New level (Advanced) - Indiana Stinky 4

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Valco
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New level (Advanced) - Indiana Stinky 4

Post by Valco » Thu Jul 10, 2008 4:23 pm

Hello everyone! It's me again, and Indiana Stinky is ready for his second last adventure in the series! In this epic-sized level, Stinky must not only break into the golden temple of Airyman, but evade the guards that lurk inside! This level may well be the most difficult in the series, and will show no mercy to those who attempt it! :twisted: It also includes a slightly edited Piazza texture I made just for the level, 'Dark Piazza'. You must download it, as it has never been used before. Enjoy the level, and remember to comment, because I put an awful lot of effort into this level.
:D
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Last edited by Valco on Thu Jul 10, 2008 10:13 pm, edited 1 time in total.
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Lutz
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Post by Lutz » Thu Jul 10, 2008 4:37 pm

Thanks for fixing it, Valco :D
Last edited by Lutz on Fri Jul 11, 2008 3:55 am, edited 1 time in total.
rescuefire
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Post by rescuefire » Thu Jul 10, 2008 4:38 pm

Nice change to the Piazza texture Valco :D
Last edited by rescuefire on Fri Jul 11, 2008 12:46 pm, edited 1 time in total.
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uneekrose
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Post by uneekrose » Thu Jul 10, 2008 5:04 pm

I looked in the editor and he has the texture as 'darkpiazza'. When I unzipped mine and placed it into the texture folder I just made a new folder with that name and put the files in it.
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Post by rescuefire » Thu Jul 10, 2008 6:04 pm

I'm havin' a hard time with this :shock:
Last edited by rescuefire on Fri Jul 11, 2008 12:47 pm, edited 1 time in total.
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bob roest
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Post by bob roest » Thu Jul 10, 2008 9:10 pm

Thanks for the heads-up on the texture thing Lutz! Piazza is one of my favourite textures, I would hate to over-write it. Although to be honest I don't see much difference between this version and popos. :?

Anyway, this level was fun but a little frustrating. I don't find it that easy to sidestep UFOs so I got killed a few times which meant I had to do the whole beginning again. :roll:

Got it eventually, thanks! :D
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Valco
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Post by Valco » Thu Jul 10, 2008 10:02 pm

I apologize for the Piazza mixup everyone! I had forgot to rename the filename, and I guess I hadn't corrently WinZipped the folder. The texture will be re-uploaded immediately!
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Valco
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Post by Valco » Thu Jul 10, 2008 10:16 pm

UPDATE:

The glitch has been fixed! If Lutz could edit his post, I would be very thankful, as it would prevent a lot of grief. The slightly revamped texture now comes with a folder, and you can now access this level easily! Also, congratulations to Bob, for finishing this puzzle. :)
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Post by Marinus » Fri Jul 11, 2008 11:52 am

Valco wrote:The truth is that anything can be improved by telling people where they are wrong. It is also true that everything can be accomlished by telling people where they are right.
This was great fun Valco. :D First I thought this level was too big :shock: and it should be too boring, :roll: pushing the boxes and barrels again and again :x everytime I'd be shot by an UFO. :evil:

But that wasn't true at all! :D I even found a different way to do the first part with the green sphere 8) :D :D . And thanks to the conveyors in the centre of the squares, the UFO part was fun as well :D

Thanks!
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Liz Mayhew
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Post by Liz Mayhew » Fri Jul 11, 2008 4:36 pm

I'm still working on this one Valco (as I am with Indiana 3 - which I actually think is harder than this one).

So far I've got the rainbow coin, but I keep getting shot trying to get the bonus coins.

Very intricate puzzles in this level, and I've really enjoyed working it out so far. One day I might get the gold!

