Search found 39 matches

by ALEXALEX976
Tue Oct 24, 2023 7:13 pm
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 27
Views: 7486

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

Hello, version Beta 0.7.0a is now available! Levels can now have a 3rd dimension (see "3D SAMPLES" folder in customlevels) you can also find a guide here on how to use the new dimension in editor here: https://wplus.wonderlandcommunity.com/editormanual/ A new feature that records your movements and ...
by ALEXALEX976
Sat Jul 08, 2023 8:49 am
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 27
Views: 7486

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

Thanks got it working, just did a reinstall. Game seems to crash at 1440p and won't open unless I delete the options file. Works at a lower resolution but would be nice to run at native. If you can please make a new issue here: https://github.com/HumanGamer/WPlusIssues/issues and we'll get it resol...
by ALEXALEX976
Fri Apr 07, 2023 4:37 pm
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 27
Views: 7486

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

You need to have all 3 games (TOW, RTW and WSW) installed with the official installers for the launcher to work. If you copied the game directly from an old computer or something it won't work because the games are not registered as installed programs on windows. Can you tell me your install locatio...
by ALEXALEX976
Mon Oct 24, 2022 2:59 pm
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 27
Views: 7486

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

Hello, version Beta 0.6.0a of Wonderland Plus is now available! Changes: Added puzzle diversity elements Added chompers for all stinker types Added KQ shadow stinkers and KQ box spawners Added the ability to have up to 4 diffrent level textures in the same level (possible for custom textures too!) U...
by ALEXALEX976
Sat Oct 02, 2021 3:59 pm
Forum: Wonderland Mobile
Topic: Introducing Stinky and Loof in Wonderland
Replies: 13
Views: 6434

Re: Introducing Stinky and Loof in Wonderland

Awesome news! I applied for testing as well! :)
by ALEXALEX976
Wed Feb 10, 2021 11:05 pm
Forum: Custom Adventures and Hubs
Topic: [MODDED] New Adventure - Red Tentacles
Replies: 4
Views: 2533

Re: [MODDED] New Adventure - Red Tentacles

Glad you liked it. :) I plan to implement more things when I have more time, probably sometime next month :)
by ALEXALEX976
Fri Feb 05, 2021 6:32 pm
Forum: Custom Adventures and Hubs
Topic: [MODDED] New Adventure - Red Tentacles
Replies: 4
Views: 2533

[MODDED] New Adventure - Red Tentacles

Hello! This adventures requires my new mod I just released (http://www.pcpuzzle.com/forum/viewtopic.php?f=42&t=28032). I think this is also the first puzzle adventure I ever release so I hope I haven't done any huge mistakes. I hope you enjoy it and I'm looking forward for any feedback. :) (The atta...
by ALEXALEX976
Fri Feb 05, 2021 6:21 pm
Forum: Wonderland Open Source
Topic: New Mod - Reverse Tentacles
Replies: 6
Views: 5004

New Mod - Reverse Tentacles

Hello! It's been a while since the last time I posted. I made a new type of tentacles, "reverse" tentacles. The main difference is that instead of they raise when you are near them and hide when you move away from them. When they are active they act like solid walls. Credits to Jutomi for the idea. ...
by ALEXALEX976
Mon May 27, 2019 11:49 pm
Forum: Wonderland Open Source
Topic: Adventure Select Redesign
Replies: 3
Views: 6143

Re: Adventure Select Redesign

This is really nice. Good job! :)
by ALEXALEX976
Sun May 26, 2019 4:30 pm
Forum: Wonderland Open Source
Topic: Making a Repository + Moving Forwards
Replies: 12
Views: 15353

Re: Making a Repository + Moving Forwards

Yes GitHub/Gitlab allow private repositories as far as I know and a private repository would be very helpful.
by ALEXALEX976
Tue May 21, 2019 11:19 am
Forum: General Wonderland Discussion
Topic: Fire island is not really an island!
Replies: 9
Views: 8740

Re: Fire island is not really an island!

I have no much experience in 3d coding too, but I have some ideas of how I could implement this. I was also thinking of making the system a bit more flexible and give an option for background to copy the appearance of edge/corner tiles, instead of just having predefined wall, water etc. options.
by ALEXALEX976
Mon May 13, 2019 2:35 pm
Forum: Wonderland Open Source
Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
Replies: 6
Views: 8593

Re: WA Widescreen, Hub Builder and more (Updated: May 13 2019)

New Version! (May 13 2019) -everything updated to v10.03 -added new test mode for adventures: when you are on the master screen press Ctrl+T and you can immediately play your adventure! No more need to compile, get past the menus etc. anymore when testing adventures! :) Also when you abort/exit/comp...
by ALEXALEX976
Thu May 09, 2019 12:55 am
Forum: Wonderland Open Source
Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
Replies: 6
Views: 8593

Re: Wonderland Adventures Widescreen Mode (Updated: May 8 2019)

Here is the updated editor, to see the extra options click on "(Adv. Options)" in main master screen. Please note that it is possible that adventures created or edited with this editor may not be compatible with the v3.00 Editor/Player (but adventures created with v3.00 should work with this without...
by ALEXALEX976
Wed May 08, 2019 7:20 pm
Forum: Wonderland Open Source
Topic: Wonderland Open Source Master Modification List
Replies: 5
Views: 8771

Re: Wonderland Open Source Master Modification List

I added commands 16 (change camera focus object) and 65 (change player expression) to my mod
by ALEXALEX976
Wed May 08, 2019 6:43 pm
Forum: Wonderland Open Source
Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
Replies: 6
Views: 8593

