Search found 199 matches
- Wed Dec 25, 2019 4:36 pm
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 53063
Re: WA Editor C# Remake (aka OpenWA.NET) -- Update Thread
Blitz3D does support controllers. I used it for Wonderland+.NET.
- Fri Jun 14, 2019 8:10 pm
- Forum: Wonderland Open Source
- Topic: Rules, License, and Getting Started
- Replies: 9
- Views: 102914
Re: Rules, License, and Getting Started
You are correct.Aryan wrote: Wed Jun 12, 2019 12:32 pm (Please note that I may be partially wrong with that, its how I understood this project)
- Sun Jun 09, 2019 5:47 am
- Forum: Wonderland Open Source
- Topic: WA Editor Beta Releases
- Replies: 1
- Views: 13690
WA Editor Beta Releases
Hello everyone,
This topic is for sharing releases of our work done at WA# repository. We'll occasionally post testing releases for you here.
Please cooperate with us and test our builds so we can know your experience in the new features and changes made in the editor
CURRENT RELEASE: NONE
Sorry ...
This topic is for sharing releases of our work done at WA# repository. We'll occasionally post testing releases for you here.
Please cooperate with us and test our builds so we can know your experience in the new features and changes made in the editor
CURRENT RELEASE: NONE
Sorry ...
- Wed May 29, 2019 1:25 am
- Forum: WA Editor General Discussion
- Topic: [Tools] [Open Source] Woppinator + Tilinator
- Replies: 0
- Views: 13914
[Tools] [Open Source] Woppinator + Tilinator
Hello all,
I am now releasing my Woppinator and Tilinator tools as open source!
The pre-compiled binaries are released as installers so that they can associate the *.wop and *.tp1 files with these new programs automatically (including icons for the file types which can't be done manually without ...
I am now releasing my Woppinator and Tilinator tools as open source!
The pre-compiled binaries are released as installers so that they can associate the *.wop and *.tp1 files with these new programs automatically (including icons for the file types which can't be done manually without ...
- Wed May 29, 2019 12:34 am
- Forum: Wonderland Open Source
- Topic: List of Repositories
- Replies: 3
- Views: 17514
Re: OpenWA Repository
I set up the repository for everyone. Enjoy!
Also just a quick tip, if you try to access the repository before you're granted access, you will get a 404 error.
Also just a quick tip, if you try to access the repository before you're granted access, you will get a 404 error.
- Tue May 28, 2019 4:56 pm
- Forum: Wonderland Open Source
- Topic: Suggested Projects
- Replies: 9
- Views: 19859
Re: Suggested Projects
It seems that you have removed certain elements of WA1 like the cutscenes from the latest versions, so it would not be possible to combine all the games unless we have WA1 code. (it is also possible to re-code WA1 cutscenes but that would be difficult and buggy)
If MS is unable to give you the ...
- Mon May 27, 2019 9:24 pm
- Forum: Wonderland Open Source
- Topic: Incomplete Render Tweening in POTZ and editor
- Replies: 1
- Views: 12186
Re: Incomplete Render Tweening in POTZ and editor
I wonder why MS added that. The fix is literally to remove code he wrote in. 
- Mon May 27, 2019 8:45 pm
- Forum: WA Editor General Discussion
- Topic: Woppinator Re-updated to v1.01
- Replies: 1
- Views: 11666
Re: Woppinator Re-updated to v1.01
Happy to help!
You could've told me you were going to release it so I could edit the post instead of making a new topic but no worries
You could've told me you were going to release it so I could edit the post instead of making a new topic but no worries
- Sat May 25, 2019 6:02 pm
- Forum: Wonderland Open Source
- Topic: Bugs & Problems with new Open Source Editor
- Replies: 8
- Views: 19604
Re: Bugs & Problems with new Open Source Editor
Yea, I see how this is a problem. I never anticipated that there would be any levels that would use functionality like this when I changed null-magic.
Since there aren't too many W+ levels. We should make null magic work as it used to (be unobtainable in the editor unless you hold shift when ...
Since there aren't too many W+ levels. We should make null magic work as it used to (be unobtainable in the editor unless you hold shift when ...
