My first (Posted) WA Level
- anklejbiter
- Rainbow Wonderlander
- Posts: 161
- Joined: Mon Dec 08, 2014 12:09 am
- Location: Michigan, USA
- Contact:
My first (Posted) WA Level
Yipee!!! My first WA Level out and open to the public. My mom, Loirae, and I worked a LONG Time on testing this level... I'm not sure that song is my fav. anymore... Anyways, Here it is! Enjoy, & hope you like it!
(Oh, and by the way, don't freak out when you get a sign that says 15/18 coins-there are only 15 to collect.)
(Oh, and by the way, don't freak out when you get a sign that says 15/18 coins-there are only 15 to collect.)
You do not have the required permissions to view the files attached to this post.
- OondiLalaLoopy
- Rainbow Wizard
- Posts: 483
- Joined: Sun May 11, 2014 6:07 pm
- anklejbiter
- Rainbow Wonderlander
- Posts: 161
- Joined: Mon Dec 08, 2014 12:09 am
- Location: Michigan, USA
- Contact:
Thanks, Glad you liked it!Awesome adventure!!!
It was just an one way path maze but the gameplay system was neat!
What? I Don't know what - Oh, I see. How can I fix that? Do you know?BTW I didn't use the floing charger at the retro gates. I used the pop magic for the green gate and I pressed the square button!
That adventure is great! I noticed a flaw at the beginning: There is a shortcut in the Brr room that lets you save one last magic, which lets you skip the entire Pop section. Other than that, I would just recommend using a different texture and use more decorative elements as well as making variated walls.
Good job for your first adventure!
Good job for your first adventure!
- anklejbiter
- Rainbow Wonderlander
- Posts: 161
- Joined: Mon Dec 08, 2014 12:09 am
- Location: Michigan, USA
- Contact:
Re: My first (Posted) WA Level
Just completed this, and it was a wonderful first adventure! The first once-floing wasn't needed, and the pop section could be skipped, but overall everything was well done!
But I only had 13/18 coinsanklejbiter wrote:(Oh, and by the way, don't freak out when you get a sign that says 15/18 coins-there are only 15 to collect.)
- anklejbiter
- Rainbow Wonderlander
- Posts: 161
- Joined: Mon Dec 08, 2014 12:09 am
- Location: Michigan, USA
- Contact:
Here, Is this better? And yah, sorry- 13/18
You do not have the required permissions to view the files attached to this post.
Last edited by anklejbiter on Wed Dec 24, 2014 10:06 pm, edited 3 times in total.
- anklejbiter
- Rainbow Wonderlander
- Posts: 161
- Joined: Mon Dec 08, 2014 12:09 am
- Location: Michigan, USA
- Contact:
Nice ideas, but the level still needs few fixes.
1. Levels with Flash MUST have a floor tile surrounded with walls at 1,1. Otherwise the AIOOB error can happen (in your adventure e.g. by flashing a DragonTurtle).
2. Hiding coins/gems inside wall logic tiles (that's what you must have done) makes them impossible to be collected - just don't do it unless you know you need to increase the coin/gem count (e.g. because you'll add the gems later with commands). If you cannot find some objects under the walls in the Editor, try clicking 'Show Level' option to make the terrain invisible. To turn the terrain on again just press the 'Hide Level' button, so it returns to the 'Show Level' state.
3. Just an idea: if you want the player to collect some Coins just to open the Toll Gate you can use Rainbow Coins and Rainbow Gate from the 'Retro' set instead. This is necessary in adventures made for hubs - using regular Coins and Toll Gates inside adventures can lead to situations in which the player has enough Coins from previous adventures to open the Toll Gate without collecting the Coins they were meant to.
In overall it's a nice start. Just for fun I've tried to get the last 3 coins with Blink instead of Flash, but the 1,1 tile issue made it impossible to Flash the DragonTurtle where I wanted.
1. Levels with Flash MUST have a floor tile surrounded with walls at 1,1. Otherwise the AIOOB error can happen (in your adventure e.g. by flashing a DragonTurtle).
2. Hiding coins/gems inside wall logic tiles (that's what you must have done) makes them impossible to be collected - just don't do it unless you know you need to increase the coin/gem count (e.g. because you'll add the gems later with commands). If you cannot find some objects under the walls in the Editor, try clicking 'Show Level' option to make the terrain invisible. To turn the terrain on again just press the 'Hide Level' button, so it returns to the 'Show Level' state.
3. Just an idea: if you want the player to collect some Coins just to open the Toll Gate you can use Rainbow Coins and Rainbow Gate from the 'Retro' set instead. This is necessary in adventures made for hubs - using regular Coins and Toll Gates inside adventures can lead to situations in which the player has enough Coins from previous adventures to open the Toll Gate without collecting the Coins they were meant to.
In overall it's a nice start. Just for fun I've tried to get the last 3 coins with Blink instead of Flash, but the 1,1 tile issue made it impossible to Flash the DragonTurtle where I wanted.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- anklejbiter
- Rainbow Wonderlander
- Posts: 161
- Joined: Mon Dec 08, 2014 12:09 am
- Location: Michigan, USA
- Contact:
An AIOOB is an error message where you see "Array Index Out Of Bounds". This is a message that can happen due to a certain error in all games programmed in Blitz3D (Wonderland is one of them). In this case, the way Flash works is that it teleports the object into the space 1,1 and (sometimes) turn it invisible or ghost-like. If you try to re-Flash when there is no object at that spot, the game crashes and you see the error message. I haven't tried on the DragonTurtle which Pawelec mentioned, but if you attempt to Flash it while it is alive (maybe even when it is floating in the water), it will be teleported to 1,1, however, it will escape that spot so your game will crash if you try to re-Flash. Hope this wasn't too confusing!anklejbiter wrote:1. What's an aioob? I have never heard that term used.!
- anklejbiter
- Rainbow Wonderlander
- Posts: 161
- Joined: Mon Dec 08, 2014 12:09 am
- Location: Michigan, USA
- Contact:
Then let's do the math: you can Flash 3 coins, so you would get either +3 (if only Flashing increased the count) or +6 coins (if both Flashing and re-Flashing increased the count), but if you get all the coins with Flash, you get 13 out of 18, what would mean you've made +5 with Flash. This is just impossible, there must be some coins hidden inside the walls or deleted via the commands.anklejbiter wrote:2. Flashing a coin moves it to (1,1), Adding an extra coin in the 'total coins possible' count.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- anklejbiter
- Rainbow Wonderlander
- Posts: 161
- Joined: Mon Dec 08, 2014 12:09 am
- Location: Michigan, USA
- Contact:
Adventure Time Again!
Thanks for the adventure, Anklejbiter.
This one was quite ingenious,
and albeit there was that thing in the first room,
I did have some difficulty passing through every room safely.
This one was quite ingenious,
and albeit there was that thing in the first room,
I did have some difficulty passing through every room safely.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Some Time Later
Wow, it really has been a while... hasn't it?
Well, I've finally gotten around to recording some of these older adventures.
I hope you enjoy.
Also, I'm not sure if this is the right adventure... but I think it is from the replies section.
Well, I've finally gotten around to recording some of these older adventures.
I hope you enjoy.
Also, I'm not sure if this is the right adventure... but I think it is from the replies section.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.