jdl doesn't use discord
Scritter dialogue what. The only instance of scritter dialogue i know is that if scritter is the #0 object of an adventure, in WA1 1.00, you can click on the magic glove to trigger dialog 1
Search found 293 matches
- Fri Jun 24, 2022 3:56 pm
- Forum: WA Editor General Discussion
- Topic: WA Editor Questions
- Replies: 4
- Views: 4394
- Thu Jun 23, 2022 11:18 am
- Forum: Custom Adventures and Hubs
- Topic: New Adventure Series - Dual Wielding Experiments
- Replies: 9
- Views: 179
Re: New Adventure Series - Dual Wielding Experiments
Here's an easy one. This one is expanded version of the last room of Temple Run in WA3. I love that room with the zapbots. The difference is that the zapbots aren't on their spots, but rather a "Watch towers" watching if any of the two players is crossing them. The zapbots themselves are all around ...
- Wed Jun 22, 2022 5:46 pm
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 6/24/22)
- Replies: 41
- Views: 1716
Re: The MNIKEditor (Latest Version: 6/22/22)
you broke something, I opened one of my adventures in the new editor, and the linked values jumped a lot higher. (I was using 6/13/22 till now)
- Wed Jun 22, 2022 4:12 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure Series - Dual Wielding Experiments
- Replies: 9
- Views: 179
Re: New Adventure Series - Dual Wielding Experiments
Here's experiment 9, This one has only static cameras, but quite a lot of them, you can change them any time you want.
- Tue Jun 21, 2022 6:02 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure Series - Dual Wielding Experiments
- Replies: 9
- Views: 179
Re: New Adventure Series - Dual Wielding Experiments
HAHA ! This one took awhile. Here's Experiment 8, This one introduces two new glyphs The Player and The Static. Static cameras were introduced in experiment 6 but now you can observe it whenever you want. Also this adventure has some inspirations/glitches and has numerous ways to complete it. It loo...
- Tue Jun 21, 2022 11:08 am
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 6/24/22)
- Replies: 41
- Views: 1716
Re: The MNIKEditor (Latest Version: 6/16/22)
What is the difference between Linked and LinkBack?
- Mon Jun 20, 2022 3:46 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure Series - Dual Wielding Experiments
- Replies: 9
- Views: 179
Re: New Adventure Series - Dual Wielding Experiments
Back to hard puzzles, I hope you remember everything from the past few tests. Also this one introduce the glyph items that change the camera. You can change main/decoy player at any time you want. It's getting more close to classic wonderland. 

- Mon Jun 20, 2022 5:38 am
- Forum: Custom Adventures
- Topic: New Adventure - Wee Stinker's Fuse
- Replies: 2
- Views: 25
Re: New Adventure - Wee Stinker's Fuse
WA2 format? is this for 0.96/1.00/better editor
?
?
- Sun Jun 19, 2022 5:52 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure Series - Dual Wielding Experiments
- Replies: 9
- Views: 179
Re: New Adventure Series - Dual Wielding Experiments
Here we go, last one for today, this one uses static camera that moves between rooms. All dual player rules still apply, the decoy player is the one that doesn't change hats. Anyways I think you will understand the mechanic of this puzzle after 5-10 mins of playing. 

- Sun Jun 19, 2022 1:46 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure Series - Dual Wielding Experiments
- Replies: 9
- Views: 179
Re: New Adventure Series - Dual Wielding Experiments
Here you go, Test 5! This one is a bit different. The camera in this one is observing the Decoy player instead of the main player. I hope it won't cause much confusion! 
Seeya later

Seeya later

- Sun Jun 19, 2022 10:51 am
- Forum: WA Editor General Discussion
- Topic: The Wondertown Coup Collab
- Replies: 19
- Views: 1973
Re: The Wondertown Coup Collab
here, feel free to expand it
- Sun Jun 19, 2022 10:25 am
- Forum: WA Editor General Discussion
- Topic: The Wondertown Coup Collab
- Replies: 19
- Views: 1973
Re: The Wondertown Coup Collab
oh poggers, Do you like the arcade games in Lattius Road? I can make similar ones.
- Sat Jun 18, 2022 10:23 pm
- Forum: WA Editor General Discussion
- Topic: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
- Replies: 5
- Views: 81
Re: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
Update. I found a sick way to switch the camera to the decoy player. 1. Create an empty object with Linked set to Player 2. Put that empty object at, lets say 1; 2 (Set tile to floor) Make sure the object doesnt have ANY data 3. Do the adventure with the steps above. 4. After you duplicate the playe...
- Sat Jun 18, 2022 9:26 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure Series - Dual Wielding Experiments
- Replies: 9
- Views: 179
Re: New Adventure Series - Dual Wielding Experiments
Last one for this week. This one is easy, iconic and many of you will recognize it. Nevertheless, this one will teach you important mechanic in this serias, so called priority.
Hint: While the decoy player is walking, the main player can step 1 tile without triggering movement of the decoy player.
Hint: While the decoy player is walking, the main player can step 1 tile without triggering movement of the decoy player.
- Sat Jun 18, 2022 8:35 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure Series - Dual Wielding Experiments
- Replies: 9
- Views: 179
Re: New Adventure Series - Dual Wielding Experiments
Boop! Here's the new one, This one is easier puzzle wise, but it has quite the few hazards 

