Search found 456 matches

by Lazy Loof
Sun Jun 07, 2020 2:20 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238519

Re: WA Editor Updates, Ideas & Suggestion Thread

Had a thought a little bit ago and figured I'd post it here in case someone hasn't already suggested it: So you know how screen resolution can break puzzles, right? Well... What if there was a way for level creators to alter the distance magic can be cast (with the typical - what is it, 9 tiles? - ...
by Lazy Loof
Sat Jun 06, 2020 4:19 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238519

Re: WA Editor Updates, Ideas & Suggestion Thread

1. When using CustomTex.WOP, if you enter a model path such as "/!Obstacle34" or anything similar, it will make all of the Adjusters on pages 2 and 3 not show their normal names but instead show Data0-Data9. This will also make you unable to edit the model path again. All attempts to change it will...
by Lazy Loof
Fri Jun 05, 2020 5:24 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238519

Re: WA Editor Updates, Ideas & Suggestion Thread

This happens to me in vanilla WA1, MOFI, POTZ v1.02, and Editor 3.00. It also happens in WA1/2/3/Editor in the latest OpenWA (10.3.0). I doubt that it may be my game lagging since I'm getting 60fps. Here's my second video. It shows it in action, but my computer is not well-suited for capturing vide...
by Lazy Loof
Fri Jun 05, 2020 4:01 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27829

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Yep, that comparison screenshot shows that WA Trilogy font almost matches Courier 10 Pitch. Nice find! :)
by Lazy Loof
Thu Jun 04, 2020 6:40 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27829

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Using vector graphics is not bad, although I am not sure how this can really be done in Blitz3D or BlitzSharp3D. Might be a good option for Monogame port though. About the WA Trilogy font, I thought it was FreeMono? Pawelec discussed about it on The Wonderland Discord server an year ago and it was s...
by Lazy Loof
Thu Jun 04, 2020 3:41 am
Forum: General Wonderland Discussion
Topic: [Tool] Custom Content Enabler
Replies: 37
Views: 31284

Re: [Tool] Custom Content Enabler

Apologies for the huge bump, but here's the source code for Custom Content Enabler, if anybody needs. HumanGamer has lost the source code, so I reconstructed it using the decompile. Sadly, I cannot decompile the Custom Content Packer due to "Stack Overflow!" error, so haven't reconstructed it at all...
by Lazy Loof
Thu Jun 04, 2020 3:23 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238519

Re: WA Editor Updates, Ideas & Suggestion Thread

Alright, REALLY very very thanks for all the suggestions you gave jdl! I was in NEED of this resource. Although OpenWA is now discontinued, support and maintenance upgrades will still be provided until WA# is completed. I'll see if I could deal with some of the bug fixes you mentioned. Here are my c...
by Lazy Loof
Wed Jun 03, 2020 5:04 pm
Forum: Meet and Greet
Topic: G̶o̶o̶d̶b̶y̶e̶ ̶E̶v̶e̶r̶y̶o̶n̶e̶ I'm Back For Now (Update)
Replies: 21
Views: 26129

Re: G̶o̶o̶d̶b̶y̶e̶ ̶E̶v̶e̶r̶y̶o̶n̶e̶ I'm Back For Now (Update)

Hi, I'm also a newbie here since 2018. Welcome back to the forums, jdl! I'm sorry to hear about your OCD, hope you're doing well. TBH I haven't read your suggestions post in the Open Source forum fully as it's too big and I don't have time currently, but I'll surely check it out and give comments. S...
by Lazy Loof
Wed May 27, 2020 3:23 pm
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27829

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

Alright so 10.3.0 is released now and even 10.3.0 player is completely ported to C#. Next up, editor, launcher and hub manager... Along with that, I have decided that we will update the versioning of WA Editor so there is no confusion between OpenWA releases and WA# releases. Now our next releases w...
by Lazy Loof
Sun May 24, 2020 3:37 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
Replies: 41
Views: 39307

Re: WA EDITOR UPDATES (LATEST V10.3.0 OUT)

Well actually QFRS (or sometimes also called "QFTRS") is hard to pronounce, MOFI and POTZ are easier. :P
by Lazy Loof
Sun May 24, 2020 3:23 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
Replies: 41
Views: 39307

