The glitch takes place with the NPC Move item, not CMD 61, the Npc Move item in particular. The NPC Exclamation and NPC Change don't seem to be affected. Apparently if you step in NPC Move trigger while you have a dialog active, it will set the trigger as activated but it wont execute the command. This does not happen with regular CMD 61, I haven't look into the game's code but I'm assuming there's an unusual check for dialogues or something like that.
Here's my setup

I have these two bald NPCs who have dialogue, and the Garden NPC who doesn't have dialogue and it will be moved around, If I click on the first NPC as I am one tile left from the CMD 61 trigger, it will trigger the Garden NPC to walk, However that's not the case with the NPC Move trigger, which actually gets deactivated and no longer functional. Whether functional or not is depended on the Repeatable tag on the object. If its set to yes, it will function right after you close the dialogue you just activated, otherwise it gets set to inactive forever (unless you use a glitch to reactivate it, which I'm not gonna mention here, but its possible with different glitch)
Here's also the MOFI Beta2 setup once again

The NPC Move trigger is exactly at the place I marked with my mouse in that image. So the two additional triggers that were added are not actually useless, my apologys, They act as a failsafe trigger if you decide to talk to Guggenheimer and discard the first one. But that also means this particular setup works in Beta1 too, but I guess it wasn't reported from the testers yet.
I have yet to explore where you can abuse this glitch in the games, and have fun results and maybe some nice speedrunners skip
