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by Muzozavr
Sun Feb 08, 2026 9:32 am
Forum: Puzzle/Action Levels
Topic: New Level -- Rise to the Occasion
Replies: 19
Views: 369

Re: New Level -- Rise to the Occasion

I've just realized a few issues that make enforcing my idea much harder than I thought, so perhaps I'll just list it under a spoiler, and if I figure out how to enforce it, maybe I'll make version B... but the initial idea was to:

Have one sphere sitting stationary on the top teleporter (hence ...
by Muzozavr
Sat Feb 07, 2026 7:19 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Rise to the Occasion
Replies: 19
Views: 369

Re: New Level -- Rise to the Occasion

Could you please record your solution as well, maybe?

Jutomi's reaction in a discord chat was "that seems impossible", so clearly your solution is also different. Interested in knowing whether it's closer or further from the intent. The basic level sequence is clearly fine, but there's one sphere ...
by Muzozavr
Sat Feb 07, 2026 2:45 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Rise to the Occasion
Replies: 19
Views: 369

Re: New Level -- Rise to the Occasion

Is that still true if we keep the breaktile unused? I can see how that'd work if you can use the breaktile to step around the left sphere, but not otherwise.
by Muzozavr
Fri Feb 06, 2026 6:53 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Rise to the Occasion
Replies: 19
Views: 369

Re: New Level -- Rise to the Occasion

It looks like there's one small part of the central trick that's not actually enforced, and all because I wanted some more surface-level prettiness...

Currently, the two ice tiles near the red teleporter both have coins. If the TOP coin is removed, how much more difficult does it make to set up the ...
by Muzozavr
Tue Feb 03, 2026 7:40 am
Forum: Puzzle/Action Levels
Topic: New Level -- Rise to the Occasion
Replies: 19
Views: 369

Re: New Level -- Rise to the Occasion

Ack, I wish I figured that additional bit during design, especially because I'm technically already using something similar for another bit in the level... yeah, that would've been a clever addition, indeed. Great job, Jutomi.

(Amnon, this does work, but the fake walls may be a bit much. :lol: I do ...
by Muzozavr
Mon Feb 02, 2026 7:36 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Double Bind II
Replies: 7
Views: 231

Re: New Level -- Double Bind II

I'll be the first to admit that the timing for the original intended solution is pretty nasty, and I usually need a few tries to get it. The idea is delightfully absurd, which is why I made it, but I wouldn't want to see it in a bigger level where retrying takes longer.

The Shadow version is MUCH ...
by Muzozavr
Mon Feb 02, 2026 1:00 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Double Bind II
Replies: 7
Views: 231

Re: New Level -- Double Bind II

Aaaaaah, OK, OK, so you solved this one, but not the "edited original", understood. :wink:

The original intended solution isn't as multi-step as this one, it's just a little absurd, that's all. It shouldn't be possible by normal logic, but the game allows it to happen, and it's not even really a ...
by Muzozavr
Mon Feb 02, 2026 7:50 am
Forum: Puzzle/Action Levels
Topic: New Level -- Double Bind II
Replies: 7
Views: 231

Re: New Level -- Double Bind II

Huh... which of the two solutions were you able to use in both? I thought I locked it down to make only one of the two solutions exclusive for each level... guess not. :lol: Or is there a third option available in both?

The original level should've needed a trick highlighting the precise nature of ...
by Muzozavr
Sun Feb 01, 2026 10:52 am
Forum: Puzzle/Action Levels
Topic: New Level -- Rise to the Occasion
Replies: 19
Views: 369

Re: New Level -- Rise to the Occasion

Amnon, I haven't seen you comment on Double Bind (a different level I made semi -recently), so maybe you've missed the two versions of it:

https://pcpuzzle.com/forum/viewtopic.php?t=28733
https://pcpuzzle.com/forum/viewtopic.php?t=28734

As for this level, let's just say that in the initial designs ...
by Muzozavr
Sat Jan 31, 2026 11:58 am
Forum: Puzzle/Action Levels
Topic: New Level -- Rise to the Occasion
Replies: 19
Views: 369

New Level -- Rise to the Occasion

Came up with the central idea (that everything else caters to) one night, right before going to sleep... had to quickly sketch it out on paper just to be able to zzzzzz.