- Sat May 25, 2019 5:57 pm
- Forum: Wonderland Open Source
- Topic: Making a Repository + Moving Forwards
- Replies: 12
- Views: 31041
Re: Making a Repository + Moving Forwards
I certainly would like to be able to put the code on GitHub/GitLab.
- Sat May 04, 2019 6:28 pm
- Forum: Meet and Greet
- Topic: Username Change
- Replies: 2
- Views: 15446
Username Change
Hi all,
I'm now known as HumanGamer. My username was previously cooldudepoke.
Just letting you all know!
I'm now known as HumanGamer. My username was previously cooldudepoke.
Just letting you all know!
- Sat May 04, 2019 5:39 pm
- Forum: Wonderland Open Source
- Topic: WA Open Source v10.00 Initial Release
- Replies: 3
- Views: 17295
Re: WA Open Source v10.00 Initial Release
Yay! I've been so hyped for this! 
- Fri May 03, 2019 12:23 am
- Forum: Wonderland Open Source
- Topic: Rules, License, and Getting Started
- Replies: 9
- Views: 102914
Re: Rules, License, and Getting Started
alright, sounds good.Midnight Synergy wrote: Thu May 02, 2019 10:28 pm For right now, let's just start on the forum only.
A private repository would be a fine next step... but give it a couple of weeks at least (and ask me again then) until after the initial hiccups have been dealt with.
- Thu May 02, 2019 10:24 pm
- Forum: Wonderland Open Source
- Topic: General Questions
- Replies: 24
- Views: 45377
Re: General Questions
Probably before the weekend or on the weekend but we shouldn't really push him...Cyndanera wrote: Thu May 02, 2019 10:20 pm So Midnight Synergy, when do you think the BB source link will be public on the forums?? Just wondering..
- Thu May 02, 2019 10:21 pm
- Forum: Wonderland Open Source
- Topic: Rules, License, and Getting Started
- Replies: 9
- Views: 102914
Re: Rules, License, and Getting Started
You said we can't post the code on github. What about a private repository? (This means that only the owner and people the owner allows has access). I really hope this would be okay because I would like to be able to track my changes and collaborate with other members on projects easily. It also ...
- Thu May 02, 2019 9:51 pm
- Forum: Wonderland Open Source
- Topic: Rules, License, and Getting Started
- Replies: 9
- Views: 102914
Re: Rules, License, and Getting Started
May I ask what you changed? I don't want to re-read the entire post if you just changed one small thing. lol
- Thu May 02, 2019 9:50 pm
- Forum: Wonderland Open Source
- Topic: General Questions
- Replies: 24
- Views: 45377
Re: General Questions
Wow, MS posted while I was typing! lol
Reworking in C, releasing for the Switch, etc:
In theory I have no objection to this... but that is a hugely ambitious project. Unless you already have some experience creating and releasing indie games on these platforms, this may not be a good project to ...
Reworking in C, releasing for the Switch, etc:
In theory I have no objection to this... but that is a hugely ambitious project. Unless you already have some experience creating and releasing indie games on these platforms, this may not be a good project to ...
- Thu May 02, 2019 9:37 pm
- Forum: Wonderland Open Source
- Topic: General Questions
- Replies: 24
- Views: 45377
Re: General Questions
But c++ is standard and faster and it can use lua for scripting. Including all the switch libs.
true, but C# is easier and for modding support, it can be more powerful than lua as mods could change or replace methods in the code.
I personally prefer C# as it's the language I'm most fluent ...
- Thu May 02, 2019 9:25 pm
- Forum: Wonderland Open Source
- Topic: General Questions
- Replies: 24
- Views: 45377
Re: General Questions
But c++ is standard and faster and it can use lua for scripting. Including all the switch libs.
true, but C# is easier and for modding support, it can be more powerful than lua as mods could change or replace methods in the code.
I personally prefer C# as it's the language I'm most fluent ...
