RTWP res files

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Yzfm
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RTWP res files

Post by Yzfm » Fri Jul 13, 2012 10:21 pm

I just saw jdl's post in Spongebob Squarepants Krabby Quest Game Topic.

I found that if I open res files with different programs will reveal some secrets...

For Spongebob Squarepants Krabby Quest Game res files disoveries, see http://pcpuzzle.com/forum/viewtopic.php?t=23342

For RTWP see:
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Post by llarson » Fri Jul 13, 2012 10:26 pm

:shock: Cool! :)
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Post by Yzfm » Fri Jul 20, 2012 6:13 pm

Look at that!! :lol: :lol: :lol:
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Post by |Cookie| » Fri Jul 20, 2012 7:08 pm

Yzfm wrote:Look at that!! :lol: :lol: :lol:
Hey!
we could make custom textures for RTW! :D
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Post by Master Wonder Mage » Fri Jul 20, 2012 7:13 pm

Hey!
we've always been able to do that! :D
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Post by Yzfm » Fri Jul 20, 2012 7:16 pm

Do you mean models, MWM??

And kidkid: Oh yes we can!! :D

But we have to replace the ordinary texture :cry:

(N.b: this is for Platinum elements only... you cannot retexture a coily for example) :cry:
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Post by |Cookie| » Fri Jul 20, 2012 7:19 pm

Yzfm wrote:Do you mean models, MWM??

And kidkid: Oh yes we can!! :D

But we have to replace the ordinary texture :cry:

(N.b: this is for Platinum elements only... you cannot retexture a coily for example) :cry:
You can copy your res files, then replace the new file!
SIMPLE! :)
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Post by jdl » Fri Jul 20, 2012 7:32 pm

In res2.dat, there are multiple images and sound files (along with other files as well). In other res.dat files, if they only contain 1 item in them (such as an image) then yes, you can replace it without causing any problems as shown above. However almost all the model textures are in res2.dat and we can't pack edited files back. We must find a program that can let us do this. We're already able to access most of these files using Dragon Unpacker.
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Post by Yzfm » Fri Jul 20, 2012 7:49 pm

Dragon unpacker unpacks these, but they can't put it back, right??
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Post by llarson » Fri Jul 20, 2012 8:06 pm

ORANGE! :shock: I like 8)
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Post by jdl » Fri Jul 20, 2012 9:09 pm

Yzfm wrote:Dragon unpacker unpacks these, but they can't put it back, right??
Correct.
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Post by Yzfm » Fri Jul 20, 2012 9:21 pm

here are more res files editing: Flaming hot Cannon!!

what's with me and the orange color??
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Post by |Cookie| » Fri Jul 20, 2012 9:40 pm

Loof must go to the doctor! :lol:
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Post by |Cookie| » Fri Jul 20, 2012 9:41 pm

Sorry for DP but:
Yzfm wrote:here are more res files editing: Flaming hot Cannon!!

what's with me and the orange color??
OH! you have posted when i was posting!
I'm gald because we haven't the same idea! :lol:
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Post by Yzfm » Fri Jul 20, 2012 9:45 pm

You are sure?? You posted after some time of mine...

Maybe you didn't read the last post before posting.. :?

Anyway poor loof!! He has an eye disease
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Post by |Cookie| » Fri Jul 20, 2012 10:01 pm

Yzfm wrote:You are sure?? You posted after some time of mine...

Maybe you didn't read the last post before posting.. :?
Maybe...
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Post by llarson » Fri Jul 20, 2012 10:58 pm

Can you try vermilion (A pinkish red) and chartrues (A very light green) :) ? Those are my favorite colours :D .
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Post by boywhoflies » Fri Jul 20, 2012 11:43 pm

Isn't vermilion orange-red and chartreuse green-yellow? Not that it matters, I JUST WANNA KNOW STUFF
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Post by llarson » Sat Jul 21, 2012 12:01 am

boywhoflies wrote:Isn't vermilion orange-red and chartreuse green-yellow? Not that it matters, I JUST WANNA KNOW STUFF
I asked my mom and basically she said:
"red-pink and a very light green". Also you were the one that introduced them to me. :lol: Also here's a webpage on it o and BTW There's two chartrueses and two vermilions:http://en.wikipedia.org/wiki/List_of_colors
Last edited by llarson on Sat Jul 21, 2012 12:35 am, edited 1 time in total.
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Post by Yzfm » Sat Jul 21, 2012 12:30 am

Vermilion is orangish red,

Chartreus is yellowish green due to wikipedia..

All of this is due to wikipedia..
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Post by llarson » Sat Jul 21, 2012 12:59 am

Yzfm's post isn't appearing. And I just posted something real stupid 'cause I thought it was the topic. The post I posted in this topic was "HELP THE POSTS ARE DISSAPPEARING" or something like that.
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Post by Yzfm » Sat Jul 21, 2012 1:11 am

Strange, I put two wikipedia links, whan I removed them my post appeared!!
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Post by Technos72 » Wed Jan 16, 2013 6:18 pm

Found some sounds within the res files

31 - Stinky tramp 1
32 - Stinky tramp 2
33 - Stinky tramp 3
34 - Stinky tramp 4
35 - Loof tramp 1
36 - Loof tramp 2
37 - Loof tramp 3
38 - Loof tramp 4
39 - Qookie tramp 1
40 - Qookie tramp 2
41 - Qookie tramp 3
42 - Qookie tramp 4
43 - Peegue tramp 1
44 - Peegue tramp 2
45 - Peegue tramp 3
46 - Peegue tramp 4
47 - Boing
48 - Sticky cube stick
49 - Warp gate spawn
50 - Transporter

