Bump!
I know I am too late to solve this level, sorry!
I was too confused at first but finally found that one of the elements isn't needed at all... Thanks for this wonderful level, Muzo!
Search found 459 matches
- Sat Mar 28, 2020 5:07 am
- Forum: Puzzle/Action Levels
- Topic: New Level (Advanced) -- Spooky Scary Stinker!
- Replies: 18
- Views: 9215
- Mon Mar 23, 2020 6:49 am
- Forum: General Wonderland Discussion
- Topic: What happened to the Thwarts?
- Replies: 33
- Views: 19561
Re: What happened to the Thwarts?
I too don't think thwarts want to take a revenge on stinkers. In the game it is said that they helped in placing the Star Ship in WonderTown Park. It may be anything... I am devoid of ideas! :oops: Anyways there are a few more unanswered questions as well: 1. Once you defeat the Z-Bots and go back t...
- Fri Feb 21, 2020 3:26 am
- Forum: General Wonderland Discussion
- Topic: planet of the z-bots
- Replies: 6
- Views: 6132
Re: planet of the z-bots
Sorry for adding late to this discussion; I'm currently dormant due to my exams. Thank you rainbowmon I down loaded the link but it still don't work, but do I add it to the z-bot file or some where else? thanks again for your help Installing the fix is easy. First download "WA_POTZ_v102.zip" from he...
- Sun Jan 12, 2020 7:07 am
- Forum: Meet and Greet
- Topic: Introductions!
- Replies: 890
- Views: 471132
Re: Introductions!
Oh yeah, a new friend to make...
Welcome to the Wonderland Forum, Kamerson!
Welcome to the Wonderland Forum, Kamerson!
- Thu Jan 09, 2020 1:06 pm
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
Re: WA Editor C# Remake (aka WASharp) -- Update Thread
Alright, here are they: 1. Key Block: I think these are the key blocks from the WA1 Prototype which MS uploaded in one of his Midnight Posts. Object Types are 80, 81, 82, 83, 84, 85, 86, 87. I don't know what are these Types for. You can figure it out using this code: Function ControlKeyBlock(i) Gam...
- Thu Jan 09, 2020 12:26 pm
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
Re: WA Editor C# Remake (aka WASharp) -- Update Thread
I didn't know the source code for WA's prototypes had also been released. Or did you reverse-engineer them? Anyway, congrats. Actually no... The prototype objects are still coded, in WAE, really! There are a total of three WA1 prototype objects there in WAE. If you want I can tell you about them. :...
- Tue Jan 07, 2020 1:46 pm
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
Re: WA Editor C# Remake (aka WASharp) -- Update Thread
Good news! All the base games objects are implemented. Three WA1 prototypes, magic dischargers, and talking objects are still left but they will be done. Hub menu, archive menu and some cutscenes are still left. :D Although there's still a lot to do, like editor is not started and porting 10.3.0, bu...
- Sun Dec 29, 2019 1:53 pm
- Forum: Wonderland Open Source
- Topic: Wonderland Open Source Projects List
- Replies: 0
- Views: 7471
Wonderland Open Source Projects List
Hello, In order to avoid confusions regarding the various on going projects related to Wonderland, I have made this list so we can have all projects in one place. It will be updated regularly. To make things easy, I am grouping all the projects into three groups: Ongoing, Halted, Obsolete and Upcomi...
- Sun Dec 29, 2019 1:21 am
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
Re: WA Editor C# Remake (aka WASharp) -- Update Thread
Triple post!
Just to avoid confusions, and since the project is different from OpenWA, the project has been renamed from OpenWA.NET to WASharp.
You can call it WA# too.
Just to avoid confusions, and since the project is different from OpenWA, the project has been renamed from OpenWA.NET to WASharp.
You can call it WA# too.
- Thu Dec 26, 2019 3:56 am
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread
Ok there one important note for users who use Wine to run Wonderland Games in Linux or MacOS. HumanGamer has confirmed that you cannot run the C# remake in Wine. He said that Wine couldn't load C++ and mono couldn't load C#, technically (if you can't understand what I mean, then don't worry, you are...
