Search found 26 matches

by sodapop!
Fri Aug 25, 2023 5:05 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1471571

Re: Post Pictures and Progress of In-Progress Adventures Here

I think I just wanted to start over with a clean slate, especially with how I acted and the adventures I was putting out. I’m pretty happy with what I have planned right now.
by sodapop!
Sat Aug 19, 2023 1:35 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1471571

Re: Post Pictures and Progress of In-Progress Adventures Here

cloudrac3r wrote:
Fri Aug 18, 2023 8:18 am
Welcome to the forums, sodapop! I wish you good luck on your hub :)
Thank you, Cloud! I'm actually PhoenixBlaze- I decided to make a new account.
by sodapop!
Mon Aug 14, 2023 12:16 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1471571

Re: Post Pictures and Progress of In-Progress Adventures Here

Just finished the first town in a hub I'm making. I think it turned out pretty nice!
by sodapop!
Fri Aug 11, 2023 10:46 pm
Forum: Wonderland Open Source
Topic: New OpenWA repository and Version Updates (v10.6.0 Now Available!)
Replies: 30
Views: 15523

Re: New OpenWA repository and Version Updates (v10.4.1 Now Available!)

Can we request features? If so, can we have it where like in the original WA trilogy we can "name" wlvs? In the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of ...
by sodapop!
Wed Aug 09, 2023 2:21 am
Forum: Other Custom Content
Topic: New Model - One-Ways
Replies: 6
Views: 1099

Re: New Model - One-Ways

Oooh! These are very nice!
by sodapop!
Tue Aug 08, 2023 12:17 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1471571

Re: Post Pictures and Progress of In-Progress Adventures Here

Hmm... did I put too many apple trees?
by sodapop!
Tue Aug 08, 2023 12:15 am
Forum: Wonderland Open Source
Topic: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
Replies: 8
Views: 5075

Re: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit

Alright, fixed. Thanks for telling me.
by sodapop!
Mon Aug 07, 2023 6:45 pm
Forum: Wonderland Open Source
Topic: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
Replies: 8
Views: 5075

Re: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit

For future reference- after dealing with the same problem again, I just used a website to download the music from youtube and then convert it to an .ogg file with this website.
by sodapop!
Tue Nov 01, 2022 10:09 pm
Forum: Wonderland Open Source
Topic: The MNIKEditor (Latest Version: 4/2/23)
Replies: 86
Views: 47871

Re: The MNIKEditor (Latest Version: 10/27/22)

Can we request features? It's a minor one- I noticed how, in the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of making hubs to implement.
by sodapop!
Mon Sep 12, 2022 4:39 pm
Forum: Custom Adventures and Hubs
Topic: 19th Adventure: Port / Over There
Replies: 6
Views: 682

Re: 19th Adventure: Port / Over There

i'm ashamed to say it took me so long to realize i could POW the white gates that i had to watch jutomi's video to see that it was possible.
by sodapop!
Wed May 04, 2022 8:02 pm
Forum: Custom Adventures and Hubs
Topic: Major Adventure - The Force of Urxon
Replies: 14
Views: 2742

Re: Major Adventure - The Force of Urxon

when i load the adventure i get a MAV. i looked at the text folder in the objecttextures you put in the zip and there was a file that had a .pdn at the end of it. i'm guessing this was meant to be a .png file? either way (if it's gone or not) i still get a MAV.
by sodapop!
Sun Feb 20, 2022 2:20 pm
Forum: Custom Adventures and Hubs
Topic: [Modded] New Adventure - Cheese Vs Pirates 13 - Demonic Uprising
Replies: 3
Views: 1392

Re: [Modded] New Adventure - Cheese Vs Pirates 13 - Demonic Uprising

Having a great time with this adventure so far. Uh, was there supposed to be an objecttexture called "plasma_orange" in the zip? I keep getting an error in the quiz area. EDIT: "void_red" is out as well. EDIT 2: Just beat it! Aside from the missing textures, this was a really good adventure. I'm gla...
by sodapop!
Sun Feb 20, 2022 1:40 am
Forum: Wonderland Open Source
Topic: The MNIKEditor (Latest Version: 4/2/23)
Replies: 86
Views: 47871

Re: The MNIKEditor (Latest Version: 2/19/22)

This editor has shown me the face of God. I have seen heaven, and it is draped in black, yellow, and white.
by sodapop!
Sat Feb 19, 2022 8:48 pm
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1471571

Re: Post Pictures and Progress of In-Progress Adventures Here

Remaking one of my old projects AGAIN. I originally began remaking it a long time ago, but my computer broke and I wasn't able to recover anything. Fortunately, I didn't end up getting very far, so I only have to make up for a handful of levels. This is a remake of the very second wlv which I posted...
by sodapop!
Sat Feb 19, 2022 1:21 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238652

