WA Editor v3.04 Update

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Aryan
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WA Editor v3.04 Update

Post by Aryan » Fri May 03, 2019 12:30 pm

For convenience, I'm now putting the update to the editor here.

This version of editor fixes the lag in 1809 and Wine as well as some annoying bugs.

Changes:

Fixed bugs:
-fixed lag in 1809 and Wine in Linux
-fixed the profile selection bug
-fixed the black cubes appearing in load game screens
-fixed a bug in which one of the tile menu entities didn't got hidden
-fixed crash in profile select screen when you click on any point other than the profile names and the text field
-fixed minor load screen bug
-fixed sound effect when clicking on "Play Custom Hub" button
-fixed swap item text position for larger bag sizes (this applies to both widescreen and normal modes)
-fixed save/load screen background size for widescreen
-fixed custom archive menu for widescreen
-fixed particles position when an item is collected
-fixed freezing shadow/fire stinkers crash bug
-fixed jungle temple background in wonderfalls level texture bug
-fixed "Couldn't load texture" bug for a custom texture that doesn't exist
-fixed minor editor bug where the More adjusters button was not updated when grabbing objects

Features added:
-added Bounce magic
-added logic 472: talkable objects
-added two new general commands: Command 118 displays hub complete message and 119 removes current magic
-the secret vault code has been changed, view credits to get the new code
-shift+8 activates Bounce in vault
-added two more new commands: Command 14 changes music and Command 15 gives magic
-added Null Magic
-Null Magic now emits special particles
-added widescreen support
-added 2 new value at the end of master.dat
-the first determines what items the player will get when an adventure starts
-the seccond determines if the player will be able to shoot spells in the widescreen area or not
-added 2 extra values at the end of the wlv
-the first determines if the wlv contains extra values (yes, it was necessary in order to maintain backwards compatibility with existing levels)
-the second determines if the player will be able to shoot spells in the widescreen area or not, like master.dat but wlv specific (0=not allow, 1=allow, everything else=use master.dat rule)
-added support for bmp and png objecttextures in editor and player
-object textures specified even with unofficial method are visible in editor
-added support for making, building, compiling hubs.
-added prisms and blink barrels+magic
-added test mode for testing adventures
-custom maps support
-custom commands for shards and glyphs
-packing of custom content support (experimental! click on compile button while pressing C to compile any adventure/hub with custom content)
-cmd 4 data4 is now a level in which cmd 4 will run on (positive for adventures, negative for hubs)
-added logo support for custom hubs, just place wonderlandadventures.bmp in custom\hubs\yourhubname or in custom\editing\hubs\yourhubname and the hub builder will copy it to custom\hubs\yourhubname
-three new adventures, two by micman and one by me (with several loopholes, just for fun with the new elements!)

Download: Download via archive site

INSTALLATION: Follow the instructions in how_to_install.txt in the zip file.

CREDITS:
HumanGamer for creating WonderPlus compatibility.

Alex for
-adding commands 14 and 15
-widescreen support
-adding 2 new value at the end of master.dat and wlv
-adding test mode for testing adventures
-adding custom maps support
-adding custom commands for shards and glyphs
-adding logo support for custom hubs, just place wonderlandadventures.bmp in custom\hubs\yourhubname or in custom\editing\hubs\yourhubname and the hub builder will copy it to custom\hubs\yourhubname

Sammy_Bro for
-adding Barrel Magic
-adding Prisms

Enjoy!
Aryan
Last edited by Aryan on Sun May 19, 2019 2:45 pm, edited 3 times in total.
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samuelthx
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Re: WA Editor v3.02 Update

Post by samuelthx » Thu May 09, 2019 10:42 am

Aryan wrote:-added two more new commands: Command 14 changes magic and Command 15 gives magic
Isn’t CMD 14 supposed to change music?
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Aryan
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Re: WA Editor v3.02 Update

Post by Aryan » Thu May 09, 2019 4:58 pm

samuelthx wrote:
Thu May 09, 2019 10:42 am
Aryan wrote:-added two more new commands: Command 14 changes magic and Command 15 gives magic
Isn’t CMD 14 supposed to change music?
I'm sorry but I can't understand what you mean?

