New Level (adv) - Beyond the Sink

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bob roest
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New Level (adv) - Beyond the Sink

Post by bob roest » Sun Feb 03, 2008 8:02 pm

My last level, a sorrowful attempt at minimalism, didn't exactly go the way I wanted so to over-compensate I've made one with everything in it but the kitchen sink...hence the title (damn clever, don't you think? :roll:).

It shouldn't be too difficult, I hope. :D

The texture is 'OLDBOOK', thanks Loirae!
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Post by angi-no e » Sun Feb 03, 2008 9:20 pm

this is one of my favorite Bob levels... There's so much misdirection. I think I've got everything but the coin in the yellow gate and the exit figured out! :lol: :lol: :lol: :lol:
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Post by Amnon » Mon Feb 04, 2008 4:09 am

It shouldn't be too difficult, I hope.


You must be kidding!

Well, collecting the generous amount of coins was not difficult, but I worked on the exit for quite a while, playing acrobatics with my zoo, so much that the first time I got through, I was beaten by the clock just before the exit, then I got better and made it in time.

It is one of the best and great fun!
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Post by bordeaux » Mon Feb 04, 2008 5:35 am

Bob,

This is a fantastic level :lol: I also struggled with the exit until I realized a mistake I was making at the very beginning 8)

For a level with everything but the kitchen sink there were plenty of ways to go down the drain :shock:

Thanks

Michelle 8)
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Post by Amnon » Mon Feb 04, 2008 5:38 am

Michelle, what was your mistake in the very beginning?
(I managed to finish it, but the end was not simple at all)
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Post by Lillie » Tue Feb 05, 2008 12:55 pm

I can't get behind the metal box to push it down over the tramp - am I on the wrong track please? :?
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Post by Amnon » Tue Feb 05, 2008 12:58 pm

Lillie, You need to use the third dimension to get there... JUMP!
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Post by Lillie » Tue Feb 05, 2008 1:17 pm

Thanks Amnon - but I don't have and can't get the conveyor going again! :(

Maybe you could pm me some help please so as not to post it on here - thanks very much :D
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Post by Liz Mayhew » Tue Feb 05, 2008 1:34 pm

I pushed the box OK but then got stuck, unable to get onto that second transporter. If I go the other way round I can't get the conveyors started to make the necessary jumps.

Stuck, but I'm not surprised!

Excellent puzzler so far Bob - easy! No way! :wink:
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Post by Amnon » Tue Feb 05, 2008 1:36 pm

Liz, what do you mean by "the other way round"?
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Post by Amnon » Tue Feb 05, 2008 2:12 pm

OK, Lillie and Liz - I did it your way too (first going down and left).
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bob roest
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Post by bob roest » Tue Feb 05, 2008 9:45 pm

Some help with the start:
The ice cube is designed to hold the chomp on the red button, after that get the coins in front of the warp gate and head counter-clockwise.
:D
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Lillie
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Post by Lillie » Wed Feb 06, 2008 4:17 pm

I need help with the end - not the start thanks! Here is where I am stuck - Amnon (bless him he has been so patient with me :? ) tells me to go through the blue TP but I just end up on the blue timer switch and get sphered!

Help please Bobster :D
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bob roest
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Post by bob roest » Wed Feb 06, 2008 11:04 pm

Never, ever go through the blue tp, that's for spheres only!

Take the raft by the sign and collect the coins scattered around that pool, do not step on the break-tile above the conveyor by the exit gate.

Now raft over to the red button area and take the other raft over to the start area, you must time this right, when a blue sphere goes through the tp raft down, step right and slide down, the next sphere will land on the stop button.

Ta-daaaa, you're done!
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Post by Amnon » Wed Feb 06, 2008 11:09 pm

Lillie, according to the picture you have ALREADY crossed the blue TP, but somehow your way back is blocked, so you used that break-tile too much.

In any case, you can still win from this position, but it is a bit long.

