Search found 459 matches
- Mon Aug 23, 2021 3:34 am
- Forum: Puzzle/Action Levels
- Topic: Quest for the Five Elements (RTW level pack - 158/195 levels released, NEW: "False Prophecy")
- Replies: 566
- Views: 851747
Re: Quest for the Five Elements (RTW level pack - 134/195 levels released, NEW: "Perfect Run")
Here is the current release plan for the next several worlds for Quest for the Five Elements: Alright, that's the release plan!! I anticipate ALL of this to occur within 1-2 weeks, the trailer releasing on September 1, 2021 , so just prepare for a lot of released content coming up. Whoa cool! I'm e...
- Sun Aug 15, 2021 1:08 pm
- Forum: Puzzle/Action Levels
- Topic: Download the RTW LEVEL ARCHIVE
- Replies: 23
- Views: 35163
- Thu Aug 12, 2021 3:10 pm
- Forum: General Wonderland Discussion
- Topic: WA Paradise Quest Lagging
- Replies: 4
- Views: 2314
Re: WA Paradise Quest Lagging
Glad to know it helped!
- Thu Aug 12, 2021 12:19 pm
- Forum: General Wonderland Discussion
- Topic: WA Paradise Quest Lagging
- Replies: 4
- Views: 2314
Re: WA Paradise Quest Lagging
Apologize if im putting this in the wrong spot, but I cant find any discussions on it. I have downloaded this hub from the cd and it has lag in it just like potz did. I knew where to go to fix potz, but I can't find anything anywhere on how to fix this. Yeah I understand the issue, WA PQ from DVD u...
- Sun Aug 08, 2021 1:03 pm
- Forum: Meet and Greet
- Topic: Introducing Myself
- Replies: 1
- Views: 3087
Re: Introducing Myself
Welcome to the Wonderland Forums, yes I know you from the Wonderland Discord!
Hope you will enjoy your stay here!
Hope you will enjoy your stay here!
- Fri Aug 06, 2021 9:38 am
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 31748
- Mon Jul 26, 2021 2:26 pm
- Forum: WA Editor General Discussion
- Topic: CONTEST: [CANCELLED] The Force of Urxon (July 14 - September 30)
- Replies: 14
- Views: 7284
Re: CONTEST: The Force of Urxon (July 14 - August 31)
Wonderful! I'm not sure if there will be many submissions or not but still a good step reviving interest towards Wonderland, I'd appreciate it. Maybe if there are considerable submissions we could have a reward for the winner. Just an idea! :) Honestly I think posting patches and updates to the edi...
- Mon Jul 26, 2021 2:33 am
- Forum: General Wonderland Discussion
- Topic: Gates at the end of POTZ
- Replies: 2
- Views: 1815
Re: Gates at the end of POTZ
As we all know at the end of PoTZ, the titular planet is destroyed. The gateway to the planet is sealed to prevent you "from being sucked into to deepspace". What would happen in the game if you were able to get past the gates. Would the gateway function as normal? Yes it will function as normal, i...
- Sun Jul 25, 2021 11:35 am
- Forum: WA Editor General Discussion
- Topic: CONTEST: [CANCELLED] The Force of Urxon (July 14 - September 30)
- Replies: 14
- Views: 7284
Re: CONTEST: The Force of Urxon (July 14 - August 31)
Wonderful! I'm not sure if there will be many submissions or not but still a good step reviving interest towards Wonderland, I'd appreciate it. Maybe if there are considerable submissions we could have a reward for the winner. Just an idea!
- Thu Jul 01, 2021 8:33 am
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 31748
Re: WA Editor C# Remake (aka WASharp) -- Update Thread
Bump! So after nearly a year or so here's an update on WA#: Basically the editor is now complete and refactoring has been started in player. The menus and modelling system is refactored and object management is also somewhat refactored. Also OpenWA 10.3.2 coming soon! Here's an screenshot: (from Jut...
- Tue Jun 29, 2021 10:14 am
- Forum: Meet and Greet
- Topic: flicking in... flicking out...
- Replies: 6
- Views: 4486
Re: flicking in... flicking out...
Hello! Welcome back! :stinkyhappy: I'm actually brand new to the community myself - I've loved this game since it came out, and recently remembered the forums existed and would quite like to be more involved in the community! As a result, I do have a question, actually - you mentioned a Wonderland ...
