New Level - Castaway

Post, download, and discuss custom levels for Return To Wonderland.
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kaz67
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New Level - Castaway

Post by kaz67 » Mon Jul 11, 2005 11:16 pm

I can't help myself ... I get as much pleasure tinkering around in the editor as I do playing :D :D

Have fun !

Kazza :) :)
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Gen
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Re: New Level - Castaway

Post by Gen » Tue Jul 12, 2005 2:03 am

kaz67 wrote:I get as much pleasure tinkering around in the editor as I do playing :D :D
I'm glad you like to tinker because I like the results of your tinkering and this level is no exception! The ending had me stumped for awhile, then the :idea: went on and things worked out perfectly! Great fun, Thanks! :D
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Re: New Level - Castaway

Post by Shorty » Tue Jul 12, 2005 3:23 am

kaz67 wrote:I can't help myself ... I get as much pleasure tinkering around in the editor as I do playing :D :D
I'm totally with you on that Kaz.. I get just as much pleasure out of making levels as I do playing them!!!!

This level had me stumped for a while and then my :idea: to came on and I got through it.. Thank you for another fantasical level


fantastical??? is this a word??? well it is now :wink: :wink: :wink: :wink:
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kiki
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Post by kiki » Tue Jul 12, 2005 5:43 am

:D :D :D I know exactly what you mean Kaz, I love making levels
I can't go more than a couple of days then its back to the Editor I go.
I really like it when you tinker your levels are so much fun, All that action in a tiny playing area, this level is ace as is all of them. Thanks for the fun :D :D :D
Last edited by kiki on Fri Feb 15, 2008 5:10 am, edited 1 time in total.
Keeks
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Lutz
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Post by Lutz » Tue Jul 12, 2005 8:49 am

Excellent puzzling again, Kazza. Thanks for the fun :D
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Post by Lillian » Tue Jul 12, 2005 10:23 pm

I played this level numerous times - I kept making the same "able to walk over a TP" sound - HUH???????

Eventually my "HUH" turned into a "Ah-Haaaa!" when the old :idea: came on! Took me ages even then to complete it :shock: :? :wink:


Thanks again for another corker girlie 8) :P 8) :P
Lillie
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Liz Mayhew
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Post by Liz Mayhew » Wed Jul 13, 2005 4:16 pm

I've only just managed to do this one. Tried over and over again. I really didn't know how to reach the exit. :roll:

But working on the basis that everything is there for a reason, I suddenly realised what to do. Still messed up a couple of times with the right order, but finally got home.

Brilliant stuff Kazbag!
Lizzie

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To arr is pirate!
Dakota
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Post by Dakota » Wed Jul 13, 2005 9:10 pm

Another GREAT level Kaz. I ditto what alot of others have said.

LenLabDad :lol: :lol: :lol: :lol:
rebel
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Post by rebel » Mon Feb 04, 2008 2:46 pm

Okay! :twisted:

I give up.

I'm working my way through older levels I couldn't complete before and this one is driving me nuts!

I just cannot figure it out.

Anybody out there remember how this is done? :roll: Please? :oops: :cry:

Marilyn
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kaz67
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Post by kaz67 » Mon Feb 04, 2008 4:01 pm

Hi Rebel ... with luck I was able to remember (no one more shocked than me :shock:)

Here you go, pick out what you need :wink:
1. Step down, push box up onto yellow button.
2. Collect coin below green button
3. Push lower reflector one square left and position the other reflector one square north-west of green button .. for now.
4. Collect coin a couple of steps north of here from behind the tall wall.
5. Collect 2 bonus coins by steel box and push box down (off the conveyor button)
6. More boxes are generated, go back to 2nd reflector in '3' above and push it one square right to direct the cannon fire.
7. Once 2 boxes have been smashed, run up and push the 3rd box into the water then run back and take cover.
8. Dodging cannon fire, use last reflector and one steel box to complete the bridge to get to the pink button across the top (via bridge tiles).
9. Collect coins in bottom room EXCEPT the one on the red button
10. Fetch barrel and, with care, position below and adjacent to the remaining steel box - stand clear for explosion
11. Push the far right relector on to green button.
12. Use THREE steel boxes to start the bridge to bottom right corner and THEN take the coin off the red button BEFORE you push the 4th box in the water.
13. 3 boxes are now generated, one for red button, 2 to complete the bridge.
14. And ... exit ...
rebel
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Post by rebel » Mon Feb 04, 2008 4:18 pm

Hi

:D :D :D :D :D :D :D

Finally! :D

Now that I know how it's done, I can't believe I didn't see it before!

I've been staring at this for hours waiting for the :idea: to come on.

I've been working my way through (most) of yours for a couple of weeks. Off to try a few more.

Thank you very much.

Marilyn
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kaz67
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Post by kaz67 » Mon Feb 04, 2008 4:34 pm

You're very welcome ... thanks for playing

Kazza :) :)
rescuefire
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Post by rescuefire » Fri Feb 15, 2008 3:01 am

Ah another one I broke down and came looking for help. I just couldn't see how to handle that steel box. I knew there was nothing else to blow up so it had to be a steel box generator hidin' in that there tree!

Another great level Kazzie. Thanks so much :D
Image Blessed are those who can give without remembering and take without forgetting.
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Mark
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Post by Mark » Fri Feb 15, 2008 4:20 am

This was an inventive and fun romp from the get go.
I love the creative spin you put on all your levels
and marvel how you design these miniature masterpieces! :D
Making old texture new by weaving different wall sizes and floor tiles.
Thank you, Kazza !!! 8)
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kiki
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Post by kiki » Sat Feb 16, 2008 4:55 am

:D :D :D I enjoyed resolving this fab blast from the past, Excellent puzzler. :D :D :D
Keeks
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