Some actual design work later + some testing (and a few "I can't get this alternate solution to work, but I know how to provably ...
by Muzozavr
Wed Dec 10, 2025 11:07 am
Forum: Puzzle/Action Levels
Topic: New level - December 9th
Replies: 5
Views: 1154

Re: New level - December 9th

I was able to have two spare boulders (relatively easily), and I suspect three might be possible, but the boulders at the top are rather intertwined to the point that it's difficult to get them out without wasting that third one anyway.

Four and above I think are even theoretically not possible.
by Muzozavr
Tue Dec 09, 2025 9:56 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Double Bind
Replies: 2
Views: 174

New Level -- Double Bind

"What, a new level?" Yeah. Don't get used to it.

Was playing RTW recently and realized one of my old nasty ideas that I never put into practice could be... extended into further absurdity. In theory, it's impossible. In practice, it's merely unlikely.

There isn't much to this level other than its ...
by Muzozavr
Thu Dec 26, 2024 3:43 pm
Forum: Puzzle/Action Levels
Topic: New levels - Soko-Ban 06-10
Replies: 8
Views: 6269

Re: New levels - Soko-Ban 06-10

I understand these aren't your layouts and that Thinking Rabbit invented the ruleset to begin with, but level 10 is just sad . I understand having some filler here and there to hide your basic puzzle idea a little more, but when 99% of a big level is empty calories, I think it's safe to say the ...
by Muzozavr
Tue Dec 24, 2024 9:02 pm
Forum: Puzzle/Action Levels
Topic: New levels - Soko-Ban 01-05
Replies: 11
Views: 7376

Re: New levels - Soko-Ban 01-05

Yes, there is a conversion mistake. There should be more space behind these two boxes.
sokoban03_correct.png
There is also technically 1 wall tile missing in 02, but impact is minimal.
by Muzozavr
Sat Dec 21, 2024 6:27 pm
Forum: Puzzle/Action Levels
Topic: New level - Box puzzle
Replies: 9
Views: 7029

Re: New level - Box puzzle

I once recreated the entirety of Aymeric du Peloux's Minicosmos as one pack, but I released it with a different filename. Didn't feel right to put mine on it.

As for interest, the original Sokoban pack always finds a way of being cloned, cloned and cloned again. :) In pure Sokoban clones, inside ...
by Muzozavr
Thu Dec 19, 2024 7:40 am
Forum: Puzzle/Action Levels
Topic: New level - Box puzzle
Replies: 9
Views: 7029

Re: New level - Box puzzle

"Inspired by"? More like "perfect recreation"... :P

Level is exactly how I remember it. It's not very hard, but one of the more memorable ones in Thinking Rabbit's original set.
by Muzozavr
Tue Dec 17, 2024 10:18 pm
Forum: Puzzle/Action Levels
Topic: New level - Box puzzle
Replies: 9
Views: 7029

Re: New level - Box puzzle

Long time no see (I'll play the level tomorrow, need to zzzzz before work), but FYI you can force a near-infinite amount of boxes into a Sokoban level. (Well, maybe not thousands since it might overflow the game's internal object limits, but you get the idea.) You just need a slightly more complex ...
by Muzozavr
Mon Nov 06, 2023 2:01 pm
Forum: Puzzle/Action Levels
Topic: New Level [ADV] - Amalgamation
Replies: 10
Views: 10445

Re: New Level [ADV] - Amalgamation

I watched the video solution -- it is solvable, but not "reasonably" so. The glitches are strong with this one.
by Muzozavr
Wed Oct 25, 2023 5:00 pm
Forum: Puzzle/Action Levels
Topic: New level - December 11th
Replies: 8
Views: 6434

Re: New level - December 11th

That's because whoever maintained the archive after mette didn't do the best job and some levels are in wrong folders.

Kiddy Land series is in Kids levels and is by szai14, which I don't think is a Mette alt. Level is here: https://pcpuzzle.com/forum/viewtopic.php?f=12&t=10310&p=102290

Doesn't ...
by Muzozavr
Thu Oct 19, 2023 9:46 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Thinking Time
Replies: 12
Views: 5749

Re: New Level -- Thinking Time

In hindsight, I feel maybe the timing trick should've just been left out entirely. The actual first room puzzle is, IMO, really cool (tooting my own horn here, I know), but then having to also time the sphere just doesn't feel "in style".

