3D Platforming Controls in Unity [DL in Description]
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3D Platforming Controls in Unity [DL in Description]
https://www.youtube.com/watch?v=-WPaY9U_OjE
I managed to make 3D platformer controls in Unity after months of trying. In case the rainbow coins, the music, and the sound effects didn't tell you, I intend to use it for a Wonderland fan game. Stay tuned!
I managed to make 3D platformer controls in Unity after months of trying. In case the rainbow coins, the music, and the sound effects didn't tell you, I intend to use it for a Wonderland fan game. Stay tuned!
Re: 3D Platforming Controls in Unity [DL in Description]
Oh, man, this looks nice! I'll play this in a little.Oats wrote:https://www.youtube.com/watch?v=-WPaY9U_OjE
I managed to make 3D platformer controls in Unity after months of trying. In case the rainbow coins, the music, and the sound effects didn't tell you, I intend to use it for a Wonderland fan game. Stay tuned!
...Did I mention how amazing this looks?
Cheese!
Cheese Vs Pirates, featuring Finn, Timecrokba, and Yoda!
Cheese Vs Pirates, featuring Finn, Timecrokba, and Yoda!
Ummm...Oats wrote:Thanks dude! I've been really struggling with Unity since about December now, but I'm determined to make at least one Wonderland game in it.
Are there any controls for PC?
If so, could you tell me what they are? I can't seem to figure it out.
Cheese!
Cheese Vs Pirates, featuring Finn, Timecrokba, and Yoda!
Cheese Vs Pirates, featuring Finn, Timecrokba, and Yoda!
I'd rather not, sorry. You see, I not only have made my own HD models of most of the enemies by this point, but right now I'm kind of protective of this project because it's my first notable success in the Unity engine. Should I give up this project, I'll PM you the Source for you to work on as you wish.
WoW
I watched your video and this looks amazing
I have to try it
I have to try it
Re: WoW
In case you didn't notice, the download link was in the video description.Yoda wrote:I watched your video and this looks amazing
I have to try it
Cheese!
Cheese Vs Pirates, featuring Finn, Timecrokba, and Yoda!
Cheese Vs Pirates, featuring Finn, Timecrokba, and Yoda!
Re: WoW
Of course I notice, what do you think I am, an idiotFinnThor wrote:In case you didn't notice, the download link was in the video description.Yoda wrote:I watched your video and this looks amazing
I have to try it
Re: WoW
No, that's why I said "In case".Yoda wrote:Of course I notice, what do you think I am, an idiotFinnThor wrote:In case you didn't notice, the download link was in the video description.Yoda wrote:I watched your video and this looks amazing
I have to try it
Cheese!
Cheese Vs Pirates, featuring Finn, Timecrokba, and Yoda!
Cheese Vs Pirates, featuring Finn, Timecrokba, and Yoda!
Many Thanks!
I'm glad you all enjoyed the demo!
It also appears I misunderstood. If you'd like to help with the game, then sure I'll give you the project files. You can mess around with what I have so far for a bit and see what happens. Reply to this if you're still interested.
There is one bug I'm still trying to fix however. The player can apply forward force against a wall they're running into whilst jumping to create a sliding down the wall effect, therefore making the fall a lot slower. Now, I'm thinking of using raycasting to fix this, as solid objects can most easily be detected with rays, but the trouble is that the activation distance for a boolean related to a raycast seems unreliable to me. I'll have to better understand how the boolean triggers to use this method. Another idea I had was to just make it a feature and allow wall jumping like in Mario 64, but I'm unsure on that.
Anyway, thank you all, and as I said, reply if you want the project files.
(Do note, the project files I now have removed the tech demo playing area and leave you with only the ground and you)
It also appears I misunderstood. If you'd like to help with the game, then sure I'll give you the project files. You can mess around with what I have so far for a bit and see what happens. Reply to this if you're still interested.
There is one bug I'm still trying to fix however. The player can apply forward force against a wall they're running into whilst jumping to create a sliding down the wall effect, therefore making the fall a lot slower. Now, I'm thinking of using raycasting to fix this, as solid objects can most easily be detected with rays, but the trouble is that the activation distance for a boolean related to a raycast seems unreliable to me. I'll have to better understand how the boolean triggers to use this method. Another idea I had was to just make it a feature and allow wall jumping like in Mario 64, but I'm unsure on that.
Anyway, thank you all, and as I said, reply if you want the project files.
(Do note, the project files I now have removed the tech demo playing area and leave you with only the ground and you)
Re: WoW
huh... Thank you because you careFinnThor wrote:No, that's why I said "In case".Yoda wrote:Of course I notice, what do you think I am, an idiotFinnThor wrote:In case you didn't notice, the download link was in the video description.Yoda wrote:I watched your video and this looks amazing
I have to try it
Re: Many Thanks!
I'm not very good at these things...Oats wrote:I'm glad you all enjoyed the demo!
It also appears I misunderstood. If you'd like to help with the game, then sure I'll give you the project files. You can mess around with what I have so far for a bit and see what happens. Reply to this if you're still interested.
There is one bug I'm still trying to fix however. The player can apply forward force against a wall they're running into whilst jumping to create a sliding down the wall effect, therefore making the fall a lot slower. Now, I'm thinking of using raycasting to fix this, as solid objects can most easily be detected with rays, but the trouble is that the activation distance for a boolean related to a raycast seems unreliable to me. I'll have to better understand how the boolean triggers to use this method. Another idea I had was to just make it a feature and allow wall jumping like in Mario 64, but I'm unsure on that.
Anyway, thank you all, and as I said, reply if you want the project files.
(Do note, the project files I now have removed the tech demo playing area and leave you with only the ground and you)
but I can test you some levels and I report some bugs if you want. And yes, be sure to insert a level selector
https://www.dropbox.com/s/fuhib3p5inmip ... s.zip?dl=0
Okay guys, here's the project files. I couldn't include rigs of any of my models because the arms and legs dont have doubled up vertices around where they would bend, and I can't add them easily because the arms and legs arent perfect cylinders, so adding an edge loop in Maya just doesn't work.
However, I DID include the HD enemy models I've made so far as well as the rainbow coin model I used in the Tech Demo. Good luck!
Okay guys, here's the project files. I couldn't include rigs of any of my models because the arms and legs dont have doubled up vertices around where they would bend, and I can't add them easily because the arms and legs arent perfect cylinders, so adding an edge loop in Maya just doesn't work.
However, I DID include the HD enemy models I've made so far as well as the rainbow coin model I used in the Tech Demo. Good luck!
Level Improvement!
I created new texture maps for the new hd models, so they look even better, I upload picture of the level so far.
- Attachments
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- p1.png (408.37 KiB) Viewed 11521 times
Cheers, Cyndanera
Camera control...
It is good that you put the ability to rotate the camera for 360 degrees around the ball, but something is missing...
You can add the possibility of zooming the camera closer to the ball and away from the ball, this game really need it
For example, you know that part with tower, if you stand near the wall then the camera will go outside the tower and you will not see the ball...
In any case, this game is really fun
You can add the possibility of zooming the camera closer to the ball and away from the ball, this game really need it
For example, you know that part with tower, if you stand near the wall then the camera will go outside the tower and you will not see the ball...
In any case, this game is really fun