Search found 60 matches

by Shadow
Mon Jan 20, 2020 12:53 am
Forum: Puzzle/Action Levels
Topic: New Level -- Simple 24
Replies: 5
Views: 3133

New Level -- Simple 24

Long time no see! I thought I might never post another level, but on Halloween I created a neat enough Muzozavr level, and now... this little Shadow madness. Unless I'm mistaken, this bug has never been used before, and maybe it will never be used again. Figuring out layouts where it works is very h...
by Shadow
Sun Feb 05, 2012 12:45 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Simple 023
Replies: 10
Views: 1683

New Level -- Simple 023

The "Shadow" of "Muzozavr" strikes again, with another weird bug that had been discovered ages ago by the recently returned TheoX. I don't think anyone has ever really taken advantage of this bug in a level before... aside, of course, from TheoX himself... but just to make sure that TheoX won't solv...
by Shadow
Sat Mar 06, 2010 11:10 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Simple 022
Replies: 16
Views: 3583

New Level -- Simple 022

This one is both a glitch and a puzzle. Nothing too extraordinary, but definitely a good headscratcher.

This one doesn't really follow the "simple 0xx" style, but the series that inspired it (for another game) did have a few similar out-of-style levels, so... yeah.

Enjoy! :wink:
by Shadow
Thu Oct 15, 2009 8:20 am
Forum: Puzzle/Action Levels
Topic: New Level -- Simple 021
Replies: 20
Views: 3230

New Level -- Simple 021

While feeling a bit sick (and therefore out of new ideas) I decided to polish up a very old idea of mine that's been sitting on my HDD for quite a while.

After some (read: a lot of) changes here and there, here's the result: Simple 021.

Enjoy!
by Shadow
Wed Sep 30, 2009 8:27 am
Forum: Puzzle/Action Levels
Topic: New Level -- Evil Magic
Replies: 18
Views: 2902

New Level -- Evil Magic

I really, really wanted to use this idea in "Simple 021", but I couldn't figure out a way to do the misdirection. So instead I HEXed the hell out of it :twisted: but then it didn't belong in the "Simple" series anymore. So, I had to rename it to something. "Evil Magic" was the result.

Good luck. :P
by Shadow
Tue Sep 22, 2009 7:12 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Simple 020
Replies: 6
Views: 1479

New Level -- Simple 020

The misdirection in this level isn't exactly the best, and the trick itself is pretty old... think of this as a little test: do you still remember? It is one of my past levels (I'm not saying which) remade to be more stylish and slightly more complex.

Have fun.
by Shadow
Sun Feb 01, 2009 11:22 am
Forum: Puzzle/Action Levels
Topic: New Level -- Simple 019
Replies: 21
Views: 3354

New Level -- Simple 019

Dizzy1 has recently stumbled upon a trick that's so weird, and so awesome, that I had to use it in a "Simple" level, even though it's so obscure and strict on timing... Very strict on timing. If you can pull it off, you can finish this level in just four seconds... the only question is HOW IN THE?!...
by Shadow
Sat Jan 17, 2009 9:31 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Helpless
Replies: 9
Views: 1815

New Level -- Helpless

Faced by an impossible task, no one can help.
That is, unless...


No glitches, but an old dirty trick for an elegant level that will give you a good chuckle when you crack it.
by Shadow
Mon Jan 05, 2009 9:40 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Simple 018
Replies: 18
Views: 3487

New Level -- Simple 018

You just can't go away from Wonderland, can you?! :lol: Beware: there's a reason this level is posted under my "Shadow" account. It was specifically designed to look and feel like a fair "Muzozavr" puzzle, but to complete it, you will need glitches. :wink: It also requires several quick moves. Have ...
by Shadow
Thu Sep 25, 2008 9:17 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Simple 017
Replies: 3
Views: 1116

New Level -- Simple 017

Yes, I continue a Muzozavr series as Shadow, because it fits Shadow better! No transporters in this one though. And oh, no invisible boxes either.

