Jersey wrote:Could be LNS, but I do remember playing a level nearer the end where both Loof and Stinky were present, but in opposite locations on the level. When Stinky went through the exit, both yellow and red chompers went after Loof, in fact, the chompers had to change directions to do it.
Oh yes, that is the expected behavior. But what Kaboom was talking about however, is something else: situations where you have a level that
starts with
no Loof but
with yellow chompers.
The expected thing that should happen is same as above: the yellow chomopers should chase Stinky. And in DRTW you indeed get the expected behavior.
But in the old RTW, what actually happens in that
particular situation I just described (but
not the more common case of starting with both Stinky & Loof and then later Loof exits, as you've described) , is that the yellow chompers don't chase Stinky, but rather chases a "phantom Loof" corresponding to where Loof was the last time you played a level with Loof in it.
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So what Kaboom was talking about is a setup that most people's levels don't use, but apparently some of Kaboom's levels use. And he was saying that the change (I'd call it bug fix) in DRTW is making those levels of his become unplayable. What I was saying is that perhaps he shouldn't have relied on that oddball setup in the first place, as the exact behavior of the yellow chompers in old RTW can be manipulated by the player (intentionally or accidentally) to a small degree.