Search found 369 matches

by Aryan
Sun Jan 12, 2020 7:07 am
Forum: Meet and Greet
Topic: Introductions!
Replies: 873
Views: 338345

Re: Introductions!

Oh yeah, a new friend to make... :)
Welcome to the Wonderland Forum, Kamerson! :stinkyhappy:
by Aryan
Thu Jan 09, 2020 1:06 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 18
Views: 445

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Alright, here are they: 1. Key Block: I think these are the key blocks from the WA1 Prototype which MS uploaded in one of his Midnight Posts. Object Types are 80, 81, 82, 83, 84, 85, 86, 87. I don't know what are these Types for. You can figure it out using this code: Function ControlKeyBlock(i) Gam...
by Aryan
Thu Jan 09, 2020 12:26 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 18
Views: 445

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

I didn't know the source code for WA's prototypes had also been released. Or did you reverse-engineer them? Anyway, congrats. Actually no... The prototype objects are still coded, in WAE, really! There are a total of three WA1 prototype objects there in WAE. If you want I can tell you about them. :...
by Aryan
Tue Jan 07, 2020 1:46 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 18
Views: 445

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Good news! All the base games objects are implemented. Three WA1 prototypes, magic dischargers, and talking objects are still left but they will be done. Hub menu, archive menu and some cutscenes are still left. :D Although there's still a lot to do, like editor is not started and porting 10.3.0, bu...
by Aryan
Sun Dec 29, 2019 1:53 pm
Forum: Wonderland Open Source
Topic: Wonderland Open Source Projects List
Replies: 0
Views: 81

Wonderland Open Source Projects List

Hello, In order to avoid confusions regarding the various on going projects related to Wonderland, I have made this list so we can have all projects in one place. It will be updated regularly. To make things easy, I am grouping all the projects into three groups: Ongoing, Halted, Obsolete and Upcomi...
by Aryan
Sun Dec 29, 2019 1:21 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 18
Views: 445

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Triple post!

Just to avoid confusions, and since the project is different from OpenWA, the project has been renamed from OpenWA.NET to WASharp.

You can call it WA# too.
by Aryan
Thu Dec 26, 2019 3:56 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 18
Views: 445

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

Ok there one important note for users who use Wine to run Wonderland Games in Linux or MacOS. HumanGamer has confirmed that you cannot run the C# remake in Wine. He said that Wine couldn't load C++ and mono couldn't load C#, technically (if you can't understand what I mean, then don't worry, you are...
by Aryan
Wed Dec 25, 2019 4:45 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 18
Views: 445

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

HumanGamer wrote:
Wed Dec 25, 2019 4:36 pm
Blitz3D does support controllers. I used it for Wonderland+.NET.
Ok, although I'd consider it to be added when the game is ported to another engine/monogame.
by Aryan
Tue Dec 24, 2019 4:02 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 18
Views: 445

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

Here's a crazy thought I just had: What if we had an entirely new function for the map item? What I mean is, in MoFI, it was just some random collectable set that, if I remember correctly, didn't actually serve much of a purpose, as it didn't really help navigate the island at all. But if it's poss...
by Aryan
Tue Dec 24, 2019 2:47 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 18
Views: 445

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

DP! Ok, so finally we have a couple of objects and whole mesh creation code ready in C# remake, although we still have to complete menus, cutscenes etc so it will take a while! BTW, I am actually here to notify you forum members about some more ideas for WA Editor (and probably targeting C# remake):...
by Aryan
Mon Dec 16, 2019 9:56 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 18
Views: 445

Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread

Here's what we have got in our screens till now: (if you don't remember, this is my blue flowers adventures where you have to plant the blue flowers :) )

Image
by Aryan
Mon Dec 16, 2019 9:49 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 18
Views: 445

WA Editor C# Remake (aka WASharp) -- Update Thread

Hello everyone, As I told in my last post in WA Editor Updates topic, we are currently working on remaking WA Editor in C# or WASharp. Basically, the whole intention is to port the game to another engine and also make it cross-platform. Now some of you might be wandering what the heck is C# remake, ...
by Aryan
Sun Dec 01, 2019 10:57 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.2.2 OUT)
Replies: 18
Views: 3241

