Here's the link to download the Source Code
https://www.sendspace.com/file/bpv2kx
I won't do a GitHub for this since I don't think there's that much need for this program anymore, but anyone else is more than welcome to open up a GitHub account for this if they feel like it.
Enjoy!
Search found 194 matches
- Sat Dec 06, 2014 1:45 pm
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
- Wed Dec 03, 2014 12:31 pm
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
- Mon Jan 27, 2014 12:07 pm
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
Re: WA - Editor Tools - Source Code Available!
Hey all, EDIT 9/7/2013 : I'm discontinuing support for this program due to not enough hours in the day and my busy life. But the source code is available for download on page 5 of this thread. Enjoy! how do i download if the link isn't showned even i'm logged in? The link is on PAGE 5, the second p...
- Mon Nov 25, 2013 1:07 pm
- Forum: Other Custom Content
- Topic: Editor Tools 1.2.3
- Replies: 2
- Views: 6486
Re: Editor Tools 1.2.3
I know I don't own it, but, I have been messing around with it for awhile and finally... added PoTZ Music to it. It's not that hard really! I'm not going to put a download link since I don't own it, but if I get permission, it will be out to all! Yep. Go right ahead. Editor Tools can be updated and...
- Sun Sep 08, 2013 12:58 pm
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
For the record, I don't think I've run into any problems when using these tools, other than one issue that's fairly easy to work around: http://i.imgur.com/YYU5kaj.png The Win/Lose Co-ordinates seem to be reversed. With the settings like this, if I lose or abort the adventure, I appear on the Hub a...
- Sat Sep 07, 2013 1:12 pm
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
I don't really have time to update/maintain this program anymore, and, since I do a lot of coding and testing of code for work, the last thing I want to do at home is even more coding. So here is the source code for Editor Tools. It's written in Visual Basic Express 2010. I'm giving it up in "As is"...
- Sat Sep 07, 2013 12:37 am
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
Wow. Didn't realize people were still interested in using this. When I started I was still mostly a stay-at-home dad, only working about 10 hours a week. So, I had plenty of time to work on Editor Tools. Now, I work full time and am obsessed with Minecraft, and my schedule only allows me to be obses...
- Sat Feb 23, 2013 9:59 pm
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
I couldn't get that error to happen on any of my computers, with a folder named 'Current'. Does this error happen only when you have 'Current' in the directory path, or does it happen at other times? You may just have to keep from using 'Current' for now. Sorry, but I don't really have time to upkee...
- Sun Feb 03, 2013 12:21 pm
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
- Sun Feb 03, 2013 1:51 am
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
Interesting... It looks like it is pasting on part of a file path onto another file path. I never ran into that problem before. You can try typing in the source file and target files manually, rather than using the browse button. Also, make sure the files are in a directory that does not need specia...
- Thu Jun 21, 2012 11:41 am
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
- Sat Jun 02, 2012 12:25 pm
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
- Thu Mar 22, 2012 2:06 pm
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
- Sun Feb 05, 2012 3:06 pm
- Forum: Custom Adventures
- Topic: New Adventure - Zirconium Mine
- Replies: 4
- Views: 1933
New Adventure - Zirconium Mine
Hi all,
This is my son's first adventure. It features MNIK's character Mr. Zirkon. It requires Kooky's music pack and the two level textures attached below (in case you don't already have them)
Enjoy!
This is my son's first adventure. It features MNIK's character Mr. Zirkon. It requires Kooky's music pack and the two level textures attached below (in case you don't already have them)
Enjoy!
- Tue Jan 03, 2012 12:17 am
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
- Mon Jan 02, 2012 6:04 pm
- Forum: WA Editor General Discussion
- Topic: WA - Editor Tools - Source Code Available!
- Replies: 156
- Views: 127805
What Operating System and Service pack are you using? Running XP requires SP3 and Vista SP1 or better. What folder path do you have the program under and the wonderland files? Some folder paths require administrator privileges and cause problems. Answer these questions for me and I'll try to help as...
- Mon Jan 02, 2012 1:48 pm
- Forum: Other Custom Content
- Topic: MOFI custom textures and objects wanted.
- Replies: 11
- Views: 4130
For the hacked editor and MOFI objects, a link to download can be found here:
http://pcpuzzle.com/forum/viewtopic.php?t=23144
http://pcpuzzle.com/forum/viewtopic.php?t=23144
- Mon Jan 02, 2012 1:29 pm
- Forum: WA Editor General Discussion
- Topic: New Hub: WA: TVTUL-CANCELED
- Replies: 17
- Views: 5618
To convert a level with the editor tools: Select a level to convert. You can either type in the whole path, or hit the browse button and select it from the OpenFile dialog window. Select the directory where you want the converted file to be saved. Do not pick the same directory as the original file,...