- Wed Dec 25, 2019 4:45 pm
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread
Ok, although I'd consider it to be added when the game is ported to another engine/monogame.HumanGamer wrote: ↑Wed Dec 25, 2019 4:36 pmBlitz3D does support controllers. I used it for Wonderland+.NET.
- Tue Dec 24, 2019 4:02 pm
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread
Here's a crazy thought I just had: What if we had an entirely new function for the map item? What I mean is, in MoFI, it was just some random collectable set that, if I remember correctly, didn't actually serve much of a purpose, as it didn't really help navigate the island at all. But if it's poss...
- Tue Dec 24, 2019 2:47 pm
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread
DP! Ok, so finally we have a couple of objects and whole mesh creation code ready in C# remake, although we still have to complete menus, cutscenes etc so it will take a while! BTW, I am actually here to notify you forum members about some more ideas for WA Editor (and probably targeting C# remake):...
- Sun Dec 22, 2019 1:59 pm
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread
Magics finally work!
- Mon Dec 16, 2019 9:56 am
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread
Here's what we have got in our screens till now: (if you don't remember, this is my blue flowers adventures where you have to plant the blue flowers )
- Mon Dec 16, 2019 9:49 am
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 32256
WA Editor C# Remake (aka WASharp) -- Update Thread
Hello everyone, As I told in my last post in WA Editor Updates topic, we are currently working on remaking WA Editor in C# or WASharp. Basically, the whole intention is to port the game to another engine and also make it cross-platform. Now some of you might be wandering what the heck is C# remake, ...
- Sun Dec 01, 2019 10:57 am
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 42
- Views: 42850
Re: WA EDITOR UPDATES (LATEST V10.2.2 OUT)
QUALITY UPDATE: 10.2.2
This fixes two bugs present in the previous releases:
- fixed wrong prism logic bug
- fixed arrow on top of suc tube not being rotated
Hope you enjoy!
Aryan
This fixes two bugs present in the previous releases:
- fixed wrong prism logic bug
- fixed arrow on top of suc tube not being rotated
Hope you enjoy!
Aryan
- Fri Nov 29, 2019 2:27 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 389212
Re: WA Editor Updates, Ideas & Suggestion Thread
Quadruple post! We are now working on C# remake of WA Editor. Currently level mesh is created and main menu, custom select screen works. Though it's still in bare bones now. We hope to have 10.4.0 be the first version in C#. In C#, we are using BlitzSharp3D which is Blitz3D for C#. After the port is...
- Tue Oct 29, 2019 2:01 pm
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 42
- Views: 42850
Re: WA EDITOR UPDATES (LATEST V10.2.1 OUT)
QUALITY UPDATE: 10.2.1
This fixes two bugs present in the initial release:
- fixed cache-related bugs
- fixed graphical issues in cutscenes
Hope you enjoy!
Aryan
This fixes two bugs present in the initial release:
- fixed cache-related bugs
- fixed graphical issues in cutscenes
Hope you enjoy!
Aryan
- Mon Oct 21, 2019 1:20 pm
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 42
- Views: 42850
Re: WA EDITOR UPDATES (LATEST V10.2.0 OUT)
WA EDITOR UPDATED TO V10.2.0 Yep, the new release of the editor is ready with many more new things! 1. Features Since 10.1.0 You can now select almost any colour between 0-15 for teleporters, gems, cuboids, laser gates and star trails Bridges and springs are now available in all the colours Custom ...
- Tue Oct 15, 2019 8:40 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 389212
Re: WA Editor Updates, Ideas & Suggestion Thread
Triple post, but I wanna ask one question from you all: I have version 10.2.0 almost ready! However I am still not sure if this version is ready for public or not since there are lots of internal changes in the engine (credits to Pawelec) and there may be any underlying bugs although I have fixed a ...