The texture looks good too. :D :D
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Valco
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Post by Valco » Fri Jul 11, 2008 5:15 pm

If you want a hint:
The UFO on the right sure gets in the way, doesn't he? Direct him outside the temple by moving the steel boxes, then you don't have to worry about him! (He won't be coming back any time soon)
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Post by Marinus » Fri Jul 11, 2008 6:38 pm

Why not simply kill both UFO around the conveyors with a steel box?
I think that's easier. :D
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Valco
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Post by Valco » Fri Jul 11, 2008 6:43 pm

How do you always manage to find these unintended loopholes in my levels? :|
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bob roest
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Post by bob roest » Fri Jul 11, 2008 6:56 pm

That's what I did with the UFOs as well. :D
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Post by Marinus » Fri Jul 11, 2008 7:00 pm

Valco wrote:How do you always manage to find these unintended loopholes in my levels? :|
About the green spheres it was quite obvious what your intended way is (I think) but I don't know what else was supposed to do with the UFO's. Beside that, I'm pretty sure that most people don't like to be shot by UFO's again and again. Just in case you are interested in the opinion of your players. 8)

But don't worry; it's not only in your levels that I find loopholes. I think even the best levelmakers make levels with loopholes, and I think you're a great levelmaker. :D

It's just that I'm a bit different then the most people so I do things different as well. :roll: 8)
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Valco
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Post by Valco » Fri Jul 11, 2008 9:51 pm

I guess it's no problem as long as you enjoy the level! It's not like we're recording scores or anything. :)
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Valco
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Post by Valco » Fri Jul 11, 2008 10:42 pm

UPDATE: Huzzah! I'm a gold wonderlander now. :o
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Post by Marinus » Sat Jul 12, 2008 11:54 am

Valco wrote:I guess it's no problem as long as you enjoy the level! It's not like we're recording scores or anything. :)
Of course, I agree! :D

But it seemed to me you don't like if I'm telling that I found a different way to play. And I like the things to be clear. :D If I should make a level and there appears to be a different way to play it then I intended, I would like to know. :D
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Liz Mayhew
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Post by Liz Mayhew » Sat Jul 12, 2008 12:30 pm

Marinus, you're always finding different ways with my levels! :roll: :lol:

Thanks to the hints from you, I've finally finished this one!

Excellent fun thanks Valco! Very challenging and very satisfying to complete.

Looking forward to more :stinkyhappy:
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Post by rescuefire » Sat Jul 12, 2008 2:00 pm

It's all good :D
Last edited by rescuefire on Sat Jul 12, 2008 4:19 pm, edited 1 time in total.
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Valco
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Post by Valco » Sat Jul 12, 2008 3:03 pm

Can't you take a joke? I meant nothing by what I said, and I'm sure no one took me seriously. If you find that post offensive, I'll happily edit it out.
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Post by rescuefire » Sat Jul 12, 2008 4:19 pm

Thanks for editing it out. Yep I can take a joke. One thing I don't take or tolerate is rudeness or meaness.

Thanks for fixing that. I too fixed mine :D
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uneekrose
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Post by uneekrose » Sat Jul 12, 2008 5:15 pm

Couldn't see how to do those barrels but with a bit of help from Liz I finally got it. The UFO's weren't as hard as I thought they would be, I hit one with the metal box and tried to hit the other but it diverted it out of there and left me to do what I needed to with the metal boxes. Found the throne and made a hasty exit out of there.

On your next level I wish you would reconsider the time you give us to complete a level, some of us are not as fast fingered as others and if there's not enough time the level has to be rushed and there's no time to look around and see what's coming up or what's ahead or behind us.

This was fun and clever Valco...thanks
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sassy
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Post by sassy » Fri Oct 18, 2013 6:13 pm

That was fun! I also needed help in the first room, took a few tries to figure out the red button but I was so happy when I got it!! Got home with the bonus coins too! whoot!! ;)
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Post by Amnon » Sat Oct 19, 2013 6:06 pm

It was very hard to beat the clock, but Stinky made it in the end with gold. Thanks!
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