My first (Posted) WA Level

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anklejbiter
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My first (Posted) WA Level

Post by anklejbiter » Sat Dec 20, 2014 3:58 am

Yipee!!! My first WA Level out and open to the public. My mom, Loirae, and I worked a LONG Time on testing this level... I'm not sure that song is my fav. anymore... Anyways, Here it is! Enjoy, & hope you like it! :)

(Oh, and by the way, don't freak out when you get a sign that says 15/18 coins-there are only 15 to collect.)
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OondiLalaLoopy
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Post by OondiLalaLoopy » Sat Dec 20, 2014 9:29 pm

Awesome adventure!!!
It was just an one way path maze but the gameplay system was neat!
BTW I didn't use the faint floing charger were are the retro gates.I used the pop magic for the green gate and I pressed the square button!
I live a Wonderland adventure every day!
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anklejbiter
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Post by anklejbiter » Sat Dec 20, 2014 10:42 pm

Awesome adventure!!!
It was just an one way path maze but the gameplay system was neat!
Thanks, Glad you liked it!
BTW I didn't use the floing charger at the retro gates. I used the pop magic for the green gate and I pressed the square button!
What? I Don't know what - Oh, I see. How can I fix that? Do you know?


:? :?:
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Post by garirry » Sun Dec 21, 2014 1:19 am

That adventure is great! I noticed a flaw at the beginning: There is a shortcut in the Brr room that lets you save one last magic, which lets you skip the entire Pop section. Other than that, I would just recommend using a different texture and use more decorative elements as well as making variated walls.

Good job for your first adventure! :)
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anklejbiter
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Post by anklejbiter » Sun Dec 21, 2014 2:20 am

Thanks! Glad you liked it! And, I'll see if I can fix that flaw.
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samuelthx
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Re: My first (Posted) WA Level

Post by samuelthx » Sun Dec 21, 2014 2:52 am

Just completed this, and it was a wonderful first adventure! The first once-floing wasn't needed, and the pop section could be skipped, but overall everything was well done! :)
anklejbiter wrote:(Oh, and by the way, don't freak out when you get a sign that says 15/18 coins-there are only 15 to collect.)
But I only had 13/18 coins :(
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anklejbiter
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Post by anklejbiter » Sun Dec 21, 2014 3:05 am

Here, Is this better? And yah, sorry- 13/18
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samuelthx
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Post by samuelthx » Sun Dec 21, 2014 8:36 am

anklejbiter wrote:Here, Is this better? And yah, sorry- 13/18
Ah, I see.
I'm curious--why do you have 18 coins but only 13 collectable ones? What did you use the remaining 5 for?
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anklejbiter
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Post by anklejbiter » Sun Dec 21, 2014 3:20 pm

When you get to the flash part, each flash you use doubles the amount of coins.
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Pawelec
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Post by Pawelec » Sun Dec 21, 2014 4:55 pm

Nice ideas, but the level still needs few fixes.
1. Levels with Flash MUST have a floor tile surrounded with walls at 1,1. Otherwise the AIOOB error can happen (in your adventure e.g. by flashing a DragonTurtle).
2. Hiding coins/gems inside wall logic tiles (that's what you must have done) makes them impossible to be collected - just don't do it unless you know you need to increase the coin/gem count (e.g. because you'll add the gems later with commands). If you cannot find some objects under the walls in the Editor, try clicking 'Show Level' option to make the terrain invisible. To turn the terrain on again just press the 'Hide Level' button, so it returns to the 'Show Level' state.
3. Just an idea: if you want the player to collect some Coins just to open the Toll Gate you can use Rainbow Coins and Rainbow Gate from the 'Retro' set instead. This is necessary in adventures made for hubs - using regular Coins and Toll Gates inside adventures can lead to situations in which the player has enough Coins from previous adventures to open the Toll Gate without collecting the Coins they were meant to.

In overall it's a nice start. Just for fun I've tried to get the last 3 coins with Blink instead of Flash, but the 1,1 tile issue made it impossible to Flash the DragonTurtle where I wanted.
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anklejbiter
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Post by anklejbiter » Mon Dec 22, 2014 1:57 am

Pawelec, Here's something for you:



1. What's an aioob? I have never heard that term used.

2. Flashing a coin moves it to (1,1), Adding an extra coin in the 'total coins possible' count.

3. I did not know that, and will take it into account. Thanks!
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Post by garirry » Mon Dec 22, 2014 2:25 am

anklejbiter wrote:1. What's an aioob? I have never heard that term used.!
An AIOOB is an error message where you see "Array Index Out Of Bounds". This is a message that can happen due to a certain error in all games programmed in Blitz3D (Wonderland is one of them). In this case, the way Flash works is that it teleports the object into the space 1,1 and (sometimes) turn it invisible or ghost-like. If you try to re-Flash when there is no object at that spot, the game crashes and you see the error message. I haven't tried on the DragonTurtle which Pawelec mentioned, but if you attempt to Flash it while it is alive (maybe even when it is floating in the water), it will be teleported to 1,1, however, it will escape that spot so your game will crash if you try to re-Flash. Hope this wasn't too confusing! :wink:
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anklejbiter
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Post by anklejbiter » Mon Dec 22, 2014 3:08 am

Nope, that all makes sense. I did not know that that would happen. I just had fun with flashing and re-flashing the turtle, though. Cool, thanks!
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Pawelec
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Post by Pawelec » Tue Dec 23, 2014 8:30 pm

anklejbiter wrote:2. Flashing a coin moves it to (1,1), Adding an extra coin in the 'total coins possible' count.
Then let's do the math: you can Flash 3 coins, so you would get either +3 (if only Flashing increased the count) or +6 coins (if both Flashing and re-Flashing increased the count), but if you get all the coins with Flash, you get 13 out of 18, what would mean you've made +5 with Flash. This is just impossible, there must be some coins hidden inside the walls or deleted via the commands.
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anklejbiter
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Post by anklejbiter » Wed Dec 24, 2014 10:05 pm

Oh... whoops- didn't even see them! *Update* :oops:
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Jutomi
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Adventure Time Again!

Post by Jutomi » Mon Jan 19, 2015 2:49 am

Thanks for the adventure, Anklejbiter. :mrgreen:

This one was quite ingenious,
and albeit there was that thing in the first room,
I did have some difficulty passing through every room safely. ;)
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Jutomi
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Some Time Later

Post by Jutomi » Sun Jun 05, 2016 9:37 pm

Wow, it really has been a while... hasn't it?

Well, I've finally gotten around to recording some of these older adventures. :P

I hope you enjoy. :)

Also, I'm not sure if this is the right adventure... but I think it is from the replies section. :lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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