- Sun Nov 06, 2011 8:13 pm
- Forum: WA Editor General Discussion
- Topic: Question : MOFI Accessories on NPCs?
- Replies: 5
- Views: 2670
Yeah, for the secondary accessories, you have to hex edit the NPC WOP with the desired hat, to enter the MOFI accessory number and texture you want to use. There would be waaaaaay too many hat/accessory combinations to make a WOP for each possible combination, and the editor doesn't support MOFI acc...
- Sun Nov 06, 2011 12:32 pm
- Forum: WA Editor General Discussion
- Topic: Question : MOFI Accessories on NPCs?
- Replies: 5
- Views: 2670
I attached a bunch of WOPs with the MOFI hats in this thread: http://pcpuzzle.com/forum/viewtopic.php?t=22333&highlight= The wops will work with either the regular or MOFI player. The editor won't let you select any number higher than the accessories available in WA, hence why I had to make a WOP fo...
- Sat Oct 22, 2011 2:34 pm
- Forum: Other Custom Content
- Topic: new level textures: dark castle
- Replies: 11
- Views: 5026
- Sat Oct 22, 2011 2:32 pm
- Forum: WA Editor General Discussion
- Topic: I need a wop
- Replies: 5
- Views: 2484
Actually, I'm taking a break from model making because: a) I'm working full time now, and just don't have time to do models anymore. b) My computer that has Photoshop and AC3D (the 3-d model making software) is down for the count. It needs a new hard drive. So, as cool as it would be to make that Pa...
- Fri Oct 07, 2011 10:19 pm
- Forum: WA Editor General Discussion
- Topic: how do you model tweak?
- Replies: 20
- Views: 4859
Plus, the chomper and crab movement types only work for models that "seek" the player. If I were to apply the chomper movement to a scritter, it would just try to go to tile 0,0 rather than to the player. As for how I did this (or rather how my son figured this out)... He applied the CMD51 effect to...
- Thu Sep 01, 2011 4:01 pm
- Forum: WA Editor General Discussion
- Topic: A Wop Maker
- Replies: 16
- Views: 5893
I just replied to your PM. Hope it helps. I was working on a Word document that listed what all the chunks of data did in a WOP (or at least the ones I figured out). I could send that to you when it gets completed. Awesome! That's will be useful. Because jafo1015 helped me,the Wop Maker will be pub...
- Thu Sep 01, 2011 12:47 pm
- Forum: WA Editor General Discussion
- Topic: A Wop Maker
- Replies: 16
- Views: 5893
- Sat Aug 13, 2011 1:46 pm
- Forum: WA Editor General Discussion
- Topic: Forgot How To Make A Hub...
- Replies: 12
- Views: 5556
- Sun Aug 07, 2011 1:35 pm
- Forum: WA Editor General Discussion
- Topic: How Do You Create A Hub?
- Replies: 3
- Views: 2169
Also, you can just make regular adventures and later, if you feel like it, convert them into hub adventures. It's also much easier to test the adventures if you don't have to go through a hub world every time. Converting your adventures involves editing the master.dat file, renaming the adventure fo...
- Sun Jul 31, 2011 11:42 pm
- Forum: WA Editor General Discussion
- Topic: The Ultimate WA Editor Hex-Editing Topic! Take A Look!
- Replies: 1776
- Views: 484300
Sorry for double post,but I've discovered something... A lot of wops have hidden adjustments(just like multi power FireFlower) and one of them is the Magic Charger particle control. I didn't experimented with all kind of values,but I belive we can make a POP charger that will look like a Brr charge...
- Sun Jul 31, 2011 11:36 pm
- Forum: WA Editor General Discussion
- Topic: The Ultimate WA Editor Hex-Editing Topic! Take A Look!
- Replies: 1776
- Views: 484300
Nice discoveries Kooky. I'm a little embarrassed, I thought the information about which bytes controlled logic was already posted somewhere. I think it was already discovered, but I eventually found it and posted it just in case. As for the Type/SubType thing, that's a fantastic discovery! It shoul...
- Sun Jul 31, 2011 5:41 pm
- Forum: WA Editor General Discussion
- Topic: The Ultimate WA Editor Hex-Editing Topic! Take A Look!
- Replies: 1776
- Views: 484300