Post
by Amnon » Thu Feb 07, 2008 11:23 am
Well, that is one way to do it - let's summarize the 3 different paths:
I. Do the quick move in the beginning, so the tile above the exit is stepped only once, then go all the way counter-clockwise, take the missing coin - oops, the bridge is gone, but we can change transporters and (using a blue ball to stop the conveyor) go to the exit via that tile which is still there.
- That's Bob's intended way!
II. Start clockwise (down and left), float around taking some critical coins, go back to the beginning, do the quick move, go all around counter-clockwise, but since the coins by the warp-gate were taken, need to cross the break-tile by the blue gate only once, so later it is very simple to take the last coin and return the same way. Go through the blue TP to get back to where you left the transporter.
That's Liz and Lillie's way.
III. Same as I, but no quick move, so the break-tile above the exit is broken. We then have all the coins, but are stuck with the other transporter, the animals, the ice cube and the active blue TP. From there it is tedious, you need lots of patience with the animals, but it is doable.
- That's how I solved it originally.