Search found 3422 matches
- Fri May 26, 2023 4:25 pm
- Forum: General Wonderland Discussion
- Topic: PLEASE READ: Exploit: Remote Code Execution through WA
- Replies: 16
- Views: 532
Re: PLEASE READ: Exploit: Remote Code Execution through WA
bro, MNIK Editor is the editor, that ones not affected (at least I havent found out whether if it is wink) Okay, I'm not sure I understand. Couldn't this also be used in a positive way, to bundle all sorts of custom content without having to get the player to be able to download a single wa3 file i...
- Thu May 25, 2023 5:04 pm
- Forum: General Wonderland Discussion
- Topic: PLEASE READ: Exploit: Remote Code Execution through WA
- Replies: 16
- Views: 532
Re: PLEASE READ: Exploit: Remote Code Execution through WA
Couldn't this also be used in a positive way, to bundle all sorts of custom content without having to get the player to be able to download a single wa3 file instead of multiple separate zip files? Yes, it can. Hold C and click "compile & exit" in the OpenWA editor (not MNIKEditor). Or it might be ...
- Thu May 25, 2023 4:06 pm
- Forum: Off Topic
- Topic: Nuked out of Discord...
- Replies: 3
- Views: 145
Re: Nuked out of Discord...
Lately, some wannabe-chad imposter of me came up and spammed all my friends and servers behind my back. Something about a Counter-Strike Global Offensive 2 Airdrop. But I will say this, I don't even have interest in that game, nor would I ever do that. It's just some toxic bot hacker who temporaril...
- Fri May 19, 2023 4:49 am
- Forum: Wonderland Open Source
- Topic: New Mod - Reverse Tentacles
- Replies: 6
- Views: 3193
Re: New Mod - Reverse Tentacles
Okay cool thx
- Fri Apr 21, 2023 5:20 pm
- Forum: Wonderland Open Source
- Topic: New Mod - Reverse Tentacles
- Replies: 6
- Views: 3193
Re: New Mod - Reverse Tentacles
Are these now included in openWA by default?
- Fri Apr 21, 2023 5:18 pm
- Forum: WA Editor General Discussion
- Topic: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
- Replies: 7
- Views: 804
Re: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
Does killing a clone end the game?
- Fri Apr 21, 2023 5:17 pm
- Forum: WA Editor General Discussion
- Topic: Wonderland Adventures: SubZero (NEW HUB IDEA)
- Replies: 5
- Views: 702
Re: Wonderland Adventures: SubZero (NEW HUB IDEA)
So did this project get on hiatus?
- Fri Apr 21, 2023 1:16 am
- Forum: WA Editor General Discussion
- Topic: Buttonpush Discussion Thread
- Replies: 8
- Views: 218
Re: Buttonpush Discussion Thread
Oh, haha, nope! It's technically in OpenWA, but it doesn't do anything except place model turrets. They were originally supposed to basically act as fireflowers or lasers of some kind that shot in the opposite direction to you. Turrets would've been a neat idea, actually; I'm not entirely sure why ...
- Fri Apr 21, 2023 1:14 am
- Forum: Meet and Greet
- Topic: Emerald141
- Replies: 5
- Views: 387
Re: Emerald141
He wanted to zero his digital footprint. There was a lot of silly stuff on this forum in the late 00s to early 10s.TwingleTheScraggler wrote: ↑Mon Apr 17, 2023 5:54 amWhat has happened to Emerald141's posts? The ones that I've seen are all blank.
- Fri Apr 21, 2023 1:13 am
- Forum: Level Solutions - Classic Trilogy
- Topic: wsw heart of fire solution
- Replies: 11
- Views: 2390
Re: wsw heart of fire solution
Yes, and I just handwaved it honestly.TwingleTheScraggler wrote: ↑Sat Feb 11, 2023 5:31 amHave you ever noticed that two of those pyramids are actually traffic cones?
