
PS: It's too big for an attachment so I uploaded it to mega: Download
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Last edited by HumanGamer on Wed Mar 19, 2014 4:26 pm, edited 4 times in total.
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Post by Sammy_P » Mon Mar 17, 2014 5:04 pm

this looks awesome. :D
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HumanGamer
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Post by HumanGamer » Mon Mar 17, 2014 6:55 pm

Sammy_P wrote:this looks awesome. :D
Thanks! :D

~ Matt
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Post by HumanGamer » Mon Mar 17, 2014 11:18 pm

I've just released an update. :D
- The hub editor now supports projects as ".wah" files. (This means you don't have to constantly re-add the same adventures etc.)
- The hub editor is now fully functional
- Some models added to the Object Editor

Edit: There was an issue in the version I uploaded before. I re-uploaded it.
Edit2: That didn't fix it...Don't download yet, I need to look into this:
The Hub Editor is MAVing when you run the compile command.
Edit3: Ok I fixed it. This time I actually tested it :P Try the new link.

~ Matt
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HumanGamer
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Post by HumanGamer » Wed Mar 19, 2014 4:27 pm

New Update! v0.03

Changelog:
- Improved Saving and Loading for Hub Editor
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Post by Caton » Wed Dec 03, 2014 5:56 am

Will it be open source?
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Post by HumanGamer » Sat Dec 13, 2014 4:21 pm

Caton wrote:Will it be open source?
I lost the source. If I can find it, then yes :)
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Post by garirry » Sat Dec 13, 2014 4:36 pm

Caton wrote:Will it be open source?
Search for MNIK's PowerWop. It does the same thing (or almost), but it actually works.
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Post by Koopson44 » Sat Dec 13, 2014 7:09 pm

garirry wrote:
Caton wrote:Will it be open source?
Search for MNIK's PowerWop. It does the same thing (or almost), but it actually works.
But it actually works? Are you saying this doesn't work? Sorry if im misunderstanding.
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Post by Caton » Sun Dec 14, 2014 4:51 am

cooldudepoke wrote:I lost the source. If I can find it, then yes :)
I hope you find it...
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Post by garirry » Sun Dec 14, 2014 5:33 am

Koopson44 wrote:
garirry wrote:
Caton wrote:Will it be open source?
Search for MNIK's PowerWop. It does the same thing (or almost), but it actually works.
But it actually works? Are you saying this doesn't work? Sorry if im misunderstanding.
The creator claims that it doesn't work yet:
cooldudepoke wrote:Keep in mind that right now, they can't actually edit anything...but it's getting there :)
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Post by Caton » Fri Aug 28, 2015 11:37 pm

Can I have the source code I would like to fix it. and continue the project.
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