There were no commands 14 and 15 in vanilla version of editor. If you mean a command that was there to do some change in music in vanilla version, then it would be command 12 which modifies pitch and volume of currently playing music. There was no such command in vanilla version that would change music.

Command 14 and 15 were added by Alex, these commands change the musics and magics of current levels.

Command 14 changes the music. Data1 is the number of .Ogg file to have the music changed. For eg, if you put Data1 as 8 then the music will be switched to 8.ogg I.e jungle music.

Command 15 gives magic to player with Data1 as number of magic as it appears in editor. Set 0 for Floing, 1 for Pow, 2 for Pop and so on.
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PhoenixBlaze
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Re: WA Editor v3.02 Update

Post by PhoenixBlaze » Thu May 09, 2019 5:11 pm

In the original post you said command 14 in the update changed magic instead of music. That's what samuelthx was confused about.
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Aryan
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Re: WA Editor v3.02 Update

Post by Aryan » Fri May 10, 2019 1:13 am

Ooooh!

Must have been a typing mistake, sorry!
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Aryan
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Re: WA Editor v3.03 Update

Post by Aryan » Sun May 12, 2019 4:53 pm

WA EDITOR UPDATED TO V3.03

NOW FEATURING OFFICIAL SUPPORT FOR BMP AND PNG OBJECT TEXTURES WITH TRANSPARENCY!

How to use?
Simple. Now the editor requires you to enter filename plus extension. So for using "blueduck.png" type "blueduck.png" in place of Default in objects of custom model category and it will translate it to "UserData\Custom\Objecttextures\blueduck.png"

See main post for complete list of changes.
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Aryan
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Re: WA Editor v3.04 Update

Post by Aryan » Sun May 19, 2019 2:54 pm

WA EDITOR UPDATED TO V3.04!

FEATURES ADDED:

1. NEW TEST MODE FOR ADVENTURES:When you are on the master screen press Ctrl+T or SAVE+TEST and you can immediately play your adventure! No more need to compile, get past the menus etc. anymore when testing adventures! :)
Also when you abort/exit/complete the adventure you will go back to the editor master screen of that adventure.

2. ADDED A HUB BUILDER: Yes, you can finally create hubs using the editor! :D I will write details later about this mode.

3. ADDED LOGO SUPPORT FOR CUSTOM HUBS: Just place wonderlandadventures.bmp in custom\hubs\yourhubname or in custom\editing\hubs\yourhubname and the hub builder will copy it to custom\hubs\yourhubname

4. ADDED BARREL MAGIC AND PRISMS: See new adventures on how to use them! Special thanks to Sammy_Bro (also known as micman) for adding these new gameplay elements!

5. ADDED NEW GENERAL COMMAND: Command 17 now changes tile logic. Data1 and Data2 are the X and Y coordinates of the tile respectively and Data3 is the tile logic you want it changed to. I'll write a list of supported values later.

6. ADDED SUPPORT FOR CUSTOM MAPS: For maps, you need nine files, mappiece0.bmp texture for slot when current map is not collected and mappiece1.bmp to mappiece8.bmp for each map slot. Place them in UserData\Custom\Maps\[NAME] folder. Now in editor Advanced Options, type [NAME] in Map field and the game will read those files...
See the UserData\Custom\Maps\Fire Island if you don't understand what i mean

7. ADDED SUPPORT FOR CUSTOM GLYPH AND SHARD COMMANDS: View editor "Advanced Options" by clicking in Adv. Options and you'll see that you can add specific general command for each shard and glyph. 0 is for Red Shard, 1 is for Orange Shard, 2 is for Yellow Shard and so on.
Similarly, for glyphs, 0 is for Fire, 1is for Ice, 2 is for Time, 3 is for Friend and 4 is for Home glyphs.


FIXED BUGS:
-fixed minor editor bug where the More adjusters button was not updated when grabbing objects
-data4 of general command 4 was originally intended to change any property of object across the levels (positive for adventures and negative for hubs) however it didn't worked in vanilla version for some reason. This is now fixed!


See main post for credits and downloads! Along with that the credits in-game are also updated with the users who created the mods. Thank you again!
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