- Fri Apr 14, 2023 12:59 am
- Forum: General Wonderland Discussion
- Topic: PLEASE READ: Exploit: Remote Code Execution through WA
- Replies: 16
- Views: 532
Re: PLEASE READ: Exploit: Remote Code Execution through WA
This is just the reality of using 20 year old software. MS couldn't have foreseen these issues at the time, and while you can argue about how his code needs refactoring now, from a contextual perspective it was perfectly fine back when it was made, but it isn't anymore.
- Thu Apr 06, 2023 5:10 pm
- Forum: WA Editor General Discussion
- Topic: AI Generated Levels
- Replies: 4
- Views: 241
Re: AI Generated Levels
I think it's pretty cool
- Wed Mar 22, 2023 4:21 pm
- Forum: Custom Adventures and Hubs
- Topic: GLITCH TURTLE
- Replies: 1
- Views: 102
Re: GLITCH TURTLE
These versions are broken, new ones here.
- Wed Mar 22, 2023 4:17 pm
- Forum: Custom Adventures and Hubs
- Topic: Cave of Forgotten Treasures Tennis Series - Part 2
- Replies: 2
- Views: 127
- Wed Mar 22, 2023 2:00 am
- Forum: Custom Adventures and Hubs
- Topic: GLITCH TURTLE
- Replies: 1
- Views: 102
GLITCH TURTLE
An experiment with using track turtles and the turtle save/load glitch that makes still-standing, loaded players, walk-through to turtles.
6 variations included based on how you remove the turtle.
6 variations included based on how you remove the turtle.
- Wed Mar 22, 2023 1:59 am
- Forum: Custom Adventures and Hubs
- Topic: Cave of Forgotten Treasures Tennis Series - Part 2
- Replies: 2
- Views: 127
Cave of Forgotten Treasures Tennis Series - Part 2
This is part 2 of a tennis between me and Nasko. I will wait on him to release part 1 if he wants.
Essentially, crazy-levels, although our styles differ slightly.
Be careful as you can softlock yourself in the second part. Make sure to turn on everything before turning anything off!
Essentially, crazy-levels, although our styles differ slightly.
Be careful as you can softlock yourself in the second part. Make sure to turn on everything before turning anything off!
- Tue Mar 21, 2023 8:47 pm
- Forum: Custom Adventures and Hubs
- Topic: Temple of Remembered Miseries
- Replies: 1
- Views: 84
Re: Temple of Remembered Miseries
Alternate version with an extra dialog that I couldn't decide to add in or not.
- Tue Mar 21, 2023 8:38 pm
- Forum: Custom Adventures and Hubs
- Topic: Temple of Remembered Miseries
- Replies: 1
- Views: 84
Temple of Remembered Miseries
This level doesn't require Better Editor, only vanilla components, so it should load in all players (I think).
Desert/jade temple themed.
Actually I'm wrong it does use stinker whistles but that should be fine.
Desert/jade temple themed.
Actually I'm wrong it does use stinker whistles but that should be fine.
- Tue Mar 21, 2023 6:46 pm
- Forum: Custom Adventures and Hubs
- Topic: Remote Control Devices
- Replies: 1
- Views: 106
Re: Remote Control Devices
Fixed version, adds magic to make the rainbow button chain easier and give the extra keys more use, also changes lighting and some buttons.
- Tue Mar 21, 2023 6:45 pm
- Forum: Custom Adventures and Hubs
- Topic: Tricks and Tribuations
- Replies: 1
- Views: 84
Re: Tricks and Tribuations
Revised version, fixes some broken puzzles and makes sections easier/harder.
- Tue Mar 21, 2023 3:10 am
- Forum: Custom Adventures and Hubs
- Topic: Remote Control Devices
- Replies: 1
- Views: 106
Remote Control Devices
Another Better Editor level. Getting the goal is 'easy' but can you also get all the gems and coins? Note: some keys are redundant or with very niche uses, but you won't run out of inventory space. New version released, see the second post. Based off the Uo design style, abandoned grassy temples and...
