New Level (adv) - Peegue's Roof

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bob roest
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New Level (adv) - Peegue's Roof

Post by bob roest » Sun Sep 14, 2008 1:39 am

A couple of weeks ago I had an idea for a level. It starts in one of mine then all of a sudden you end up in an older one that someone else made.

Thanks to Diz for letting me use 'Roof on a Peeguetop'! I had to make a few small changes to it but essentially it's true to her original design. :D

Using Robyn's 'DizLav' texture, thanks.
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Marinus
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Post by Marinus » Sun Sep 14, 2008 2:12 pm

:D Great level Bob, all parts, also the Dizzy part in the middle. I did the same thing as with the original but then I noticed there was water where it was not supposed to be. :shock: The final part I'm not quite sure what was intended for I had some things over. But thanks for the fun! :D
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Dizzy1
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Post by Dizzy1 » Sun Sep 14, 2008 10:09 pm

Oh Bob, that's so cool, the way you did this level. :D I got through the first part, but without killing the last kaboom (and I'm sure that's wrong, but...I couldn't get him over to the barrel.)

Now, I'm wondering if the next part is the dizzy part? I really can't tell. :? It was so long ago! :lol: :lol:

But please don't give me any hints...yet...I'll have some more spare time to play, in the next few days. (I hope) :D :D

Your signs are cracking me up. Like: ("I knew I shouldn't have used this texture") :lol: :lol:

Be back after I figure this one out. :P
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kiki
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Post by kiki » Tue Sep 16, 2008 3:17 am

:D :D :D This was a tough one for me but I finally got to the exit.
Boy what a cool adventure to play.
I didn't remember the solution for Diz's part so it was like a new level there too.
Great idea for a level, Thanks I loved it from start to finish. :D :D :D
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uneekrose
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Post by uneekrose » Tue Sep 16, 2008 3:31 am

I'm lost down where the sphere goes over the comveyor timer then onto the button. How do you get the coin down by the ice curve then be able to go up to where the cannon is? My fingers just aren't quick enough. I have a feeling I'm not doing something right. Can I get a hint or some help or a partial walk-thru on that boulder/sphere part please?
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kiki
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Post by kiki » Tue Sep 16, 2008 3:48 am

:D :D :D Here is what I do Monica.

I start the top sphere so it rolls over the pink timer, I don't mess with the grey there as I never figured out what it was for.
Then I push the lower sphere down then right so it ends up on the yellow button.
Then I collect all the coins down in that area then I push the cannon up then tramp it right, Of course you have to be careful on the travelator.
Finally I tramp L-R-R- to the boomer area.
When its safe collect the coin so the cannon blow the boomer then use the reflectors to fill the hole where the break tile is, that is where the cannon goes to shoot the prisms.
Hope this helps.
:D :D :D
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bob roest
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Post by bob roest » Tue Sep 16, 2008 5:54 pm

The idea is to push the boulder onto the pink timer then push the bottom blue sphere down and follow. The other sphere and boulder setup a rather cute bump and run move over the pink timer, anyway the bottom sphere goes all the way right then returns when the conveyor is running again and lands on the yellow button. Now step on the conveyor timer again and walk over to get the coins then come back tramp left stopping the conveyor again and just walk up to the cannon at your leisure.
:)
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Post by rescuefire » Tue Sep 16, 2008 7:37 pm

I remember the side that is Dizzy's stuff. I can't remember for the life of me how to set up the reflectors with the cannon to blow the prisms :oops:
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bob roest
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Post by bob roest » Tue Sep 16, 2008 7:43 pm

Push the prism in the water hole, that's where the cannon goes so you can see where the reflectors have to be set-up.
:)
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uneekrose
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Post by uneekrose » Tue Sep 16, 2008 10:51 pm

I figured out the tramp late last night, just didn't see it as I was playing the level...duh

I'm stuck over near the end, how do you get the boxes into the water there so Peeque can exit? I thought maybe the way I was doing it he would slide into the box allowing him to step right and push it into the water, but that's not working. Is that the way it goes though. More help?? Please.
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bob roest
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Post by bob roest » Wed Sep 17, 2008 12:53 am

One metal box is used as a temporary stopper, push the wood boxes up, step right.
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Post by rescuefire » Wed Sep 17, 2008 12:53 am

I ended up blowing up a reflector but used another prism in the water. Now I'm stuck where Monica is stuck as far as dealing with the boxes to exit...help please :shock:
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Post by Marinus » Wed Sep 17, 2008 10:10 am

I did the cannon/reflector part the same way like Kiki described and probably the last part I also didn't as intended but maybe it helps, Robyn. :D
-push boulder right, so it's running with the blue sphere over the red timer
-push other boulder up and when it comes back step right through white TP so both boulders are in water.
-let barrel jump
-two steelboxes through red TP running over conveyor-timer
-one woodbox on conveyor button (all conveyors are still now)
-get coins and other woodboxes (leave two last steelboxes)
-woodbox on button goes left and up, other two go the same way. step aside when they come back and push them left where the breaktiles were
Edit: I did the cannon part now the intended way, but first I tried to do it the same way as in Dizzy's level and then the cannon jumped in the water :shock: 8)
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rescuefire
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Post by rescuefire » Wed Sep 17, 2008 12:18 pm

Got it! Thanks Marinus, I was really messin' up the conveyor thing and red TP thing.

This was great fun Bobster! That texture is kinda girlie for ya isn't it? :wink:

Off to try the next one :D
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