Re: WA EDITOR UPDATES (LATEST V10.3.0 OUT)

1. I almost didn't see where I needed to click to Game Switch. Perhaps making that text a little bit brighter (and maybe moving it next to the Display Options) would make it more apparent? Not too big of an issue though... Yeah that can be confusing for a few users, I'll see if I could do anything ...
by Lazy Loof
Sun May 24, 2020 1:40 am
Forum: Custom Content
Topic: Custom Model Request: Spooky Fake Walls
Replies: 10
Views: 11628

Re: Custom Model Request: Spooky Fake Walls

WonderlandFan wrote:
Sun May 24, 2020 1:35 am
Sorry, been a while. But see if this works.
Oh lol, I asked that nearabout two years ago, and now I have already used a one from WSW to compensate for it.

Still thanks a lot for your work, hopefully I can use it for another spooky level. :D
by Lazy Loof
Sat May 23, 2020 4:38 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
Replies: 41
Views: 39307

Re: WA EDITOR UPDATES (LATEST V10.3.0 OUT)

Question: I have the Midnight Synergy website versions of most of the games, but for WA and MoFI, I have the Big Fish versions. Will game switching work with those, or is it only possible for the MS website versions? Well yeah it should work, assuming that Big Fish versions have same assets as in M...
by Lazy Loof
Fri May 22, 2020 3:19 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
Replies: 41
Views: 39307

Re: WA EDITOR UPDATES (LATEST V10.3.0 OUT)

Question: I have the Midnight Synergy website versions of most of the games, but for WA and MoFI, I have the Big Fish versions. Will game switching work with those, or is it only possible for the MS website versions? Well yeah it should work, assuming that Big Fish versions have same assets as in M...
by Lazy Loof
Fri May 22, 2020 3:59 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
Replies: 41
Views: 39307

Re: WA EDITOR UPDATES (LATEST V10.3.0 OUT)

WA EDITOR UPDATED TO V10.3.0 Yep, the new release of the editor is ready with many more new things! 1. Features Since 10.2.0 Secret Feature now disclosed! You can switch between WA1/WA2/WA3 simply by using the same wg.exe This feature is known as "Game Switch" (if you have another nice name please ...
by Lazy Loof
Thu May 14, 2020 2:28 pm
Forum: Level Solutions - Wonderland Adventures
Topic: Double Gems
Replies: 6
Views: 6263

Re: Double Gems

Hmm strange, both the versions should be same.

Anyways, good to know that it fixed for you! :stinkyhappy:
by Lazy Loof
Thu May 14, 2020 11:18 am
Forum: Level Solutions - Wonderland Adventures
Topic: Double Gems
Replies: 6
Views: 6263

Re: Double Gems

I think they meant WA1 as Stinkers on Ice is probably in WA1.

The issue is strange though, I never got that. Try reinstalling?
by Lazy Loof
Sat May 09, 2020 3:47 am
Forum: WA Editor General Discussion
Topic: WA Editor Archive (JULY 2023 VERSION)
Replies: 26
Views: 28368

Re: WA Editor Archive (unavailable)

The archive is currently dead, sorry! It will be up again in a while.

Though you can still download separate archive from here: viewtopic.php?f=35&t=27761
by Lazy Loof
Sat May 02, 2020 4:22 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238519

Re: WA Editor Updates, Ideas & Suggestion Thread

Ok, although it is not needed here's an overview how objects and their indexing work: (sorry for the language if it appears bad, if you cannot understand then please notify) In the WA Engine, you already know that every object has specific properties or adjusters. You may also be aware of certain pr...
by Lazy Loof
Sat Apr 25, 2020 4:35 am
Forum: Wonderland Open Source
Topic: WA Editor Beta Releases
Replies: 1
Views: 6682

Re: WA Editor Beta Releases

A small note, beta versioning is now slightly modified as: 10.X.Y-beta.Z where: 10 = constant number depicting OpenWA releases X = incremented for every major feature upgrades Y = incremented for every minor/major tweaks and fixes (quality updates) Z = beta release number For instance, the beta rele...
by Lazy Loof
Wed Apr 22, 2020 5:22 am
Forum: Wonderland Open Source
Topic: WA Editor C# Remake (aka WASharp) -- Update Thread
Replies: 33
Views: 27829

Re: WA Editor C# Remake (aka WASharp) -- Update Thread

BIG UPDATE!

