WLD\WSW\RTW Data Topic

Discuss the games (no level solutions or off-topic, please).

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Caton
Rainbow Master
Posts: 674
Joined: Sat Sep 27, 2014 7:18 pm

WLD\WSW\RTW Data Topic

Post by Caton » Sat Oct 03, 2015 7:51 am

res1.dat
===============
number of files-int
filename-string
range in file\seek file-Int
res2.dat is just all a bunch of files packed in one whole file.
.tmp or number it's from res2 and res1 it unpacks the files like for example 421.3ds or 421.tmp I got this file by stoping the game at loading screen. then loads it into game when game play it just copy's the 3d model into game.
=====================
WSW - Story.dat - Saved Story Data
================
Wonderland Secret worlds introduction is not part of story.dat
Meet Loof-Int
Entering Wondertown-Int
Meet Peegue-Int
The Creepy Keep-Int
Meet Qookie-Int
Fire Island-Int
Forever Forest-Int
The Void-Int
Happy Ending-Int

Hex
------
01 00 00 00=Unlocked
00 00 00 00=Locked
==========================
WSW - "PlayerName".ply - Player Saved Data
====================
Header-String
Player Name-String
Float? Not sure what this one does yet.
Current Level has effect on world map-Int
the first level is 1 but when 0 you will see scroll down to see the pic.
seems to be unused in the game.
I set all vaules to 0 I also found some unused levels on the world map and it sets the secret levels with rainbow stars unhidden. also it doesn't stop you well you the troll gates seem to be deactivated now. scroll down for other pics.
Number of Levels? only shows on player selection menu - Int
Still working on the player saved file data research
==========================
Options.cfg
=====================
Sound Volume-Int
Music Volume-Int
Level Detail - Int, if 0 the word doesn't even show up.
Windows Height\Width - Int, 0=640X480,1=800X600,2=1024X768,3=1280X960,4 or higher=Just goes to 640X480
Game Bit - Int, 0 Or 1=16 Bit,2=24 Bit,3=32 Bit
Windows Mode-Int, 0=FullScreen,1=Windowed
Language-Int 0=English I can't read the other ones so I can't define the other ones sorry. but loading the game the Language does not change there, if 03 00 00 00 or higher the text does not show up.
Time Level Mode - 0=Time Mode 1=No Time Mode
EditorMode?-Int Editor Windows Mode Fullscreen\Window
=========================
LV6 Level Format
==================
Header-String
Level Name-String
Timer-Float
Level Title-String
ShowText-InEditor-Int
Custom House Name-String
ShowText-InEditor-Int
Custom Model Name-String
ShowText-InEditor-Int
Custom Texture Name-String
ShowText-InEditor-Int
Custom Background Name-String
ShowText-InEditor
Level Texture-Int
Level Background-Int
LevelHeight-Int(
LevelWidth-Int(
Tile Type-Int
Object Type-Int is after tiles types
)
)
SignText1-String
SignText2-String
SignText3-String
SignText4-String
SignText5-String
SignText6-String
SignText7-String
SignText8-String
SignText9-String
SignText10-String
SignText11-String
SignText12-String
SignText13-String
SignText14-String
SignText15-String
SignText16-String
SignText17-String
SignText18-String
SignText19-String
SignText20-String
Level Music\Theme -Int
=========================
LV5 Level Format
==================
Header-String
Level Name-String
Timer-Float
Level Title-String
ShowText-InEditor-Int
Custom House Name-String
ShowText-InEditor-Int
Custom Model Name-String
ShowText-InEditor-Int
Level Texture-Int
Level Background-Int
LevelHeight-Int(
LevelWidth-Int(
Tile Type-Int
Object Type-Int is after tiles types
)
)
SignText1-String
SignText2-String
SignText3-String
SignText4-String
SignText5-String
SignText6-String
SignText7-String
SignText8-String
SignText9-String
SignText10-String
SignText11-String
SignText12-String
SignText13-String
SignText14-String
SignText15-String
SignText16-String
SignText17-String
SignText18-String
SignText19-String
SignText20-String
Level Music\Theme -Int
=========================
LEV Level Format from First Game called WLD
==================
Header-String
Level Name-String
Timer-Float
Level Title-String
Level Texture-Int
Level Background-Int
LevelHeight-Int(
LevelWidth-Int(
Tile Type-Int
Object Type-Int is after tiles types
)
)
SignText1-String
SignText2-String
SignText3-String
SignText4-String
SignText5-String
===============================
LV5 Level Format
==================
Header-String
Level Name-String
Timer-Float
Level Title-String
ShowText-InEditor-Int
Custom House Name-String
ShowText-InEditor-Int
Custom Model Name-String
ShowText-InEditor-Int
Level Texture-Int
Level Background-Int
LevelHeight-Int(
LevelWidth-Int(
Tile Type-Int
Object Type-Int is after tiles types
)
)
SignText1-String
SignText2-String
SignText3-String
SignText4-String
SignText5-String
SignText6-String
SignText7-String
SignText8-String
SignText9-String
SignText10-String
SignText11-String
SignText12-String
SignText13-String
SignText14-String
SignText15-String
SignText16-String
SignText17-String
SignText18-String
SignText19-String
SignText20-String
Level Music\Theme -Int
=========================
LEV Level Format from RTW
it's really LV4 level version
==================
Header-String
Level Name-String
Timer-Float
Level Title-String
Level Texture-Int
Level Background-Int
LevelHeight-Int(
LevelWidth-Int(
Tile Type-Int
Object Type-Int is after tiles types
)
)
SignText1-String
SignText2-String
SignText3-String
SignText4-String
SignText5-String
===============================================
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