Search found 688 matches

by Pawelec
Sat Jul 08, 2017 8:36 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1480500

Re: Let's play chess!

Yoda wrote:Soon comes CvP 8 :D

And yes, you will be able to 'play' chess in CvP 8 :wink: 8)
This is another of my experiments
Oh, I see you're using my Mayan Temple leveltex. I can speed up the release of my Mayan props if you'd like to use them as they are almost ready.
by Pawelec
Thu Jul 06, 2017 10:08 pm
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 107054

Can you tell me which program do you use to make the 3D models again? I admit I rarely make the models from scratch, but when I do I use Blender or AC3D. Blender offers better modelling tools but AC3D is way better at small fixes and its limited functionality makes you remember how the objects look...
by Pawelec
Wed Jul 05, 2017 5:26 pm
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 107054

I know what you're guys thinking: the mood I create on the screens I give you comes from the combination of custom leveltex and custom objects. That's true because most of the objects were created with certain leveltextes in mind for my hub-to-have-been (in fact the ones in this post come from one o...
by Pawelec
Sun Jul 02, 2017 9:13 am
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 107054

So to keep the tension up I decided I'll release the next 4 textures separately, one texture daily. Today's update is the Greek Coast leveltex: http://www.mediafire.com/convkey/7f88/es2azhpza7tel3a4g.jpg http://www.mediafire.com/convkey/0967/iqi4y0dqe0yem2g4g.jpg http://www.mediafire.com/convkey/e4d...
by Pawelec
Mon Jun 26, 2017 8:57 am
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 107054

Quick info: I decided to postpone the release because I want to test everything before the upload. 4 new leveltexes are coming later this week.
by Pawelec
Wed Jun 21, 2017 8:26 pm
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 107054

I still have like a ton of models on my drive but they need polishing, rescaling and other minor stuff to make them usable. I should be done with this semester's finals in two weeks so I can spend some time to bring the unfinished content to life mid-June. Are you going to update this? I'm looking ...
by Pawelec
Wed Jun 07, 2017 6:28 pm
Forum: WA Editor General Discussion
Topic: WA3E Data Topic
Replies: 22
Views: 19606

I've made a small discovery today: remember the UseNextToSprings WOPs ? They have the unknown parameter 43 set to 610 (HEX: 262). While the problem of destroying a monster standing next to spring was removed in PotZ (possibly in MOFI) this parameter may store some important interaction settings. App...
by Pawelec
Wed Jun 07, 2017 6:14 pm
Forum: WA Editor General Discussion
Topic: Is separate IceBlock WOP possible?
Replies: 0
Views: 4659

Is separate IceBlock WOP possible?

For my adventure I need a WOP of a Brr IceBlock. However, I wasn't able to extract any useful stuff from a .wlv to make a WOP from and the Editor doesn't accept !IceBlock as a model, so hex-editing is necessary. Did anyone succeed in using the IceBlock model (in fact I can use a Cuboid with IceBlock...
by Pawelec
Sat Jun 03, 2017 9:56 am
Forum: WA Editor General Discussion
Topic: Music pack advice needed: volume troubles
Replies: 1
Views: 4648

Music pack advice needed: volume troubles

So as some of you may have realised, I am planning to come back to WA3E this summer to release all the stuff I kept on my hard drive. Part of it are two music packs: the typically soundtrack-ish one and the very special second one which was intended for my secret hub (which I never managed to realis...
by Pawelec
Mon May 29, 2017 7:16 pm
Forum: WA Editor General Discussion
Topic: Does anyone have the WA Editor Tools by Jafo?
Replies: 9
Views: 9317

Re: Does anyone have the WA Editor Tools by Jafo?

