Then it would be the Awesome Octagon.Emerald141 wrote:"The Awesome Pentagon +3"
I haven't seen any of these people design any adventures in a year or two (except for Blast, but that was only one or two adventures).tyteen4a03 wrote:-Qloof234 <- always respected
-jdl
-Blast!10
Goodie, five more years to go before the community is bustling again.jdl wrote:I'll probably get back into adventure making once the editor is updated.
Remember that most of the MOFI designers were adults. MOFI's puzzles ended up getting hard way too fast. By the time I reached Sundog Island, I had to open a walkthrough for 70% of the levels. I didn't have to use walkthroughs at all for WA1.ab-47 wrote:The MOFI maker has more skill and puzzles.
My hub had 30 adventures at the release of Demo 1. And I designed every single one of them by myself. By the end of it, I was pretty tired out. If you work on a hub (like POTZ) in a group then things will be much easier and you will be able to distribute your skills more.ab-47 wrote:also. MNIK's hub (lattius road) has good puzzles. but were they as good as MOFI puzzles.
Why wouldn't we? We're the best adventure designers that exist on this forum as of today.ab-47 wrote:will you guys have the same skill that the level makers of MOFI had.
Now here's a bold and probably unsustainable claim.ab-47 wrote:Almost forgot... your levels in the custom adventures are Action (needs some moving) and hardly a puzzle (thinking).............
You acted like a condescending snob and hoped you wouldn't offend people? You're trying to shoot us down when we want to be adventure designers for POTZ. Perhaps you think you're better than us.ab-47 wrote:hope this won't hurt anyone's feelings.
You are not.