Search found 39 matches
- Tue Oct 24, 2023 7:13 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 29
- Views: 31416
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Hello, version Beta 0.7.0a is now available! Levels can now have a 3rd dimension (see "3D SAMPLES" folder in customlevels) you can also find a guide here on how to use the new dimension in editor here: https://wplus.wonderlandcommunity.com/editormanual/ A new feature that records your movements and ...
- Sat Jul 08, 2023 8:49 am
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 29
- Views: 31416
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Thanks got it working, just did a reinstall. Game seems to crash at 1440p and won't open unless I delete the options file. Works at a lower resolution but would be nice to run at native. If you can please make a new issue here: https://github.com/HumanGamer/WPlusIssues/issues and we'll get it resol...
- Fri Apr 07, 2023 4:37 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 29
- Views: 31416
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
You need to have all 3 games (TOW, RTW and WSW) installed with the official installers for the launcher to work. If you copied the game directly from an old computer or something it won't work because the games are not registered as installed programs on windows. Can you tell me your install locatio...
- Mon Oct 24, 2022 2:59 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 29
- Views: 31416
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Hello, version Beta 0.6.0a of Wonderland Plus is now available! Changes: Added puzzle diversity elements Added chompers for all stinker types Added KQ shadow stinkers and KQ box spawners Added the ability to have up to 4 diffrent level textures in the same level (possible for custom textures too!) U...
- Sat Oct 02, 2021 3:59 pm
- Forum: Wonderland Mobile
- Topic: Introducing Stinky and Loof in Wonderland
- Replies: 13
- Views: 16843
Re: Introducing Stinky and Loof in Wonderland
Awesome news! I applied for testing as well! 

- Wed Feb 10, 2021 11:05 pm
- Forum: Custom Adventures and Hubs
- Topic: [MODDED] New Adventure - Red Tentacles
- Replies: 4
- Views: 3218
Re: [MODDED] New Adventure - Red Tentacles
Glad you liked it.
I plan to implement more things when I have more time, probably sometime next month 


- Fri Feb 05, 2021 6:32 pm
- Forum: Custom Adventures and Hubs
- Topic: [MODDED] New Adventure - Red Tentacles
- Replies: 4
- Views: 3218
[MODDED] New Adventure - Red Tentacles
Hello! This adventures requires my new mod I just released (http://www.pcpuzzle.com/forum/viewtopic.php?f=42&t=28032). I think this is also the first puzzle adventure I ever release so I hope I haven't done any huge mistakes. I hope you enjoy it and I'm looking forward for any feedback. :) (The atta...
- Fri Feb 05, 2021 6:21 pm
- Forum: Wonderland Open Source
- Topic: New Mod - Reverse Tentacles
- Replies: 6
- Views: 10721
New Mod - Reverse Tentacles
Hello! It's been a while since the last time I posted. I made a new type of tentacles, "reverse" tentacles. The main difference is that instead of they raise when you are near them and hide when you move away from them. When they are active they act like solid walls. Credits to Jutomi for the idea. ...
- Mon May 27, 2019 11:49 pm
- Forum: Wonderland Open Source
- Topic: Adventure Select Redesign
- Replies: 3
- Views: 10661
Re: Adventure Select Redesign
This is really nice. Good job! 

- Sun May 26, 2019 4:30 pm
- Forum: Wonderland Open Source
- Topic: Making a Repository + Moving Forwards
- Replies: 12
- Views: 25651
Re: Making a Repository + Moving Forwards
Yes GitHub/Gitlab allow private repositories as far as I know and a private repository would be very helpful.
- Tue May 21, 2019 11:19 am
- Forum: General Wonderland Discussion
- Topic: Fire island is not really an island!
- Replies: 9
- Views: 11361
Re: Fire island is not really an island!
I have no much experience in 3d coding too, but I have some ideas of how I could implement this. I was also thinking of making the system a bit more flexible and give an option for background to copy the appearance of edge/corner tiles, instead of just having predefined wall, water etc. options.
- Mon May 13, 2019 2:35 pm
- Forum: Wonderland Open Source
- Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
- Replies: 6
- Views: 14752
Re: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
New Version! (May 13 2019) -everything updated to v10.03 -added new test mode for adventures: when you are on the master screen press Ctrl+T and you can immediately play your adventure! No more need to compile, get past the menus etc. anymore when testing adventures! :) Also when you abort/exit/comp...
- Thu May 09, 2019 12:55 am
- Forum: Wonderland Open Source
- Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
- Replies: 6
- Views: 14752
Re: Wonderland Adventures Widescreen Mode (Updated: May 8 2019)
Here is the updated editor, to see the extra options click on "(Adv. Options)" in main master screen. Please note that it is possible that adventures created or edited with this editor may not be compatible with the v3.00 Editor/Player (but adventures created with v3.00 should work with this without...
- Wed May 08, 2019 7:20 pm
- Forum: Wonderland Open Source
- Topic: Wonderland Open Source Master Modification List
- Replies: 5
- Views: 15056
Re: Wonderland Open Source Master Modification List
I added commands 16 (change camera focus object) and 65 (change player expression) to my mod
- Wed May 08, 2019 6:43 pm
- Forum: Wonderland Open Source
- Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
- Replies: 6
- Views: 14752
Re: Wonderland Adventures Widescreen Mode (Updated: May 7 2019)
Updated again, this new update also fixes some unrelated to widescreen mode bugs and it adds 4 new CMDs: 14 - Change Music 15 - Give Magic to player 16 - Change camera focus object 65 - change player expression (that was already there commented out but it had a bug which I fixed) Also, this update s...
- Tue May 07, 2019 11:38 am
- Forum: Wonderland Open Source
- Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
- Replies: 6
- Views: 14752
Re: Wonderland Adventures Widescreen Mode (Updated: May 7 2019)
Updated again today.
- Tue May 07, 2019 11:13 am
- Forum: Wonderland Open Source
- Topic: Barrel Magic, Blink Barrels & Prisms
- Replies: 7
- Views: 14621
Re: Barrel Magic, Blink Barrels & Prisms
Prisms look very Interesting!
- Tue May 07, 2019 11:04 am
- Forum: Wonderland Open Source
- Topic: Wonderland Open Source Master Modification List
- Replies: 5
- Views: 15056
Re: Wonderland Open Source Master Modification List
Very useful! For Aryan's mod I suggest replacing the link with this one http://www.pcpuzzle.com/forum/viewtopic.php?f=42&t=27826 which includes the sources, this mod also reserves the following values: *CMDs: 118 (hub complete message) & 119 (remove magic) *ObjectTypes: 472 (talkable objects) *Magic...
- Mon May 06, 2019 10:35 am
- Forum: Wonderland Open Source
- Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
- Replies: 6
- Views: 14752
Re: Wonderland Adventures Widescreen Mode
Yes I know, maybe that can be limited somehow to disallow casting spells that far. I 'll see what I can do. 