Re: WA EDITOR UPDATES (LATEST V10.2.2 OUT)

QUALITY UPDATE: 10.2.2
This fixes two bugs present in the previous releases:
- fixed wrong prism logic bug
- fixed arrow on top of suc tube not being rotated

Hope you enjoy!
Aryan
by Aryan
Fri Nov 29, 2019 2:27 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 3346

Re: WA Editor Updates, Ideas & Suggestion Thread

Quadruple post! We are now working on C# remake of WA Editor. Currently level mesh is created and main menu, custom select screen works. Though it's still in bare bones now. We hope to have 10.4.0 be the first version in C#. In C#, we are using BlitzSharp3D which is Blitz3D for C#. After the port is...
by Aryan
Tue Oct 29, 2019 2:01 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.2.2 OUT)
Replies: 18
Views: 3241

Re: WA EDITOR UPDATES (LATEST V10.2.1 OUT)

QUALITY UPDATE: 10.2.1

This fixes two bugs present in the initial release:
- fixed cache-related bugs
- fixed graphical issues in cutscenes

Hope you enjoy!
Aryan
by Aryan
Mon Oct 21, 2019 1:20 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.2.2 OUT)
Replies: 18
Views: 3241

Re: WA EDITOR UPDATES (LATEST V10.2.0 OUT)

WA EDITOR UPDATED TO V10.2.0 Yep, the new release of the editor is ready with many more new things! 1. Features Since 10.1.0 You can now select almost any colour between 0-15 for teleporters, gems, cuboids, laser gates and star trails Bridges and springs are now available in all the colours Custom ...
by Aryan
Tue Oct 15, 2019 8:40 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 3346

Re: WA Editor Updates, Ideas & Suggestion Thread

Triple post, but I wanna ask one question from you all: I have version 10.2.0 almost ready! However I am still not sure if this version is ready for public or not since there are lots of internal changes in the engine (credits to Pawelec) and there may be any underlying bugs although I have fixed a ...
by Aryan
Mon Oct 14, 2019 6:41 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 3346

Re: WA Editor Updates, Ideas & Suggestion Thread

Oh well, I forgot I also have to post current WA Editor updates in this thread! Ok, here's a small video by ALEXALEX976 on the new cutscene-making UI in the 10.2.0: https://www.youtube.com/watch?v=1EqT1Zt-wUk&feature=youtu.be Finally, you can also add custom textures to gates, flipbridges and transp...
by Aryan
Fri Oct 04, 2019 9:25 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 39
Views: 3346

Re: WA Editor Updates, Ideas & Suggestion Thread

Had a thought recently and figure I may as well mention it: I think controller support could be nice. It wouldn't be as precise as a mouse, sure, but being able to play Wonderland with a controller would be pretty cool, wouldn't it? I mean, technically you could just use Steam or Antimicro or somet...
by Aryan
Mon Sep 30, 2019 5:13 am
Forum: Wonderland Open Source
Topic: WA Editor Beta Releases
Replies: 3
Views: 731

NEW WAE BETA RELEASE: V10.2.0-Beta2

WA Editor v10.2.0-Beta2 Released! Here is the link: https://archive.zbots.space/WAE/WA_Editor_Beta2.zip 1. Features New secret feature (PM me on how to use that) Now you can use hotkeys for saving or loading games L+[NUMBER] loads the game from save slot [NUMBER] if it exists Ctrl+[NUMBER] saves th...
by Aryan
Sun Sep 29, 2019 11:09 am
Forum: Wonderland Open Source
Topic: MOD RULES + OTHER INFO
Replies: 3
Views: 651

Re: MOD RULES + OTHER INFO

Sections 3 and 4 of Mod rules are now modified.