- Mon Mar 20, 2023 11:11 pm
- Forum: Custom Adventures and Hubs
- Topic: Tricks and Tribuations
- Replies: 1
- Views: 84
Tricks and Tribuations
This level requires the Better Editor to play. New version released, see below post. This level is based off the 'townhouse/museum' style. Introducing: -kill a kaboom silently with a growflower -a track turtle that makes your life hard -a glitch where red subcolour 0 linked barrels will link to all ...
- Sun Mar 19, 2023 11:48 pm
- Forum: Custom Adventures and Hubs
- Topic: "Lazy editing" challenge entry
- Replies: 0
- Views: 117
"Lazy editing" challenge entry
A level with default settings for almost everything and "useless" gates.
The stinker will MAV you if you talk to them as I didn't add a dialog, just make sure they're safe.
The stinker will MAV you if you talk to them as I didn't add a dialog, just make sure they're safe.
- Sun Mar 19, 2023 7:29 pm
- Forum: Custom Adventures and Hubs
- Topic: Better Editor Element Test Series
- Replies: 0
- Views: 93
Better Editor Element Test Series
A series of BetterEditor 4.0 levels. Obviously requires Better Editor but no custom content needed otherwise. Unzip the archive, dump everything in downloads inbox, have fun. Yes I named it 'Drugerman1009'. Just an inside joke -Void-style black magic level ** -Cavern-style wraith/chomper tracking le...
- Thu Feb 09, 2023 7:27 pm
- Forum: Custom Adventures
- Topic: Stepwalker
- Replies: 0
- Views: 588
Stepwalker
This is a fun deviation experiment from my second horror idea.
Can you walk in line with the stinker? There's some lenience if you're slow but don't run ahead or fall behind!
(Oh and make sure you listen).
Can you walk in line with the stinker? There's some lenience if you're slow but don't run ahead or fall behind!
(Oh and make sure you listen).
- Thu Feb 09, 2023 7:13 pm
- Forum: Custom Adventures
- Topic: Old Horror Ideas Test (with only vanilla 0.96 content)
- Replies: 1
- Views: 115
Re: Old Horror Ideas Test (with only vanilla 0.96 content)
A slightly rebalanced version (first part is harder, second part is easier).
- Thu Feb 09, 2023 6:45 pm
- Forum: Custom Adventures
- Topic: Old Horror Ideas Test (with only vanilla 0.96 content)
- Replies: 1
- Views: 115
Old Horror Ideas Test (with only vanilla 0.96 content)
These were some unused ideas I had for enemy behaviour so I wanted to see if they're interesting enough to do properly again and expand on.
If I am to redo the Wonderamnesia mega-level, I need something solid to work off of.
If I am to redo the Wonderamnesia mega-level, I need something solid to work off of.
- Thu Feb 09, 2023 5:27 pm
- Forum: Custom Adventures
- Topic: Chomper test
- Replies: 0
- Views: 96
Chomper test
This is to test some outstanding chomper behaviour glitches that I am unsure were fixed in WA3.
-Glow chompers stop glowing after a load or save (this was patched iirc)
-Ghost chompers cannot be killed by drowning and will just treat the tile as floor until they get off of it.
-Glow chompers stop glowing after a load or save (this was patched iirc)
-Ghost chompers cannot be killed by drowning and will just treat the tile as floor until they get off of it.
- Tue Jan 31, 2023 10:11 pm
- Forum: General Wonderland Discussion
- Topic: Modded Levels
- Replies: 8
- Views: 15837
Re: Modded Levels
I don't think they were speaking from a place of officiality but one of knowledge.
- Tue Jan 03, 2023 6:27 pm
- Forum: WA Editor General Discussion
- Topic: MOFI Collab
- Replies: 7
- Views: 504