- Fri May 07, 2021 5:15 am
- Forum: WA Editor General Discussion
- Topic: WA Editor - A Guide to New Features
- Replies: 2
- Views: 8763
Re: WA Editor - A Guide to New Features
Bump for a update!
I have now decided to have the OpenWA editor guide in PDF format instead of putting out the information in the forum. This will be a lot better than previous one and users can store it offline.
And yes if you want you can now reply to this topic and ask for any help if needed.
I have now decided to have the OpenWA editor guide in PDF format instead of putting out the information in the forum. This will be a lot better than previous one and users can store it offline.
And yes if you want you can now reply to this topic and ask for any help if needed.
- Thu Apr 01, 2021 3:09 pm
- Forum: Wonderland Open Source
- Topic: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
- Replies: 8
- Views: 5589
Re: Bug - custom music slowed a bit
Check if there's any command 12 around. Also whenever you change levels, the game automatically adjusts the Pitch of the level music to 44 whenever any level is started (except for the saved games), maybe that's the issue? I know there aren't any cmd 12s around, I already checked. The music I added...
- Thu Apr 01, 2021 3:02 pm
- Forum: Wonderland Open Source
- Topic: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
- Replies: 8
- Views: 5589
Re: Bug - custom music slowed a bit
hello, i'm working on some stuff for a project and i'm adding custom music to wlvs. it works perfectly fine, but for some reason when i enter the wlv, the music gets slowed down automatically. the original tracks work completely fine. Check if there's any command 12 around. Also whenever you change...
- Mon Mar 29, 2021 3:08 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346373
Re: WA Editor Updates, Ideas & Suggestion Thread
Hey, sorry if this has been mentioned before but someone really should unpatch this: Turtles should be able to survive firetraps like they've been able to before. Currently they just blow up (which wasn't the case in v096). I ran into this playing MyNameIsKooky's "Welcome to Casino Land" where the ...
- Thu Feb 25, 2021 12:43 pm
- Forum: Wonderland Open Source
- Topic: New Mod - Reverse Tentacles
- Replies: 6
- Views: 5539
Re: New Mod - Reverse Tentacles
Nice! I'll see if I could release version 10.3.2 with some fixes and this mod and hopefully it will be easier to put it on WA#. About the executables: Before releasing any zip file containing files, executables etc of OpenWA, I would run an online scan of that zip file at VirusTotal and also put the...
- Mon Jun 22, 2020 5:06 am
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 42
- Views: 42254
Re: WA EDITOR UPDATES (LATEST V10.3.1 OUT)
QUALITY UPDATE: 10.3.1 Download: http://archive.zbots.space/WAE/OpenWA_10.3.1_win32.zip VirusTotal Scan Result: https://www.virustotal.com/gui/file/dd7401792ed7ab16d8939f82835e3f33dd48b1079e86b37dd6d8774fde6e5b65 This fixes six bugs present in the initial release: - fixed complete hub manager MAVs ...
- Mon Jun 22, 2020 4:27 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346373
Re: WA Editor Updates, Ideas & Suggestion Thread
1. The mini cutscene that happens when you first arrive at the campsite in MOFI is messed up a little. An Ice Troll gets frozen when it's not supposed to, and Cedric-In-The-Morning is constantly spinning instead of always facing the player when unfrozen. He also is constantly panicking when unfroze...
- Sat Jun 20, 2020 5:40 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346373
Re: WA Editor Updates, Ideas & Suggestion Thread
1. The mini cutscene that happens when you first arrive at the campsite in MOFI is messed up a little. An Ice Troll gets frozen when it's not supposed to, and Cedric-In-The-Morning is constantly spinning instead of always facing the player when unfrozen. He also is constantly panicking when unfroze...
- Sat Jun 13, 2020 3:32 am
- Forum: Custom Adventures and Hubs
- Topic: New Mini-Hub (and Feature): The Coast
- Replies: 8
- Views: 6091
Re: New Mini-Hub (and Feature): The Coast
DP, but the hub is successfully installed for me... I don't know what's causing the problem... :? EDIT: Ahhh got the issue! For some reason, hub manager will MAV installing the content if you don't have the content already... I am looking into this issue now, if you want to try the hub right now, yo...