I have added information for OpenWA repository and also how to make mods of Wonderland games other than WAE and RTW.
by Aryan
Sat Sep 21, 2019 11:14 am
Forum: General Wonderland Discussion
Topic: Extreme Slowdown in WA3
Replies: 3
Views: 362

Re: Extreme Slowdown in WA3

Hello, Yes, the patch did fix the slowdown! There´s another problem though. Now, if I try to click on the menu or inventory, it crashes the game. It seems to happen every time and I´m not sure why. That's very strange! :? Try: - reinstalling the game and the update - renaming "localsaveoff.txt" to ...
by Aryan
Tue Sep 03, 2019 6:05 am
Forum: Wonderland Open Source
Topic: WA Editor Beta Releases
Replies: 3
Views: 731

NEW WAE BETA RELEASE: V10.2.0-Beta1

WA Editor v10.2.0-Beta1 Released! Here is the link: https://archive.zbots.space/WAE/WA_Editor_Beta.zip 1. Features You can now select almost any colour between 0-15 for teleporters, gems, cuboids, laser gates and star trails Bridges and springs are now available in all the colours Custom textures a...
by Aryan
Sun Sep 01, 2019 2:12 pm
Forum: Wonderland Open Source
Topic: NEW MOD: Adventure skip glitch in WA3 (with source code)
Replies: 2
Views: 383

Re: NEW MOD: Adventure skip glitch in WA3 (with source code)

Ok, great! Should a new version of POTZ v1.03 be created with fixed bugs and this glitch revived?

BTW, I have deleted your previous topic for you creating the new one.
by Aryan
Sun Sep 01, 2019 2:10 am
Forum: Meet and Greet
Topic: I'm back!
Replies: 15
Views: 2284

Re: I'm back!

When you say release of the source code, do you mean level data and stuff? Nah, you should read the Wonderland Open Source forum first (it is in the Wonderland section on index page). Release of the source code means that the complete programming code of the engine has been released by Midnight Syn...
by Aryan
Fri Aug 16, 2019 2:03 pm
Forum: Meet and Greet
Topic: I'm back!
Replies: 15
Views: 2284

Re: I'm back!

Welcome back, anklejbiter! A new(or old? since you were in the forum before me :P ) friend to make... About the inactivity: Yeah, the Wonderland Discord Server (and Epicord too :twisted: ) has sucked up all the activity on the forums. Most of the discussions now take place in this server. You can co...
by Aryan
Fri Aug 16, 2019 1:44 pm
Forum: Custom Adventures and Hubs
Topic: WA Editor Archive - Separate Download
Replies: 4
Views: 1319

Re: WA Editor Archive - Separate Download

July 2019 update of the archive is released! Firstly, this update has WA Editor updated to v10.1.0 which includes many changes added since the last version of WA Editor which was in the archive. The v10.1.0 update pack is included in the separate download of the archive. For more information on v10....
by Aryan
Fri Aug 16, 2019 1:34 pm
Forum: WA Editor General Discussion
Topic: Aryan's Complete WA Editor Archives (UPDATE WA EDITOR NOW!)
Replies: 21
Views: 8755

Archive Update: JULY 2019

WA Editor Update Version: 10.1.0 See here: viewtopic.php?f=34&t=27821 Archive Update Version: THE JULY 2019 UPDATE Changes: - WA Editor updated to v10.1.0 with all new modded adventures - More custom content from the v0.96 archive - BONUS: Three adventures from v0.96 archive 100% working o Pawelec'...
by Aryan
Fri Aug 16, 2019 12:25 pm
Forum: WA Editor General Discussion
Topic: how to download paradise quest on the new editor version?
Replies: 1
Views: 327

Re: how to download paradise quest on the new editor version?

HERE'S THE WAY Step 1: Download Paradise Quest with OLD Editor version here: https://archive.zbots.space/WAE/WA_Paradise_Quest.zip Step 2: Extract the zip file into a clean folder named 'WA Paradise Quest". Open that folder and make sure that there isn't any "WA_Paradise_Quest" folder. If there is ...