Two characters.
Two teleporters.
Two boulders.
Two boxes.

One obstacle.

How many ways you can use that wrong?!
by Shadow
Tue May 27, 2008 5:54 pm
Forum: Level Solutions - Classic Trilogy
Topic: Stinker Rescue - Secret World
Replies: 14
Views: 7785

txmimi:
You need to put one of the reflecotrs at the top so that the fire shoots to the bottom reflectors, then QUICKLY push the top reflector aside so that the fire continues to reflect. I'm sorry I can't vie you a detailed hint as I didn't play this for a very long time.
by Shadow
Sun May 25, 2008 9:20 am
Forum: Off-Topic Discussions - Legacy Posts
Topic: ??? 2
Replies: 71
Views: 14582

I absolutely agree, Darshan. At first such things look like a fun creepy little story, but as soon as it gets to other players, it goes out of hand very fast and turns into crazy gibberish with not even comic value. I wanted to play a STORY not a bad comic book! :cry: BTW: If that offends anyone, I ...
by Shadow
Fri May 23, 2008 10:45 am
Forum: Puzzle/Action Levels
Topic: New Level -- Calm Down
Replies: 18
Views: 4075

Now going to search for "Run for fun" :roll: :wink: Unless you are that curious, please don't. And if you find it, I suggest you don't try it that seriously. It's so freaking hard and I don't want to be taken down by police who see me guilty of making someone insane. On the other hand... all Wonder...
by Shadow
Wed May 21, 2008 5:34 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Vertigo
Replies: 16
Views: 3128

No problem, Amnon, it was just a novelty version of it by a request of dlcs. It was never intended to be in 3D anyway, and it's almost impossible to play it without first solving the normal one.
by Shadow
Tue May 20, 2008 6:51 pm
Forum: Puzzle/Action Levels
Topic: Misdirection guide
Replies: 8
Views: 2302

I've just didn't expect it. I watch and see "Muzozavr" account as last poster it was like "what the hell..."
by Shadow
Tue May 20, 2008 9:37 am
Forum: Puzzle/Action Levels
Topic: Misdirection guide
Replies: 8
Views: 2302

Holy schmouldas, I've accidently logged on to as Muzozavr. Funny. :lol:
by Shadow
Sat May 17, 2008 5:45 am
Forum: Level Solutions - Classic Trilogy
Topic: Trampolines?
Replies: 5
Views: 2952

After you jump, hold the neccessary arrow key in mid-air, before you land. When you land, you will change your direction.
by Shadow
Sat May 17, 2008 5:43 am
Forum: Off-Topic Discussions - Legacy Posts
Topic: Cat Mario -- hilarious game!
Replies: 14
Views: 7915

Damn. Looks like geocities hates direct-links. What do I know.
OK, try this: go here: http://www.geocities.jp/z_gundam_tanosii/home/Main.html
Then, on that page, click on the second link.
by Shadow
Fri May 16, 2008 7:27 pm
Forum: Off-Topic Discussions - Legacy Posts
Topic: Cat Mario -- hilarious game!
Replies: 14
Views: 7915

Cat Mario -- hilarious game!

A hilariously unfair Japanese spin-off of Mario. It's called Syobon Action or Cat Mario. There are four levels, but just TRY to beat them all. And no, the chicken doesn't count as a proper ending. (you'll understand when you get there) The more you know about Super Mario Bros 1, the harder you'll su...
by Shadow
Thu May 15, 2008 7:45 pm
Forum: Off-Topic Discussions - Legacy Posts
Topic: Theseus And The Minotaur (puzzle game)
Replies: 1
Views: 1075

Theseus And The Minotaur (puzzle game)

Theseus and The Minotaur is a puzzle game, with rules devised by Robert Abbott, and it has 87 levels. You play as Theseus. Your objective is to get out of the maze. The problem is, you're not alone! The Minotaur is there also, and will quickly kill you if you approach the maze with too much haste. ...
by Shadow
Thu May 15, 2008 4:37 am
Forum: Puzzle/Action Levels
Topic: Misdirection guide
Replies: 8
Views: 2302