- Sat Jun 13, 2020 2:08 am
- Forum: Custom Adventures and Hubs
- Topic: New Mini-Hub (and Feature): The Coast
- Replies: 8
- Views: 6091
Re: New Mini-Hub (and Feature): The Coast
Is anyone else getting a MAV when trying to install this? :? Well this is a very strange issue that other people are facing a MAV and it works perfectly for Ash. I will have to look at this issue. Have you copied the WAC file to "UserData/Custom/Downloads Inbox/" folder? After that you have to open...
- Sat Jun 13, 2020 1:37 am
- Forum: Custom Adventures and Hubs
- Topic: New Mini-Hub (and Feature): The Coast
- Replies: 8
- Views: 6091
Re: New Mini-Hub (and Feature): The Coast
Is anyone else getting a MAV when trying to install this? :? Well this is a very strange issue that other people are facing a MAV and it works perfectly for Ash. I will have to look at this issue. Have you copied the WAC file to "UserData/Custom/Downloads Inbox/" folder? After that you have to open...
- Thu Jun 11, 2020 2:45 am
- Forum: Level Solutions - Wonderland Adventures
- Topic: Keyboard not working in Wonderland Adventures?
- Replies: 8
- Views: 8959
Re: Keyboard not working in Wonderland Adventures?
Good to know it fixed for you. I think I should update my troubleshooting topic with that VirtualStore problem jdl mentioned...
- Thu Jun 11, 2020 2:31 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346373
Re: WA Editor Updates, Ideas & Suggestion Thread
2. By using Command 15, if you try to use Barrel Magic or "Turret" magic in WA1, MOFI, or POTZ, it crashes the game. I know these magics are not in the original games, but neither are some of the others (like Flash in WA1) and yet they work fine. Also I have no idea what "Turret" magic is. I'm gues...
- Wed Jun 10, 2020 4:49 pm
- Forum: Level Solutions - Wonderland Adventures
- Topic: Keyboard not working in Wonderland Adventures?
- Replies: 8
- Views: 8959
Re: Keyboard not working in Wonderland Adventures?
Well, it worked for a bit. I uninstalled the game and reinstalled it, that fixed it. But when I started the game a second time everything was back to how it was before i uninstalled. Even my old saves were back. Very strange. Have you installed to Program Files folder? As I said, follow jdl's sugge...
- Wed Jun 10, 2020 6:28 am
- Forum: Wonderland Open Source
- Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
- Replies: 33
- Views: 31748
Re: WA Editor C# Remake (aka WASharp) -- Update Thread
Triple Post! Here's what I have got till now, works well except for opening levels/dialogs and adv. options.
- Wed Jun 10, 2020 12:21 am
- Forum: Level Solutions - Wonderland Adventures
- Topic: Keyboard not working in Wonderland Adventures?
- Replies: 8
- Views: 8959
Re: Keyboard not working in Wonderland Adventures?
I've been wanting to replay the first adventures game, but for some reason it isn't registering my inputs. The settings say "Mouse/Keyboard", so it isn't that. The keyboard works just fine in the other 2 adventures games. I would suggest you to first follow jdl's suggestion above. If it doesn't wor...
- Mon Jun 08, 2020 12:24 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346373
Re: WA Editor Updates, Ideas & Suggestion Thread
I am just here to notify about three bugs that I already know and some of them may be fixed in a quality upgrade. 1. Bridges with Activation type 21 (fade) show their "overlay" entity while fading. 2. Second one is also related to the first one. Fade Gates while fading, show their colour black. Thes...
- Mon Jun 08, 2020 4:06 am
- Forum: General Wonderland Discussion
- Topic: Discord Servers
- Replies: 7
- Views: 7486
Re: Discord Servers
Well it's not like that Wonderland Forum has its own server, there's just a Wonderland Discord server where-in most of the Wonderland-related discussions take place, especially related to modding. Of course the server is open for all, we are just not providing the invite links public on the forums d...
- Mon Jun 08, 2020 2:03 am
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 346373
Re: WA Editor Updates, Ideas & Suggestion Thread
Speaking of WA#, it's a direct port, right? As in, most of these bugs that are in the Blitz3D version will still be present in the C# version until the code is corrected after the port? Or do you correct the bugs in the Blitz3D language and then port the fix over to C#? I'm just curious. :) Weeeell...