I think "Transporting" from WSW was my initial inspiration ...
by Muzozavr
Sun Oct 08, 2023 11:29 pm
Forum: Puzzle/Action Levels
Topic: New level - Mette is back 01
Replies: 11
Views: 8925

Re: New level - Mette is back 01

I'm not nearly as active here as I used to be, but welcome back, mette!

It's not too difficult, but also not very easy -- it looks open-ended, but it's not. Almost every step feels initially like you can do it however you want, but then you realize it's not true. Very interesting design with a nice ...
by Muzozavr
Fri Sep 29, 2023 10:16 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Run For Fun
Replies: 10
Views: 4788

Re: New Level -- Run For Fun

Ah yes, since this was brought back to people's potential attention, I will make a special note to everyone here that I do apologize. I drew the layout, then threw Stinky at it until I eventually figured out one consistent way of making your way through. At the time, I guess I wanted a "danger all ...
by Muzozavr
Sat Sep 23, 2023 9:11 pm
Forum: Puzzle/Action Levels
Topic: New level: Hmmm...
Replies: 15
Views: 6797

Re: New level: Hmmm...

This level is strange to me -- I can solve it in two ways, but... neither looks intended? You can permanently place a steel box on the purple button, and then you don't need the other purple button at all. This works because there's a steel box pre-sunk in water near the bonus coins, so there's just ...
by Muzozavr
Mon Oct 04, 2021 6:42 pm
Forum: General Wonderland Discussion
Topic: Hardest Level in Original Trilogy (TOW, RTW, WSW)
Replies: 18
Views: 9268

Re: Hardest Level in Original Trilogy (TOW, RTW, WSW)

Most complicated puzzle: Stinker Rescue
Most complicated chaotic mess: All Fired Up
Hardest singular timing trick: Guard Corridor
Hardest timing you have to repeat: Let's Go For a Walk + Knght's Move
"Long, arduous, precise": One Last For The Road + Rescue Mission + a few WSW levels (The Ice Cave ...
by Muzozavr
Sat Sep 25, 2021 10:09 pm
Forum: Wonderland Mobile
Topic: Wonderland Mobile FAQs
Replies: 9
Views: 15442

Re: Wonderland Mobile FAQs

Excellent question - I've added it to the FAQs. In short, the mobile game is 100% new code (in C# for the Unity platform). Its internals are completely different from the original, though I've tried throughout to exactly replicate the original behavior and timing of all objects.

In that case, I'm ...
by Muzozavr
Sat Sep 25, 2021 9:01 pm
Forum: Wonderland Mobile
Topic: Wonderland Mobile FAQs
Replies: 9
Views: 15442

Re: Wonderland Mobile FAQs

Ooooof, I wish I actually had that sort of phone now... (yes, I know my preference to have phone functions and computer functions separate is old fashioned, whatever, but I still believe phones are best used for phonecalls and maybe a built-in simple camera, while computers are best for the other ...
by Muzozavr
Tue Sep 21, 2021 10:07 pm
Forum: Puzzle/Action Levels
Topic: New Level - The Munchy Transfer
Replies: 3
Views: 3674

Re: New Level - The Munchy Transfer

I'm not exactly sure how and if there are any extra things you should be aware of and I just got lucky, but it did happen... somehow.

The solution is what you think it is, I'm just not sure why.
by Muzozavr
Mon Sep 20, 2021 9:26 pm
Forum: Puzzle/Action Levels
Topic: New Level - Factory Devil 4.5: Half Devil
Replies: 5
Views: 4795

Re: New Level - Factory Devil 4.5: Half Devil

I honestly thought that was intended!

Was watching Cookie streaming it on Discord and one of his failed attempts (he did later find both solutions) gave me the idea to try out a different solution, so then I asked MNIK which solution was intended. :lol:

My comment about elimination still applies ...
by Muzozavr
Mon Sep 20, 2021 7:05 pm
Forum: Puzzle/Action Levels
Topic: New Level - The Walker
Replies: 4
Views: 3914

Re: New Level - The Walker

Easy enough, even with the bonus coin. :wink: The title made me expect a much more horrible intended solution, but thankfully that's not the case and everything works out in a fairly easy manner. Manipulating the shadow stinker where you need him is the tricky part.
by Muzozavr
Mon Sep 20, 2021 5:56 pm
Forum: Puzzle/Action Levels
Topic: New Level - Stinky Processor
Replies: 4
Views: 4489

Re: New Level - Stinky Processor

Be very careful when you start your movements in this one!

Simple concept, but what an execution. Lovely little action-er.