Search found 34 matches
- Sun May 04, 2014 7:17 pm
- Forum: Custom Adventures and Hubs
- Topic: Dumb Ways to Die, Wonderland Edition
- Replies: 26
- Views: 11525
- Wed Apr 23, 2014 4:17 am
- Forum: Custom Adventures and Hubs
- Topic: Mystery Malfunction III
- Replies: 9
- Views: 5290
- Tue Apr 22, 2014 8:37 am
- Forum: WA Editor General Discussion
- Topic: WA3E Bug Topic
- Replies: 418
- Views: 2341372
- Tue Apr 22, 2014 8:10 am
- Forum: Custom Adventures and Hubs
- Topic: Mystery Malfunction III
- Replies: 9
- Views: 5290
Just started it, but this one is more confusing in the means of having a lot of choices and not a straight path so I need to keep a lot of saves in case I made a bad descision... (which I also did on the previous one, but it was just my stupidity, not the level. :lol: ) Anyway, how did you do the tr...
- Tue Apr 15, 2014 8:57 am
- Forum: Custom Adventures and Hubs
- Topic: Mystery Malfunction II
- Replies: 18
- Views: 7566
- Mon Apr 14, 2014 4:00 pm
- Forum: Custom Adventures and Hubs
- Topic: Mystery Malfunction II
- Replies: 18
- Views: 7566
I collected 3 orange keys, and by the time I got to the stargate I used all three. Was the level supposed to get dark at some point? That didn't happen to me... To get to the Stinker you have to make the turtle press the red round buttons to open the red gate. Oh wow. Then I totally misused the gro...
- Mon Apr 14, 2014 12:04 pm
- Forum: Custom Adventures and Hubs
- Topic: Mystery Malfunction II
- Replies: 18
- Views: 7566
Wow, this is great. And very much remindant of the original Mystery Malfunction's style (which was one of my favorite adventures ever, along with the other Loopy's secrets adventures) Anyway, I am currently stuck. I can't pass that tollgate at the left bottom part of the level, I've gone through th...
- Mon Apr 14, 2014 10:03 am
- Forum: Custom Adventures and Hubs
- Topic: Mystery Malfunction II
- Replies: 18
- Views: 7566
Wow, this is great. And very much remindant of the original Mystery Malfunction's style (which was one of my favorite adventures ever, along with the other Loopy's secrets adventures) Anyway, I am currently stuck. I can't pass that tollgate at the left bottom part of the level, I've gone through the...
- Fri Apr 11, 2014 5:48 am
- Forum: Custom Adventures and Hubs
- Topic: Wonderland Adventures - Operation Mecha
- Replies: 16
- Views: 4936
- Wed Apr 09, 2014 9:31 am
- Forum: Custom Adventures and Hubs
- Topic: JA:HOTSP Alpha Testers
- Replies: 35
- Views: 7800
All right, so, apparently sending it via private message is too much... :? I'll post it here, but please do notice that this is not the full hub - play at your own risk of spoiling something that might be amazing, otherwise. :mrgreen: You could've uploaded it to another site and PM us the link... :...
- Thu Apr 03, 2014 6:20 pm
- Forum: Custom Adventures and Hubs
- Topic: JA:HOTSP Alpha Testers
- Replies: 35
- Views: 7800
- Sun Mar 30, 2014 4:54 pm
- Forum: WA Editor General Discussion
- Topic: Things that don't quite fit into an other topic topic
- Replies: 116
- Views: 60940
So I thought about making a separate thread for this, but I don't think it needs one, partially because it still doesn't quite work and partially because it's got very little practical use. As mentioned in the WIP Adventures thread on page 5, I've been experimenting with a relatively consistent cro...
- Fri Mar 28, 2014 12:41 pm
- Forum: WA Editor General Discussion
- Topic: WA3E Bug Topic
- Replies: 418
- Views: 2341372
- Sat Mar 22, 2014 1:54 pm
- Forum: Custom Adventures and Hubs
- Topic: [Hub Release] Wonderland Adventures: Mysteries of POW Island
- Replies: 112
- Views: 49457
- Fri Mar 21, 2014 6:42 pm
- Forum: Other Custom Content
- Topic: Help with custom texture mapping
- Replies: 2
- Views: 3006
An easy way is to look at the original textures for the model and arrange your texture in as similar a fashion as possible. You can find the textures in the Data/Models/ directory (they're .wdf files that can be read like a typical image file). :) Thanks! I never thought these files could be read a...
