Did you know that....? The Designers Tip Thread

Discuss the games (no level solutions or off-topic, please).

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DiscGolfer
Rainbow Wizard
Posts: 439
Joined: Fri Nov 21, 2003 2:24 pm
Location: Fayetteville, Arkansas

Did you know that....? The Designers Tip Thread

Post by DiscGolfer » Wed Mar 24, 2004 12:50 am

...if you make a loop/oval out of ice tiles, and place one conveyor tile in the loop with a reflector on top of it, and then place three more reflectors on the ice tiles (spaced evenly, but not on a curve or right before one), that all four reflectors will slide up right next to each other and begin to spin the loop endlessly...

I haven't been able to get more than four reflectors to survive this experiment. :o
DiscGolfer
Rainbow Wizard
Posts: 439
Joined: Fri Nov 21, 2003 2:24 pm
Location: Fayetteville, Arkansas

Post by DiscGolfer » Wed Mar 24, 2004 6:58 pm

Here is an example of what I mentioned above-
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IDJITDG2.LEV
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DiscGolfer
Rainbow Wizard
Posts: 439
Joined: Fri Nov 21, 2003 2:24 pm
Location: Fayetteville, Arkansas

Post by DiscGolfer » Thu Mar 25, 2004 2:24 pm

From the Stinky's New Dress thread comes this excellent tip from Malcdelsol:

"When Stinky pushes an object that at the time is stationary on ice (therefore this normally means started the level on the ice) then Stinky will end up inside that object when he follows that object off the ice.

For a Bolder of course there has to be something like a wall etc. to stop it as soon as it comes off the ice."

Here is that feature in action-
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PUSHTEST.LEV
(1.63 KiB) Downloaded 206 times
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