I agree with you, Robyn. There is no specific reason for writing this guide -- I just wanted to do so, so I did! :lol:
I think that some may add misdirection as a tool to their level-building arsenal, which will lead to even more levels! :D
by Shadow
Wed May 14, 2008 6:49 pm
Forum: Puzzle/Action Levels
Topic: Misdirection guide
Replies: 8
Views: 2302

Misdirection guide

Even though I've hit a creative block for fair puzzle levels, and what's more importantly, have very little free time for them, I still haven't lost some of my misdirection skills and I wanted to write a guide. First of all, realise that misdirection alone cannot build a level. You need an idea, you...
by Shadow
Wed May 14, 2008 5:39 pm
Forum: Off-Topic Discussions - Legacy Posts
Topic: My Turn, new rules
Replies: 105
Views: 22946

Re: My Turn, new rules

My remarks are in bold. This is the first time I have ever started a post in this forum but I've had it up to here! 1. Simply because a level is new to you , that does not make it new to everyone else. I keep opening up the new levels page and there's stuff that Muzo did two years ago listed as New ...
by Shadow
Sat May 03, 2008 12:40 pm
Forum: General Wonderland Discussion
Topic: Really crazy harddisk.
Replies: 5
Views: 2252

Have you ever forgot a CD and tried to boot it up?
Check your boot sequence. (in bios)
by Shadow
Sat May 03, 2008 12:37 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Homemade Trap
Replies: 13
Views: 2890

I wanted to force you to quickly stuff down first boulders, then box in the TP -- now I know that you can just wait for the first boulder to come back, and you can also avoid that hassle by trampoline management! It's because in the first version there were no trampolines, there, however, the boulde...
by Shadow
Mon Apr 28, 2008 7:07 am
Forum: Level Solutions - Classic Trilogy
Topic: alternative solution original wonderland w10 l4 return trip
Replies: 7
Views: 5022

So... I decide to make a clear text about this and to further simplify the solution. That's the result. Original idea by Marinus, modification and this text by Muzozavr/Shadow. 1) Put a box on the green button, but don't put the other boxes on the other buttons. 2) Go back and collect the bonus poin...
by Shadow
Sun Apr 27, 2008 10:00 pm
Forum: Puzzle/Action Levels
Topic: New Level -- Uncovered Buttons
Replies: 13
Views: 2776

About conveyors: To be frank, I don't know! :lol: I just toyed with the general button maze until it was interesting, mildly challenging and still solvable, and there are quite a lot of ways to complete it!
One thing I'm sure, is that I had to use one of the conveyors to complete it. :wink:
by Shadow
Sun Apr 27, 2008 9:58 pm
Forum: Puzzle/Action Levels
Topic: New Level -- The Abandoned House
Replies: 15
Views: 4559

First of all, please don't say "eastern" "western" because I'm not a native english speaker, and have to remember which one it is in english AND which side each one is! :lol: Second, you're completely right. There are two ways to do it, one is short but hard. It's pushing the box along a walking Kab...
by Shadow
Fri Apr 25, 2008 6:02 pm
Forum: Level Solutions - Classic Trilogy
Topic: Stormy Weather-WSW
Replies: 3
Views: 2444

If you're feeling desperate, and don't want the bonuses and just want to move on, here's the fastest solution for this level: Step 1: Push wooden box one step down. Step 2: Put Stinky on yellow button. Step 3: With Loof, push the box that is on the conveyor button, and quickly step on/off the button...
by Shadow
Wed Apr 23, 2008 4:24 am
Forum: General Wonderland Discussion
Topic: Button Colors
Replies: 23
Views: 5572

I agree with you, Robyn! The colors are sometimes really getting out of hand. Me myself hmm... I'd call the grey teleporter BLACK, and I also sometimes have used cyan and light blue depending on my own mood, but never aqua, and steel box/ice cube/barrel or keg. The "dark" in "dark blue" feels redund...