- Sun May 05, 2019 5:20 pm
- Forum: Wonderland Open Source
- Topic: WA Widescreen, Hub Builder and more (Updated: May 13 2019)
- Replies: 6
- Views: 14752
WA Widescreen, Hub Builder and more (Updated: May 13 2019)
I have ported my widescreen mode patch to the open source version. Unlike my old version, this one is compatible with both 4:3 and 16:9 resolutions and I have made some extra improvements on the menus. I also included a loader.bb file that supports 16:9 resolutions. If you are not seeing any 16:9 op...
- Sun May 05, 2019 12:12 pm
- Forum: Wonderland Open Source
- Topic: Change music and give magic to player commands!
- Replies: 3
- Views: 11141
Re: Change music and give magic to player commands!
It can change the music in whatever track you want in any order. The video is just a demo where I put a general cmd button of every track in that order just to test. About saving/loading, I have not test it but I assume yes because I also set the levelmusic variable to the new value, I will check it...
- Sun May 05, 2019 11:05 am
- Forum: Wonderland Open Source
- Topic: Change music and give magic to player commands!
- Replies: 3
- Views: 11141
Change music and give magic to player commands!
Change music: https://www.youtube.com/watch?v=kFq-dr-rmd4&feature=youtu.be Give Magic: https://www.youtube.com/watch?v=0ynzSGjaHQw&feature=youtu.be And here is the code (only the parts that I added, you just need to copy them in function ActivateCommand in file adventures.bb) Case 14 ; CMD 14: Data1...
- Sun May 05, 2019 12:33 am
- Forum: Wonderland Open Source
- Topic: Barrel Magic, Blink Barrels & Prisms
- Replies: 7
- Views: 14621
Re: Barrel Magic
Ha ha, nice! 

- Sat May 04, 2019 6:36 pm
- Forum: Wonderland Open Source
- Topic: WA Open Source v10.00 Initial Release
- Replies: 3
- Views: 13979
Re: WA Open Source v10.00 Initial Release
This is awesome! I can't wait to start making mods and see what the community will create! 

- Tue Apr 30, 2019 9:02 pm
- Forum: Off Topic
- Topic: How can I access the music files for a game?
- Replies: 13
- Views: 23357
Re: How can I access the music files for a game?
Try Vlc, it should be able to play them.
- Tue Apr 30, 2019 8:23 pm
- Forum: Off Topic
- Topic: How can I access the music files for a game?
- Replies: 13
- Views: 23357
Re: How can I access the music files for a game?
The right format for krabby quest is *.ogg, *.it is only used in the 3 wonderland classic trilogy games. What video/music player did you try?
- Fri Apr 26, 2019 7:49 pm
- Forum: Off Topic
- Topic: How can I access the music files for a game?
- Replies: 13
- Views: 23357
Re: How can I access the music files for a game?
Files res3-6.dat are the music tracks, if you want to play them you need to change their file extension from .dat to .ogg. You can also replace them with any other .ogg music file.
- Wed Apr 24, 2019 11:59 pm
- Forum: Off Topic
- Topic: How can I access the music files for a game?
- Replies: 13
- Views: 23357
- Thu Jul 12, 2018 11:53 pm
- Forum: Other Custom Content
- Topic: [MOD] Wonderland Adventures Player Widescreen Patch
- Replies: 3
- Views: 11623
[MOD] Wonderland Adventures Player Widescreen Patch
This is something I created 2 months ago with the help of cooldudepoke's modding tools. As the title says its a patch that allows the game(for the moment only WA Editor Version 3.0.0) to be displayed in widescreen. I may create patches for the other WA games too if people are interested (those will ...
- Sat Jul 07, 2018 2:02 pm
- Forum: General Wonderland Discussion
- Topic: A Midnight Synergy Update
- Replies: 95
- Views: 117719
Re: A Midnight Synergy Update
I tried uploading a 1.86 MB file and it still says "maximum allowed size is 800 KiB". Wasn't the limit increased to 2MB for all posts?