
Anyways....................
Mark's ideas
A larger variety of switches/teleporters/gates etc, having colours is fine but the number available can be insufficient for those big big levels

Ability to add height - this may not even be possible on the engine, but an example.. The other day I made a new level which included a volcano, sadly as I am limited to one block of height it was dubbed "the smallest volcano in wonderland"
Spikes on different surfaces, If i lay down spikes, it always has the same bog standard surface under them, why not let me lay down spikes with lava surface, or poking out of the ice
Chompy! please include things such as option to allow Chompy to walk over ice etc. (Also his tracking subroutines need improving)
------------------------*---------+
|
|
----
+ = Chompy
* = me
If i were to walk round that corner he would not follow unless he was farely close to me, he would attempt to walk acroos through the solid wall to get to me.
Different lenghts of time on items - eg timed switches always go off using the default value, why not have several with different values on. Sometimes I may want to leave a smaller gap after one is pressed, others longer etc..
More conveyor control - control speed - make it so one brown switch does not control EVERY conveyor, perhaps unique numbers?
More notes/signs - currently only 5, more would be nice.
These are just a few of my suggestions

Please add your suggestions for improvements.
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