- Fri Mar 21, 2014 12:01 pm
- Forum: Other Custom Content
- Topic: SUPER STINKER'S BEDS, LAMPPOSTS, MOFI FLOWERS
- Replies: 1
- Views: 2642
- Fri Mar 21, 2014 11:57 am
- Forum: Other Custom Content
- Topic: Help with custom texture mapping
- Replies: 2
- Views: 3006
Help with custom texture mapping
I'm a good photoshop designer and I can create custom textures, but I don't know how to arrange the different parts of the object on the picture. Every custom object texture I have downloaded here had a very precise arrangement of the different elements. How do I know where to put what? I hope you c...
- Mon Mar 17, 2014 11:58 am
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2002794
Hub is progressing step by step, working mostly on dialogues today and on the text prologue. Still don't want to expose its contents because I don't want to give up on it and disappoint everyone. When I do expose it I will probably make a seperate update thread for it. Current Progress: Hub rooms - ...
- Sun Mar 16, 2014 7:42 pm
- Forum: WA Editor General Discussion
- Topic: Help with activating objects?
- Replies: 11
- Views: 3774
- Sun Mar 16, 2014 7:27 pm
- Forum: Other Custom Content
- Topic: Suitcase [model]
- Replies: 5
- Views: 3581
- Sun Mar 16, 2014 7:10 pm
- Forum: WA Editor General Discussion
- Topic: Help with activating objects?
- Replies: 11
- Views: 3774
Objects need a non-0 ActivationSpeed in order to activate and deactivate. A non-0 ActivationType is also necessary. However, deactivation has no effects on some objects aside from visual changes. Here's a list of the ActivationTypes: 0: Does nothing. 1: GrowZ. 2: GrowXYZ. 3: GrowXY. 11: Gate (defau...
- Sun Mar 16, 2014 6:57 pm
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2002794
All so, if you can actually manage to make this day/night cycle in this game, I'll honestly be impressed with the whole thing. :D I'm not experienced with the editor really but I think it may be done by having a turtle go a realllyyy long way until he reaches a general command that darkens the leve...
- Sun Mar 16, 2014 10:06 am
- Forum: WA Editor General Discussion
- Topic: Help with activating objects?
- Replies: 11
- Views: 3774
Help with activating objects?
I have used MyNameIsKooky's powerwop to add active parameter to objects such as ducks, bookshelves, scritters dragonturtles etc. I added commands to the level to toggle them, but the commands don't appear to do anything. When I set them in the editor to be inactive, they still appear in the player. ...
- Sun Mar 16, 2014 9:35 am
- Forum: Other Custom Content
- Topic: Suitcase [model]
- Replies: 5
- Views: 3581
Suitcase [model]
This is my first model (for WA and for every purpose) :D I needed a suitcase for the hub I am making, and I thought I would share it with you here. This is my first model so it's not perfect. When you'll load it in the editor it will be pretty small and sink under the surface, so you will have to us...
- Fri Mar 14, 2014 3:15 pm
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2002794
:o Genius! I actually have an idea for a very peculiar setting in the hub I will sloooowly work on. It's nothing like this, though. :lol: Thanks! :D Reminds me of my failed attempt to start a new series with "A Day At The Zoo." This looks better though, so I hope you can finish it. Smile This is no...
- Thu Mar 13, 2014 5:25 am
- Forum: WA Editor General Discussion
- Topic: WA3E Bug Topic
- Replies: 418
- Views: 2341372
I tried flashing a few other objects and it did work. I'll attach a picture. I flash one of the outer Zipbots, and then try to flash it onto the magic charger. The game crashes with an AIOOB error. :? Flashing a Zipbot worked for me in an adventure I downloaded... Never tried to reflash it though, ...
- Tue Mar 11, 2014 8:55 pm
- Forum: General Wonderland Discussion
- Topic: Help please
- Replies: 5
- Views: 1774
- Tue Mar 11, 2014 6:41 pm
- Forum: General Wonderland Discussion
- Topic: If You've Caught the Purple Star in WA3, Read This! *SOLVED*
- Replies: 138
- Views: 51372
I agree. If it wasn't for the forum, I wouldn't have been able to get through the game. I am only assuming that every time you talk to the purple star you get a different part of the message, then you have to decipher it and put it together. Thank heavens for the forum. He actually repeats the same...
- Tue Mar 11, 2014 6:26 pm
- Forum: General Wonderland Discussion
- Topic: If You've Caught the Purple Star in WA3, Read This! *SOLVED*
- Replies: 138
- Views: 51372
- Tue Mar 11, 2014 6:19 pm
- Forum: General Wonderland Discussion
- Topic: WA3 Blue flower?
- Replies: 8
- Views: 2835
Koopson44 wrote:So what does it do? if you can't say then thats fine i can probably find it out. (not! im not THAT good!)
I believe there was a thread that discussed this.SPOILER wrote:If you plant it on Barren's dark side you get the last stars to fully complete the game and open the last stargate.