- Sat Jun 18, 2022 4:38 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure Series - Dual Wielding Experiments
- Replies: 9
- Views: 179
Re: New Adventure Series - Dual Wielding Experiments
The storyline is as following, The host (myself) is hosting a virtual world of testing how WA Environment will handle two player gameplay. (This is illustrated by abstract weather and loading cutscene thing, similar to Lost in Time in WA3) I hope you didn't got tired from flip bridges, because this ...
- Fri Jun 17, 2022 9:07 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure Series - Dual Wielding Experiments
- Replies: 9
- Views: 179
New Adventure Series - Dual Wielding Experiments
Welcome to my newest testing ground for Dual Wielding Experiments. In this place you will find out 20 testing ground adventures how WA can handle Dual player glitch, and puzzles around it. In this series the game could be pushed to its limits, But I will try my best to make it crash-less. Anyways he...
- Fri Jun 17, 2022 3:52 pm
- Forum: WA Editor General Discussion
- Topic: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
- Replies: 5
- Views: 81
Re: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
PS: I tried 4 players but its quite buggy, some of them randomly walk and stop, and magic gets shot only from one of them. Don't attempt with more than 1 player.


- Fri Jun 17, 2022 3:51 pm
- Forum: WA Editor General Discussion
- Topic: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
- Replies: 5
- Views: 81
Re: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
I've seen a few adventures where people use "Headphones" to make the camera observe wee stinkers. I haven't been following OpenWA awhile so IDK if this is a glitch or not. But from what I've learned from glitching WA1/WA2 is that the camera will never leave the main player unless array bounds except...
- Fri Jun 17, 2022 12:54 pm
- Forum: WA Editor General Discussion
- Topic: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
- Replies: 5
- Views: 81
[WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
Before few days I've been tinkering with WA3, More specifically Beta2 code, (addition of Command 41/42) And I realized something hilarious You can dupe the player, which causes some really strange effects. It will create a decoy player. With that following, I tried some adventures in POTZ, and I man...
- Wed Jun 15, 2022 4:31 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 2
- Views: 50
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
The archived version is DRM Free installer, I think Aryan/Lazy Loof has it.
- Wed Jun 15, 2022 1:59 pm
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 6/24/22)
- Replies: 41
- Views: 1716
Re: The MNIKEditor (Latest Version: 6/13/22)
Add Data/Adventures mode, like my direct hub editors, it reads the adventures from Data/Adventures directly. 

- Tue Jun 14, 2022 2:10 pm
- Forum: Wonderland Open Source
- Topic: WASharp Beta Releases Thread (11.0.0.beta.1 out)
- Replies: 1
- Views: 66
Re: WASharp Beta Releases Thread (11.0.0.beta.1 out)
instantly archiving this
*yoink*
*yoink*
- Tue Jun 14, 2022 12:39 pm
- Forum: WA Editor General Discussion
- Topic: "Forgotten Memories" | 20th Anniversary Collab Hub Project
- Replies: 2
- Views: 103
Re: "Forgotten Memories" | 20th Anniversary Collab Hub Project
nice plot, i still wish for hubs to me more unique by adding customly coded objects. this particular one has some potential
- Tue Jun 14, 2022 12:36 pm
- Forum: Level Solutions - Wonderland Adventures
- Topic: 104 stars help
- Replies: 5
- Views: 247
Re: 104 stars help
BRUH hold backspace for 6 seconds, I wonder where i've heard that before




- Sun Jun 12, 2022 8:50 am
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 6/24/22)
- Replies: 41
- Views: 1716
Re: The MNIKEditor (Latest Version: 6/12/22)
ive seen the code its possible
- Sat Jun 11, 2022 3:53 am
- Forum: General Wonderland Discussion
- Topic: [WonderArchive] - Project for archiving all WA Versions (Check it out)
- Replies: 35
- Views: 1219
Re: [WonderArchive] - Project for archiving all WA Versions (Check it out)
feels so good founding this archive project. I found so many interesting things. And it keeps on going.
- Fri Jun 10, 2022 7:47 pm
- Forum: General Wonderland Discussion
- Topic: [WonderArchive] - Project for archiving all WA Versions (Check it out)
- Replies: 35
- Views: 1219
Re: [WonderArchive] - Project for archiving all WA Versions (Check it out)
yooo thats poggers. Thanks patrick 

- Fri Jun 10, 2022 1:46 pm
- Forum: General Wonderland Discussion
- Topic: [WonderArchive] - Project for archiving all WA Versions (Check it out)
- Replies: 35
- Views: 1219
Re: [WonderArchive] - Project for archiving all WA Versions (Check it out)
THIS IS REAL, I FOUND TOW V1.00 XDDDDDDDDDDDDDDDDDD https://cdn.discordapp.com/attachments/968793073062645790/984812355261181952/unknown.png https://cdn.discordapp.com/attachments/968793073062645790/984812594701410334/unknown.png https://cdn.discordapp.com/attachments/968793073062645790/984814033658...
- Thu Jun 09, 2022 6:36 pm
- Forum: Custom Adventures and Hubs
- Topic: New Adventure [BetterEditor] - Bundled Up 2
- Replies: 0
- Views: 92
New Adventure [BetterEditor] - Bundled Up 2
This one is a bit easier, it uses rotatable scouges. And its easier than it looks 