Wait, didn't Jafo find a way to use custom hats for NPCs? It could be useful given we now have the custom model mechanics (which I investigated heavily and I think I'll come back to Wonderland this summer, so any ideas to toy with are welcome, I need to finish my TrueMovement research as it can seri...
by Pawelec
Sun May 28, 2017 8:00 pm
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 107054

I really don't mean to necro but I recently took a look at this and /wow/ was I impressed! You have quite a lot of custom models in your adventures, I notice, many of which look rather appealing. Do you, or anyone else by any chance know where I may get those models? OR any other useful places to g...
by Pawelec
Sun May 28, 2017 7:48 pm
Forum: WA Editor General Discussion
Topic: "Wondertale" - Because dibs out in the wide open
Replies: 4
Views: 6566

Early dev screenshots to show progress is alive and kicking! Now open to volunteers who would like to make adventures for the hub You sign up and I will assign you specific adventures which to design. I have planned at least a hundred adventures for this project. Yikes, I know. I definitely need so...
by Pawelec
Fri May 12, 2017 5:01 pm
Forum: WA Editor General Discussion
Topic: [Idea/Request] Recreation of Entire Wonderland Map
Replies: 5
Views: 7846

I found it easier to just re-upload it from my hard drive instead of diving into the HEX-editing topic.
by Pawelec
Mon May 08, 2017 8:23 pm
Forum: WA Editor General Discussion
Topic: [Idea/Request] Recreation of Entire Wonderland Map
Replies: 5
Views: 7846

Wait, so you recreate the WA1 hub instead of converting it with the WA1 tools from Legacy Editor hex-editing topic? I've always took the .wlvs from original WA trilogy and modified them, then I realised it in fact complicates most of the storylines and decided to simply send the Stinkers to another ...
by Pawelec
Fri Dec 09, 2016 12:24 am
Forum: General Wonderland Discussion
Topic: Modded Levels
Replies: 8
Views: 18996

Caton wrote:could Patrick add lua scripting to the game so it could be easy to add custom game elements?
Caton, Wonderland series was made in Blitz3D. Don't even dream about things like that because Blitz itself is simply too old for them.
by Pawelec
Thu Nov 24, 2016 1:54 pm
Forum: General Wonderland Discussion
Topic: Multiplayer
Replies: 44
Views: 15825

The only way I've ever thought about Wonderland multiplayer was Portal 2-like co-op mode. Flo puzzles could be amazing.
by Pawelec
Fri Sep 16, 2016 10:19 am
Forum: WA Editor General Discussion
Topic: Five Nights at Stinky's: Now Modded
Replies: 137
Views: 109185

Wonderman109 wrote:unless... as paranoid hallucinations
Ooh, I'd love being one. Count Pawelec, an Evil Content Maker. He spawns custom objects during a nightmare adventure blocking the player's way :twisted:
by Pawelec
Sun Sep 11, 2016 10:26 pm
Forum: WA Editor General Discussion
Topic: WA3E Bug Topic
Replies: 418
Views: 1685641

It seems I forgot to write about the 62x62 bug here, I mentioned it few times in the Custom Content forum but not here. Top tile faces (the bug doesn't apply to the sides) of the leveltex (the bug doesn't apply to the backgroundtex) aren't UV-mapped as it would seem logical. The 1px wide frame of th...
by Pawelec
Sat Sep 10, 2016 7:44 am
Forum: Other Custom Content
Topic: Apple Grove - Wonderfalls-based Level retexture(In progress)
Replies: 11
Views: 10252

This method works for all top-rendered tiles, you cannot achieve true seamlessness without it. I discovered that bug while making a texture with geometric, ancient Greece inspired ornaments, because the decorations featured a lot of mosaic-like, 1px parts and the outer frame was not visible in-game....
by Pawelec
Fri Sep 09, 2016 10:18 am
Forum: Other Custom Content
Topic: Apple Grove - Wonderfalls-based Level retexture(In progress)
Replies: 11
Views: 10252