Re: WA Editor Updates, Ideas & Suggestion Thread

Wonderman109 wrote:
Sat Feb 19, 2022 1:19 am
At this point I would consider simplifying your puzzle or converting a multi-puzzle level into a hub. 100+ level puzzles are probably unreasonably hard.
Oh gosh no, this is for a hub that might turn out to be bigger than I imagined. It'd probably cap out at 110 or so wlvs.
by sodapop!
Fri Feb 18, 2022 10:56 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238652

Re: WA Editor Updates, Ideas & Suggestion Thread

VERY old bump, but I was wondering if it was possible to mod the editor to allow you to add more than 99 wlvs on the editor screen like dialogues? The editor fully supports 100+ wlvs (by renaming one wlv to 100.wlv and so forth), it's just that they aren't available to access on the editor. (moved h...
by sodapop!
Wed Feb 16, 2022 3:18 pm
Forum: Custom Adventures and Hubs
Topic: The Hidden Archive, Part One
Replies: 10
Views: 2417

Re: New Adventure: The Hidden Archive, Part One

I already did the first bridge puzzle, but I'm actually not sure I did it the right way. All I did was press the buttons following the spaces in the spring area beneath the green bridges. Beside that, I was wondering about the second bridge puzzle. Ria told me what mosaic to look at, I'm just wonder...
by sodapop!
Wed Feb 16, 2022 12:47 am
Forum: Custom Adventures and Hubs
Topic: The Hidden Archive, Part One
Replies: 10
Views: 2417

Re: New Adventure: The Hidden Archive, Part One

I'm really enjoying this adventure so far! I'm a little bit confused with the bridge mosaic puzzle- I know which design I'm supposed to look at, I just can't figure out what the order of the buttons is supposed to be.
by sodapop!
Tue Feb 15, 2022 10:32 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure(s) - Cookie Crumbs (5)
Replies: 7
Views: 1500

Re: New Adventure(s) - Cookie Crumbs (5)

|Cookie| wrote:
Tue Feb 15, 2022 9:54 pm
You'll need to be charged with flo on the right side. The placement of the bubbles will matter a lot in that area.
I figured that much, but there doesn't seem to be any way to
spoiler wrote:set up a floing ball to blink me back to the left side in time for me to set up floing balls to pop the buttons.
by sodapop!
Tue Feb 15, 2022 8:03 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure(s) - Cookie Crumbs (5)
Replies: 7
Views: 1500

Re: New Adventure(s) - Cookie Crumbs (5)

Once again, another amazing batch of levels- I like the neat touches, such as the WSW model for the star in the first crumb and the wlv from a previous crumb in the third. The third was absolutely terrifying. :lol: All these crumbs and other recent levels posted have really shown the extent of what ...
by sodapop!
Mon Feb 14, 2022 5:15 pm
Forum: Custom Adventures and Hubs
Topic: New Adventure(s) - Cookie Crumbs (4)
Replies: 7
Views: 1427

Re: New Adventure(s) - Cookie Crumbs (4)

Absolutely amazing levels- I love these bite-sized (most of them) levels that you keep giving us. The scenery and puzzles are perfect. I know I don’t post here nearly as much as I used to, but these are nice to come back to.

AMOGUS
by sodapop!
Sun Dec 26, 2021 2:29 pm
Forum: WA Editor General Discussion
Topic: WA Editor - Downloads, Archives, Guides, and more
Replies: 15
Views: 28716

Re: WA Editor - Downloads, Archives, Guides, and more

jdl wrote:
Sat Dec 25, 2021 9:48 pm
The links work fine for me. Try temporarily disabling your adblocker (if you're using one) or try the links in a different browser.
turns out it did work on a different browser! seems the website doesn't agree with google chrome for some reason. thank you!
by sodapop!
Sat Dec 25, 2021 5:24 pm
Forum: WA Editor General Discussion
Topic: WA Editor - Downloads, Archives, Guides, and more
Replies: 15
Views: 28716

Re: WA Editor - Downloads, Archives, Guides, and more

do the links not work for anyone else? when i try to open the download links, they just close automatically or take me to a blank screen.

edit: the rtw archive works fine, even thought it's in the same domain.
by sodapop!
Fri Oct 29, 2021 1:45 pm
Forum: General Wonderland Discussion
Topic: Generic Wonderland Facts and Findings Topic
Replies: 132
Views: 70882

Re: Generic Wonderland Facts and Findings Topic

After pushing the powder keg into the water and standing on it, an explosion sound happens and the keg completely disappears! The tile still acts like floor though, and I also noticed that the "Stinker standing on floating object" animation doesn't play anymore... I’ve actually seen this happen whe...