Re: Wonderland Adventures Widescreen Mode (Updated: May 7 2019)

Updated again, this new update also fixes some unrelated to widescreen mode bugs and it adds 4 new CMDs: 14 - Change Music 15 - Give Magic to player 16 - Change camera focus object 65 - change player expression (that was already there commented out but it had a bug which I fixed) Also, this update s...
by ALEXALEX976
Tue May 07, 2019 11:13 am
Forum: Wonderland Open Source
Topic: Barrel Magic, Blink Barrels & Prisms
Replies: 7
Views: 8372

Re: Barrel Magic, Blink Barrels & Prisms

Prisms look very Interesting!
by ALEXALEX976
Tue May 07, 2019 11:04 am
Forum: Wonderland Open Source
Topic: Wonderland Open Source Master Modification List
Replies: 5
Views: 8771

Re: Wonderland Open Source Master Modification List

Very useful! For Aryan's mod I suggest replacing the link with this one http://www.pcpuzzle.com/forum/viewtopic.php?f=42&t=27826 which includes the sources, this mod also reserves the following values: *CMDs: 118 (hub complete message) & 119 (remove magic) *ObjectTypes: 472 (talkable objects) *Magic...
by ALEXALEX976
Mon May 06, 2019 10:35 am
Forum: Wonderland Open Source
Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
Replies: 6
Views: 8593

Re: Wonderland Adventures Widescreen Mode

Yes I know, maybe that can be limited somehow to disallow casting spells that far. I 'll see what I can do. :)
by ALEXALEX976
Sun May 05, 2019 5:20 pm
Forum: Wonderland Open Source
Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
Replies: 6
Views: 8593

WA Widescreen, Hub Builder and more (Updated: May 13 2019)

I have ported my widescreen mode patch to the open source version. Unlike my old version, this one is compatible with both 4:3 and 16:9 resolutions and I have made some extra improvements on the menus. I also included a loader.bb file that supports 16:9 resolutions. If you are not seeing any 16:9 op...
by ALEXALEX976
Sun May 05, 2019 12:12 pm
Forum: Wonderland Open Source
Topic: Change music and give magic to player commands!
Replies: 3
Views: 6511

Re: Change music and give magic to player commands!

It can change the music in whatever track you want in any order. The video is just a demo where I put a general cmd button of every track in that order just to test. About saving/loading, I have not test it but I assume yes because I also set the levelmusic variable to the new value, I will check it...
by ALEXALEX976
Sun May 05, 2019 11:05 am
Forum: Wonderland Open Source
Topic: Change music and give magic to player commands!
Replies: 3
Views: 6511

Change music and give magic to player commands!

Change music: https://www.youtube.com/watch?v=kFq-dr-rmd4&feature=youtu.be Give Magic: https://www.youtube.com/watch?v=0ynzSGjaHQw&feature=youtu.be And here is the code (only the parts that I added, you just need to copy them in function ActivateCommand in file adventures.bb) Case 14 ; CMD 14: Data1...
by ALEXALEX976
Sun May 05, 2019 12:33 am
Forum: Wonderland Open Source
Topic: Barrel Magic, Blink Barrels & Prisms
Replies: 7
Views: 8372

Re: Barrel Magic

Ha ha, nice! :D
by ALEXALEX976
Sat May 04, 2019 6:36 pm
Forum: Wonderland Open Source
Topic: WA Open Source v10.00 Initial Release
Replies: 3
Views: 8417

Re: WA Open Source v10.00 Initial Release

This is awesome! I can't wait to start making mods and see what the community will create! :D
by ALEXALEX976
Tue Apr 30, 2019 9:02 pm
Forum: Off Topic
Topic: How can I access the music files for a game?
Replies: 13
Views: 13292

Re: How can I access the music files for a game?

Try Vlc, it should be able to play them.
by ALEXALEX976
Tue Apr 30, 2019 8:23 pm
Forum: Off Topic
Topic: How can I access the music files for a game?
Replies: 13
Views: 13292

Re: How can I access the music files for a game?

The right format for krabby quest is *.ogg, *.it is only used in the 3 wonderland classic trilogy games. What video/music player did you try?
by ALEXALEX976
Fri Apr 26, 2019 7:49 pm
Forum: Off Topic
Topic: How can I access the music files for a game?
Replies: 13
Views: 13292

Re: How can I access the music files for a game?

Files res3-6.dat are the music tracks, if you want to play them you need to change their file extension from .dat to .ogg. You can also replace them with any other .ogg music file.
by ALEXALEX976
Thu Jul 12, 2018 11:53 pm
Forum: Other Custom Content
Topic: [MOD] Wonderland Adventures Player Widescreen Patch
Replies: 3
Views: 6804

[MOD] Wonderland Adventures Player Widescreen Patch

This is something I created 2 months ago with the help of cooldudepoke's modding tools. As the title says its a patch that allows the game(for the moment only WA Editor Version 3.0.0) to be displayed in widescreen. I may create patches for the other WA games too if people are interested (those will ...
by ALEXALEX976
Sat Jul 07, 2018 2:02 pm
Forum: General Wonderland Discussion
Topic: A Midnight Synergy Update
Replies: 95
Views: 82948

Re: A Midnight Synergy Update

I tried uploading a 1.86 MB file and it still says "maximum allowed size is 800 KiB". Wasn't the limit increased to 2MB for all posts?