Re: XD

For some reason, the pixel ends of the tiles overlap, which I've decided to let go. Are you aware of the 62x62 render bug? In fact the 1px wide frame of every tile is not rendered correctly at the tile tops by WA's engine, but it doesn't apply to the backgroundtex which is rendered as it should be,...
by Pawelec
Tue Aug 30, 2016 9:22 am
Forum: Other Custom Content
Topic: Apple Grove - Wonderfalls-based Level retexture(In progress)
Replies: 11
Views: 10252

Staring at the texture is extremely important, it lets you see the things which are still to be fixed :wink:
by Pawelec
Mon Aug 29, 2016 12:56 pm
Forum: Other Custom Content
Topic: Apple Grove - Wonderfalls-based Level retexture(In progress)
Replies: 11
Views: 10252

I like the retro mood this pack brings. And congratulations on tile seamlessness :D
by Pawelec
Fri Aug 26, 2016 12:30 pm
Forum: General Wonderland Discussion
Topic: Boosting performance and quality with nVidia GPU
Replies: 0
Views: 3647

Boosting performance and quality with nVidia GPU

So I decided to share a valuable (I think) info here for all of us sporting nVidia GPUs. It is possible to significantly boost the graphics quality and FPS on Blitz3D games using nVidia Control Panel. All you have to do is to open it, create a new profile for the app you want to use (let's say wg.ex...
by Pawelec
Thu Aug 25, 2016 9:11 pm
Forum: WA Editor General Discussion
Topic: WA3E Bug Topic
Replies: 418
Views: 1685641

So once more wg.exe was not using my GPU, the same laptop (GPU: nVidia GT 555M) but this time with Windows 10 Anniversary Update, Avira Free Antivirus and GPU drivers with DirectX 12. I managed to fix it and it was neither WA3E's nor AV's fault. When I updated from Windows 8.1 to Windows 10 my integ...
by Pawelec
Sun Aug 21, 2016 8:37 pm
Forum: Other Custom Content
Topic: Shry Mountains (Level Texture)
Replies: 8
Views: 9768

Oh crap. A nice cloud world leveltex before I managed to upload mine at the Lair. Now my leveltex feels useless :cry:
by Pawelec
Thu Aug 18, 2016 11:10 am
Forum: General Wonderland Discussion
Topic: [Release] BREAKTHROUGH! Wonderland Modding!
Replies: 33
Views: 23401

D-P, but has anyone figured out how to actually start modding? The .bbc I get from wg.exe doesn't load correctly in Blitz3D.
by Pawelec
Thu Aug 18, 2016 9:15 am
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 107054

I'm really impressed by the custom content. Seems like a lot of work was put into them, and I look forward to seeing them all released. :D I'm very sorry to hear about your hub, though... If you don't mind my asking, do you plan to release what you have so far, as a sort of demo? I understand that ...
by Pawelec
Wed Aug 17, 2016 8:54 pm
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 107054

Pawelec's Custom Lair is online!

Things are going well and busy here, I should upload most of the W.I.P. works before the end of this week, so I decided it's time to give you a link to my Custom Lair. Lots and lots of stuff is waiting for you there. Right now there may be many W.I.P. things, but as I wrote above most of them are in...
by Pawelec
Wed Aug 17, 2016 9:06 am
Forum: WA Editor General Discussion
Topic: custom textures using png plz?
Replies: 5
Views: 4491

What? No file replacements are needed, if you don't need objects changing colour then you can enable TextureName parameter in PowerWOP and type relative texture paths (wg.exe directory is the root, file extensions are mandatory) in the Editor. PNGs and BMP support 0,0,0 transparency, but no alpha ch...
by Pawelec
Mon Aug 15, 2016 12:59 pm
Forum: WA Editor General Discussion
Topic: custom textures using png plz?
Replies: 5
Views: 4491

You still can use the old texture path method, which supports the (0,0,0) transparency.

If you're concerned about the quality you can rename a PNG to JPG extension, the game will read the texture correctly. I do that with almost all of my textures.