- Mon Oct 14, 2019 6:41 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 389212
Re: WA Editor Updates, Ideas & Suggestion Thread
Oh well, I forgot I also have to post current WA Editor updates in this thread! Ok, here's a small video by ALEXALEX976 on the new cutscene-making UI in the 10.2.0: https://www.youtube.com/watch?v=1EqT1Zt-wUk&feature=youtu.be Finally, you can also add custom textures to gates, flipbridges and transp...
- Fri Oct 04, 2019 9:25 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 389212
Re: WA Editor Updates, Ideas & Suggestion Thread
Had a thought recently and figure I may as well mention it: I think controller support could be nice. It wouldn't be as precise as a mouse, sure, but being able to play Wonderland with a controller would be pretty cool, wouldn't it? I mean, technically you could just use Steam or Antimicro or somet...
- Sun Sep 29, 2019 11:09 am
- Forum: Wonderland Open Source
- Topic: MOD RULES + OTHER INFO
- Replies: 3
- Views: 7645
Re: MOD RULES + OTHER INFO
Sections 3 and 4 of Mod rules are now modified.
I have added information for OpenWA repository and also how to make mods of Wonderland games other than WAE and RTW.
I have added information for OpenWA repository and also how to make mods of Wonderland games other than WAE and RTW.
- Sat Sep 21, 2019 11:14 am
- Forum: General Wonderland Discussion
- Topic: Extreme Slowdown in WA3
- Replies: 3
- Views: 4280
Re: Extreme Slowdown in WA3
Hello, Yes, the patch did fix the slowdown! There´s another problem though. Now, if I try to click on the menu or inventory, it crashes the game. It seems to happen every time and I´m not sure why. That's very strange! :? Try: - reinstalling the game and the update - renaming "localsaveoff.txt" to ...
- Sun Sep 01, 2019 2:12 pm
- Forum: Wonderland Open Source
- Topic: NEW MOD: Adventure skip glitch in WA3 (with source code)
- Replies: 2
- Views: 6434
Re: NEW MOD: Adventure skip glitch in WA3 (with source code)
Ok, great! Should a new version of POTZ v1.03 be created with fixed bugs and this glitch revived?
BTW, I have deleted your previous topic for you creating the new one.
BTW, I have deleted your previous topic for you creating the new one.
- Sun Sep 01, 2019 2:10 am
- Forum: Meet and Greet
- Topic: I'm back!
- Replies: 15
- Views: 15228
Re: I'm back!
When you say release of the source code, do you mean level data and stuff? Nah, you should read the Wonderland Open Source forum first (it is in the Wonderland section on index page). Release of the source code means that the complete programming code of the engine has been released by Midnight Syn...
- Fri Aug 16, 2019 2:03 pm
- Forum: Meet and Greet
- Topic: I'm back!
- Replies: 15
- Views: 15228
Re: I'm back!
Welcome back, anklejbiter! A new(or old? since you were in the forum before me :P ) friend to make... About the inactivity: Yeah, the Wonderland Discord Server (and Epicord too :twisted: ) has sucked up all the activity on the forums. Most of the discussions now take place in this server. You can co...
- Fri Aug 16, 2019 1:44 pm
- Forum: Custom Adventures and Hubs
- Topic: WA Editor Archive - Separate Download
- Replies: 4
- Views: 5255
Re: WA Editor Archive - Separate Download
July 2019 update of the archive is released! Firstly, this update has WA Editor updated to v10.1.0 which includes many changes added since the last version of WA Editor which was in the archive. The v10.1.0 update pack is included in the separate download of the archive. For more information on v10....
- Fri Aug 16, 2019 1:34 pm
- Forum: WA Editor General Discussion
- Topic: WA Editor Archive (JULY 2023 VERSION)
- Replies: 26
- Views: 30901
Archive Update: JULY 2019
WA Editor Update Version: 10.1.0 See here: viewtopic.php?f=34&t=27821 Archive Update Version: THE JULY 2019 UPDATE Changes: - WA Editor updated to v10.1.0 with all new modded adventures - More custom content from the v0.96 archive - BONUS: Three adventures from v0.96 archive 100% working o Pawelec'...