10.2.2 player is completely ported to C#! I have also ported a few bug fixes of 10.3.0 into it.

We will again work on WA# once 10.3.0 which is our LAST BlitzBasic release, will be released.

Stay tuned! Beta release of 10.3.0 will be out very soon! :stinkyhappy:
by Lazy Loof
Wed Apr 22, 2020 5:17 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238519

Re: WA Editor Updates, Ideas & Suggestion Thread

Oh I really forgot to explain why that bug occurred! Sorry :oops: :oops: :oops: Ok so I am explaining this in brief... Custom models are the only objects in WA Engine that use OldX, OldY and OldZ adjusters. These "Old" adjusters store their initial positions, that is, the XAdjust, YAdjust and ZAdjus...
by Lazy Loof
Wed Apr 15, 2020 3:16 pm
Forum: General Wonderland Discussion
Topic: Help needed to download again
Replies: 4
Views: 5229

Re: Help needed to download again

I would also agree with the people here. Have patience and try to contact him via private messaging in the forum. :) Most of the time, MS is unable to reply our mails as he receives a bounce back. It is the problem on his side probably. So it would be a better idea to private message in the forum. B...
by Lazy Loof
Tue Apr 14, 2020 8:12 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238519

Re: WA Editor Updates, Ideas & Suggestion Thread

DP, but I would like to notify you all about something: The Custom Models bug in which destroying any object changed their position is FIXED now! This bug was since vanilla and was a very serious issue as it prevented anyone from using custom models. I was actually aware of that bug before, but prob...
by Lazy Loof
Mon Apr 13, 2020 5:00 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238519

Re: WA Editor Updates, Ideas & Suggestion Thread

Well yeah, I think option like that could be a good choice.

You pause the game and "peek" at the level.

Certainly, it couldn't be added in 10.3.0 as we're really very very late now, but hopefully in future. (And I hope at least a 10.3.0-Beta1 release by the end of this month)
by Lazy Loof
Wed Apr 08, 2020 3:20 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238519

Re: WA Editor Updates, Ideas & Suggestion Thread

|Cookie| wrote:
Wed Apr 08, 2020 3:09 pm
This looks very fancy, albeit I have no idea what half of the menu settings do. :lol:
Can you explain what Intro, Start and Type do?
Once 10.3.0 is released....
:stinkylol: :stinkylol: :stinkylol:
by Lazy Loof
Mon Apr 06, 2020 6:08 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 238519

Re: WA Editor Updates, Ideas & Suggestion Thread

A little sneak peak at what we are working on! :stinkyhappy:
by Lazy Loof
Sat Mar 28, 2020 5:07 am
Forum: Puzzle/Action Levels
Topic: New Level (Advanced) -- Spooky Scary Stinker!
Replies: 18
Views: 8855

Re: New Level (Advanced) -- Spooky Scary Stinker!

Bump!

I know I am too late to solve this level, sorry! :oops:

I was too confused at first but finally found that one of the elements isn't needed at all... Thanks for this wonderful level, Muzo! :D
by Lazy Loof
Mon Mar 23, 2020 6:49 am
Forum: General Wonderland Discussion
Topic: What happened to the Thwarts?
Replies: 33
Views: 18239

Re: What happened to the Thwarts?

I too don't think thwarts want to take a revenge on stinkers. In the game it is said that they helped in placing the Star Ship in WonderTown Park. It may be anything... I am devoid of ideas! :oops: Anyways there are a few more unanswered questions as well: 1. Once you defeat the Z-Bots and go back t...
by Lazy Loof
Fri Feb 21, 2020 3:26 am
Forum: General Wonderland Discussion
Topic: planet of the z-bots
Replies: 6
Views: 5948

Re: planet of the z-bots

Sorry for adding late to this discussion; I'm currently dormant due to my exams. Thank you rainbowmon I down loaded the link but it still don't work, but do I add it to the z-bot file or some where else? thanks again for your help Installing the fix is easy. First download "WA_POTZ_v102.zip" from he...