
An important note: I'm posting it here purely for the spirit of April Fool's Day. This adventure is not any sort of message meant to be offensive or critical to anyone - just consider it randomness.

How would this offend anyone?Wonderland King wrote:This adventure is not any sort of message meant to be offensive or critical to anyone
Already found it, thanks! I am reading through right now, I think I know what to do with the z-bot area, I still need to check if that works, but I am pretty sure it will.Wonderland King wrote:http://pcpuzzle.com/forum/viewtopic.php?t=25166
I just checked this and you're right, it only happens every second time. That's... very weird, yet interesting.Wonderland King wrote:Yes, the bug happens every second time I do it. I wasn't sure how to fix it, but because it never happens the first time, I figured it wasn't worth it - especially since, with April 1 coming up, I didn't have much time.
1. Cast a Floing spell and Blink through it onto the area with the barrel and 3 Brrs. While waiting for the bubble to burst, charge your gloves with 1 Pow. After the bubble bursts, destroy the barrel and use the 3 Brrs to make it to the area with the two gems.
2. Use 1 Grow spell to send the turtles straight down, forming a permanent bridge. Put a Floing bubble on the orange timer, put a Pop spell in it, then head back south to collect Pow and return north. Once the bubble bursts, Pow the barrel and head west.
3. Flash the Burstflower in your way and Reflash it in the southwest corner of the scritter island. Scare the scritter southwest, charge your gloves with 1 Floing, and stand on the yellow gate. This will scare the scritter southeast, pressing the button for you to go south even more.
4. Stand near the Burstflower long enough so it will kill the scritter. Put a Floing bubble on the red button and then Pop it. Collect the 2 Flash charges, wait on the yellow gate, and when the bubble bursts, you can head back north.
5. Head back to the obstacle area and Flash Hubble from across the fence. Reflash him on the spot where the Jeeboo is supposed to spawn, without actually stepping on the square that spawns the Jeeboo. Talk to Hubble and then collect the rainbow key that appears in his office - in doing so, you will have stepped on the square to deactivate him, allowing you to collect the key formerly guarded by the Jeeboo.
6. Use 1 Grow and 1 Floing to block the Pop shooters, allowing you to collect the rainbow key across the bridge.
7. An interesting quirk about timer logic: when a timer of a given color runs out, all gates of that color close, even if another timer of the same color is still running. Cool, huh? Put a Floing bubble on the eastern orange timer and put a Pop spell in it. Stand south of the left-facing spring and watch the Floing bubble with the Spy-Eye. After it bursts and the timer is about to run out, step into the spring and the gate will close just in time.
8. Pow the barrel and head north. Then collect the purple key and as many more are necessary to completely fill your inventory. Take the spring to the Z-Bot area and use the purple key to open the gate, collecting the purple keycard after. Head back north to the top key area.
9. Using the orange and green keys, open the top two gates. Collect all the other keys (you'll need to use up rainbow keys if you have any) and Blink onto the island below you. Open the west and north gate complexes, and evade the chomper to step on the white button. Get the chomper back north and run back down so he'll stay there. Head east to the spot north of the white teleporter, pressing the rainbow button and luring the chomper toward you.
10. Head through the white, then rainbow teleporter. Head back south and use all the rainbow keys to get the star.