I opened Res1 with Notepad and I see names of all kinds of texture, sound, and level files. It's must be some kind of archive. I need some kind of program that can read files like this that is NOT WinRAR, it won't work.
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Post by dig 222 » Wed Jan 16, 2013 6:44 pm

I guess 'Stinky tramp' is the noise he plays when he jumps on a trampoline. :lol:
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Post by Technos72 » Wed Jan 16, 2013 6:48 pm

trampoline sound 1 and 2 are common sounds from bouncing on a trampoline. 3 sounds when bouncing on a tramp several times and 4 sounds when bouncing on a tramp many times.
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res files

Post by VirtLands » Thu Jan 17, 2013 3:05 am

Fascinating topic on res files.

Using the free program Dragon Unpacker...

http://www.elberethzone.net/dup-news.html { web site of D.U. }

I was able to unpack as well as find lots of info on certain res files.

--------------------------------------
Let's start with Res2.Dat

According to D.U., there were 487 files embedded within Res2.dat of following types:
.JPG .BMP .669 .WAV

In the data that follows,
the first number is the offset into the res2.dat file, and the second number is the actual size of the media file.
With this information it is now very easy to replace those media
files with your own choice music, or pix.

// List of entries follows:
// Directory|Filename|Offset|Size|Description

res2_dat-0000000001.jpg|0 |2178 |File .JPG
res2_dat-0000000002.jpg|2178 |3348 |File .JPG
res2_dat-0000000003.jpg|5526 |3796 |File .JPG
res2_dat-0000000004.jpg|9322 |3576 |File .JPG
....
// Total=0 bytes / 487 files

Those are too many files to type here, so I attached the offset list
here in a TXT file for anyone that wants it.
-------------------------------------------------------------------------------
The .669 files are an unusual mod music format.
I already tested the ones in res2.dat and they don't play; they are empty. :shock:
For some reason the designer decided to place empty .669 files in it.

But, in case you'd like to hear some real .669 mod music,
I found a website that offers free mods: [TEXTFILES.COM]

Free .669 mod samples:
Download 81 mod music files [type 669].zip on Uploadingit

Free MTM mod samples:
Download MTM Mod Files.zip on Uploadingit

the actual mod website = http://artscene.textfiles.com/music/mods/
------------------------------------------------------------------------------------

Here is my older topic on MOD Archive:
http://www.pcpuzzle.com/forum/viewtopic ... hlight=res

Here is rekcer's old topic on "custom music res files" :
http://www.pcpuzzle.com/forum/viewtopic ... hlight=res

Here is Amnon's Gate & Button Color Topic: [res files]
http://www.pcpuzzle.com/forum/viewtopic ... hlight=res
Here is a reprint of some data:
res2.dat is exceptional in that it contains a lot of media;
it contains 116 JPGs, 97 BMPs, 93 WAVs

The following RTW files contain 1 BMP within:
{ res9, res12, res13, res15, res16, res17, res18, res19, res20,
res21, res22, res26, res51, res52, res53, res60, res61, res62,
res63, res64, res65, res66, res67, res68, Wonderland.exe }

The following RTW files contain 1 JPG within:
{ res14, res23, res24, res27, res28, res29, res30, res54,
res55, res56, res57, res58, res59 }

The following RTW files contain 1 WAV within:
{ ldr1.dat, ldr3.dat, res31, res32, res33, res34, res35, res36,
res37, res38, res39, res40, res41, res42, res43, res44, res45, res46,
res47, res48, res49, res50 }
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res2.dat {offsets, sorted by offset).zip
res2.dat media file offsets & size
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Post by Technos72 » Thu Jan 17, 2013 8:57 pm

Is there any way we can mod the files and repack to see our own textures in-game besides the custom levels and Platinum media?
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res file program?

Post by VirtLands » Fri Jan 18, 2013 2:05 am

Technos72 wrote:Is there any way we can mod the files and repack to see our own textures in-game besides the custom levels and Platinum media?
Excellent question.

I'm sure it can be done with Blitz3D.
Image
Well, there would be a few things to consider, such as are those media offsets absolute or can they be relative.
Will the RTW game adapt to changing sizes of media in the res2.dat strip
or does it demand that the offsets remain as shown by Dragon Unpacker?

Take for example that the first JPG is 2178 bytes in size; If we replace it
with another JPG that is slightly larger at 3000 bytes, then that means
that all of the media that follows will also be shifted to higher offsets as well.

In the case that the offsets are absolute (and must not be changed),
then we'd have to take strict measures to guarantee that JPG1 gets replaced by another JPG of identical size.
Or, it can be replaced with a JPG of slightly smaller size, and add byte padding.

There is also the possibility that there is some mysterious data in the
res2.dat file that Dragon Unpacker shall never detect, so we'll have to
preserve those bytes as well since they may be vital for the RTW game.

It would be fun to change some of the game font files, and either replace
them with other fonts or replace them with intricate graphics.
Therefore you'd be spelling out 'art' instead of letters. ;)

Image

Another thing to ponder is whether to do a rush job on such a project,
or to finesse it with user-friendly menus, etc.

Image
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