[Tool] Custom Content Enabler
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- Kilicool64
- Rainbow Wizard
- Posts: 460
- Joined: Fri Oct 26, 2007 3:15 pm
Anyone who extracted Krabby Quest's data might have noticed two files with the extension AGP.
As it turns out, this is an extremely obscure format used only by ArtGem, a shareware image editing program that was discontinued in 2002 after abysmal sales. The credits for TOW mention that its 2d graphics and textures were created with it, so it appears Patrick is one of the very few people who bought it.
And apparently, he was still using it during Krabby Quest's development, seeing how two of his AGP files accidentally slipped into the game's res2.dat. This format is only intended for ArtGem itself (much like Photoshop's PSD files) so I strongly doubt the game could actually render them even if they weren't unused.
Anyway, I located the last version of ArtGem released before its discontinuation with the Wayback Machine. Obviously, it can no longer be activated, but it has a 30 day trial, so I was able to open these two files.
Turns out they're just really simple unfinished prototypes of UI images. There's really not much to them, but I converted them to PNG anyway and uploaded them for you.
As it turns out, this is an extremely obscure format used only by ArtGem, a shareware image editing program that was discontinued in 2002 after abysmal sales. The credits for TOW mention that its 2d graphics and textures were created with it, so it appears Patrick is one of the very few people who bought it.
And apparently, he was still using it during Krabby Quest's development, seeing how two of his AGP files accidentally slipped into the game's res2.dat. This format is only intended for ArtGem itself (much like Photoshop's PSD files) so I strongly doubt the game could actually render them even if they weren't unused.
Anyway, I located the last version of ArtGem released before its discontinuation with the Wayback Machine. Obviously, it can no longer be activated, but it has a 30 day trial, so I was able to open these two files.
Turns out they're just really simple unfinished prototypes of UI images. There's really not much to them, but I converted them to PNG anyway and uploaded them for you.
- Attachments
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- title.png (47.01 KiB) Viewed 7340 times
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- startsign1.png (3.13 KiB) Viewed 7340 times
- Sammy_P
- Rainbow SuperStar
- Posts: 2891
- Joined: Fri May 11, 2007 9:01 pm
- Location: map ref 41°n 93°w
- Contact:
Pff, neat... maybe that could go on The Cutting Room Floor?
https://tcrf.net/SpongeBob_SquarePants:_Krabby_Quest
https://tcrf.net/SpongeBob_SquarePants:_Krabby_Quest
- Kilicool64
- Rainbow Wizard
- Posts: 460
- Joined: Fri Oct 26, 2007 3:15 pm
- cloudrac3r
- Rainbow Master
- Posts: 559
- Joined: Fri Nov 13, 2015 7:03 am
- Location: New Zealand
- Contact:
Wow! Nice find, and thanks for following the idea all the way through and uploading the images. I'm impressed.
You can call me Cadence.
I made the RTW level archive.
I made the WA1 tier list.
https://cadence.moe/contact
I made the RTW level archive.
I made the WA1 tier list.
https://cadence.moe/contact
- WonderlandFan
- Silver Wonderlander
- Posts: 36
- Joined: Tue Mar 27, 2018 7:38 pm
Re: [Tool] Custom Content Enabler
What is the directory of the extracted files?
Wondeland fan and speedrunner.
- Kilicool64
- Rainbow Wizard
- Posts: 460
- Joined: Fri Oct 26, 2007 3:15 pm
Re: [Tool] Custom Content Enabler
If no files are extracted, that means the program doesn't have permission to write to its own directory. The easiest way to fix that is to run it with admin privileges.
Re: [Tool] Custom Content Enabler
Apologies for the huge bump, but here's the source code for Custom Content Enabler, if anybody needs. HumanGamer has lost the source code, so I reconstructed it using the decompile. Sadly, I cannot decompile the Custom Content Packer due to "Stack Overflow!" error, so haven't reconstructed it at all.
In lieu of this, I have added an extra source file "pack.bb" that has pack-file related functions reconstructed using the RTW decompile code.
Note that this code isn't really meant for making a new game.
In lieu of this, I have added an extra source file "pack.bb" that has pack-file related functions reconstructed using the RTW decompile code.
Note that this code isn't really meant for making a new game.
- Attachments
-
- packfile-source.zip
- (3.56 KiB) Downloaded 249 times
Previously known as Aryan101