Bob, there are at least 3 distinct ways to complete this level - you are describing the one where the break-tile above the exit is still unbroken, but in the given picture that tile is already gone, so it is not as easy to reach the exit.
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Post by kiki » Wed Feb 06, 2008 11:18 pm

:D :D :D Nice move at the start, I just wasn't seeing it, Brilliant level from start to finish Bob, Thanks for the the hint, I sure needed it. :D :D :D
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bob roest
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Post by bob roest » Thu Feb 07, 2008 12:30 am

Amnon wrote:Bob, there are at least 3 distinct ways to complete this level
Really? Well, that's cool! :D
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Post by rescuefire » Thu Feb 07, 2008 3:09 am

I'm still stuck (can you imagine!?) cuz I don't know what a "warp gate" is :oops: :oops: :oops:
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Post by Amnon » Thu Feb 07, 2008 3:19 am

Rescuefire: A warp gate is where new monsters are born - once there are no more monsters of that type, 4 new ones emerge from the warp gate.
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Post by Lillie » Thu Feb 07, 2008 11:03 am

You getting sick of me yet? :oops: :lol: :lol: :lol: Especially poor Amnon :lol: :lol: :lol:

I must be doing the start wrong then - because I HAVE to step on that breaktile twice! :cry: Here is what I do at the start:
Tramp down, go up and push the cube and quickly step down over ice again so that the cube goes 3 jumps left to trap the chomp. If you do not get off the conveyor button quick enough the cube hits the chomp! Then I go up and tramp URL to land to the left of the ice cube! I have tried doing a sexy move by following the ice cube up over the tramp but I always get deaded by landing on the cube because I am following it too quickly! :oops:
Cheers big ears! :D
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Post by Amnon » Thu Feb 07, 2008 11:23 am

Well, that is one way to do it - let's summarize the 3 different paths:

I. Do the quick move in the beginning, so the tile above the exit is stepped only once, then go all the way counter-clockwise, take the missing coin - oops, the bridge is gone, but we can change transporters and (using a blue ball to stop the conveyor) go to the exit via that tile which is still there.

- That's Bob's intended way!

II. Start clockwise (down and left), float around taking some critical coins, go back to the beginning, do the quick move, go all around counter-clockwise, but since the coins by the warp-gate were taken, need to cross the break-tile by the blue gate only once, so later it is very simple to take the last coin and return the same way. Go through the blue TP to get back to where you left the transporter.

That's Liz and Lillie's way.

III. Same as I, but no quick move, so the break-tile above the exit is broken. We then have all the coins, but are stuck with the other transporter, the animals, the ice cube and the active blue TP. From there it is tedious, you need lots of patience with the animals, but it is doable.

- That's how I solved it originally.
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bob roest
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Post by bob roest » Thu Feb 07, 2008 12:50 pm

Tramp down, go up and push the cube and quickly step down over ice again
Lillie, follow the cube closely over the tramp the timing shouldn't be that tricky and have Loof tramp back right once, don't go back down over the ice. :D
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Post by rescuefire » Thu Feb 07, 2008 2:37 pm

Finally got this one! Thanks for telling me what a warp gate is :oops: I always called them zbot or chomper or boomer generators in my own little head LOL

I kept going down first and never could get to that yellow gate coin. Finally changed direction and got out.

Brilliant stuff Bobster and loads of fun to figure out :D Thanks!
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Post by annedanner » Thu Feb 07, 2008 8:46 pm

Well, by gum, I got this one finished - but not without reading the board. Talk about finishing backwards!! Thanks, Bob. Great level!
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Post by wonderfull » Fri Feb 08, 2008 2:49 am

All I have to say is Image, Image, Image, ImageImage
and finally Image

(Good one Bob)
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Post by Lillie » Fri Feb 08, 2008 12:21 pm

Finally I did it! :oops: <<slaps herself on the head with a big fish!>> :o

It was that first jump that was killing me - finally got my timing right and the chomp stayed alive! And so did I! :D

This was a really cool level Bob - very clever and most enjoyable! 8)

Muchos thanks Bobster! :D
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Post by uneekrose » Thu Feb 21, 2008 12:19 am

That first jump got me also, kept killing my helper. Kept messing everything up so I set this one aside for awhile, came back to it just now and after about a dozen or so tries finally made it all the way thru and each time that little bugger stayed on the red button like he was supposed to. this was fun, worked like clockwork all the way thru once I got going. thanks Bob.....
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