- Thu May 02, 2019 7:15 pm
- Forum: Wonderland Open Source
- Topic: General Questions
- Replies: 24
- Views: 45377
Re: General Questions
If ported to C# which I plan to do, It can be converted to MonoGame which is compatible with the Nintendo Switch.Cyndanera wrote: Thu May 02, 2019 4:12 pm But would need to be recoded in c++ but not the whole thing the objects, menu could be coded lua.
- Wed May 01, 2019 9:30 pm
- Forum: Wonderland Open Source
- Topic: General Questions
- Replies: 24
- Views: 45377
Re: General Questions
I have two questions:
1. I would love to port this to another engine when I get the time. Such as MonoGame or Unity. The issue comes about with the resources. MonoGame doesn't use png, bmp, b3d, etc. It uses xnb files. And unity has it's own way of dealing with resources where they are all embedded ...
1. I would love to port this to another engine when I get the time. Such as MonoGame or Unity. The issue comes about with the resources. MonoGame doesn't use png, bmp, b3d, etc. It uses xnb files. And unity has it's own way of dealing with resources where they are all embedded ...
- Sat Jan 05, 2019 9:06 pm
- Forum: General Wonderland Discussion
- Topic: Troubleshooting graphic drivers in all Wonderland Adventure Games
- Replies: 80
- Views: 114627
Re: Troubleshooting graphic drivers in all Wonderland Adventure Games
I would be interested in helping you. Do you have discord?
Also I suggest setting your DPI Scaling to 100% rather than 125% or whatever else it is. It's a stretch but maybe it's causing problems with the game.
Also I suggest setting your DPI Scaling to 100% rather than 125% or whatever else it is. It's a stretch but maybe it's causing problems with the game.
- Sat Oct 27, 2018 11:56 pm
- Forum: General Wonderland Discussion
- Topic: Wonderland Conspiracy
- Replies: 17
- Views: 17006
Re: Wonderland Conspiracy
Hmmmmmm... 
- Sat Oct 27, 2018 11:54 pm
- Forum: General Wonderland Discussion
- Topic: Wonderland Conspiracy
- Replies: 17
- Views: 17006
Re: Wonderland Conspiracy
I knew you had something to do with this! 
- Sat Oct 27, 2018 11:45 pm
- Forum: General Wonderland Discussion
- Topic: [Release] BREAKTHROUGH! Wonderland Modding!
- Replies: 33
- Views: 31907
Re: [Release] BREAKTHROUGH! Wonderland Modding!
Oh I thought I posted the updated version but it looks like I completely forgot. I'll update the main post.
Edit: Updated!
Edit: Updated!
- Wed Oct 17, 2018 8:35 pm
- Forum: General Wonderland Discussion
- Topic: Midnight Synergy Games Collection Released
- Replies: 31
- Views: 37744
Re: Midnight Synergy Games Collection Released
Ordered! I already have pretty much everything including the old disc. I just hope the wonderland prototypes are unseen 
Did I read that my mod(s) are on the disc :O
Also MS, I sent you an email on September 18th about a project I'm working on and never heard back. Did you get the email?
Did I read that my mod(s) are on the disc :O
Also MS, I sent you an email on September 18th about a project I'm working on and never heard back. Did you get the email?
- Sun Apr 01, 2018 5:48 pm
- Forum: Custom Content
- Topic: [Mod] Krabby Quest Editor - v0.02
- Replies: 3
- Views: 15607
- Thu Nov 09, 2017 10:06 pm
- Forum: General Wonderland Discussion
- Topic: Wonderland Conspiracy
- Replies: 17
- Views: 17006
Wonderland Conspiracy
I'm not sure where to post this, so I'm putting it here. Mods, feel free to move it where it belongs. (It didn't seem to fit off-topic as it was wonderland related so I'm not sure)
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Wonderland actually exists in ...
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Wonderland actually exists in ...
- Wed Jun 07, 2017 9:05 pm
- Forum: General Wonderland Discussion
- Topic: [Release] BREAKTHROUGH! Wonderland Modding!
- Replies: 33
- Views: 31907
- Wed May 31, 2017 11:44 pm
- Forum: General Wonderland Discussion
- Topic: [Release] BREAKTHROUGH! Wonderland Modding!
- Replies: 33
- Views: 31907