New Level (Adv) The Song of Silence

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Mark
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New Level (Adv) The Song of Silence

Post by Mark » Fri Apr 24, 2009 7:54 pm

I have provided one clue to the meaning of the title. :?:
I'm using Popo's gnarly Gnarled texture. Happy Puzzling! :)MARK210
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kiki
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Post by kiki » Sat Apr 25, 2009 3:32 am

Playing right off I get the title, :wink: still working on the coin in the cannon.
Intriguing as always. :D :D :D
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Marinus
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Post by Marinus » Sat Apr 25, 2009 7:52 am

:D Great level! I spent a long time on this one. Thanks! :D :D :D
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Amnon
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Post by Amnon » Sat Apr 25, 2009 5:19 pm

Was this a torture...

Anyway, Peegue received his gold, including from within the cannon. Phew, thanks.
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Mark
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Post by Mark » Sat Apr 25, 2009 6:19 pm

Amnon wrote:Was this a torture...
I was hoping this would be a fun challenge, but it must be a mega-stinker. :roll:
For anyone struggling like Amnon, here are some hints:
Your first agenda is to eliminate the west barrel.
Reflect on the best arrangement.
One coin has a hidden agenda.
Don't burn the yellow guy.
You will need six helpers to slay that dragon.
Last edited by Mark on Sat Apr 25, 2009 11:27 pm, edited 1 time in total.
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kiki
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Post by kiki » Sat Apr 25, 2009 11:10 pm

Finally got the set up right after a bit of reflection.
Great puzzler Mark, thanks for the fun. :D :D :D
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Post by Muzozavr » Sun Apr 26, 2009 6:24 pm

Sadly the music trick appears to work only if you play this BEFORE playing any other levels.

If you play anything else, and THEN the song of silence, it will default to track 6.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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doodlebug
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The Song of silence

Post by doodlebug » Sun Apr 26, 2009 6:43 pm

Thanks for the pm Mark but I still can't get the cannon. I will never get that part by myself. This one was way to smart for my brain. If you can help me with the cannon, I will complete this one and move on. Annie
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Mark
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Re: The Song of silence

Post by Mark » Sun Apr 26, 2009 7:27 pm

doodlebug wrote:If you can help me with the cannon
Sent you help for the cannon section, Annie.
For anyone who needs help for the first part, Marinus has been kind enough to write a step-by-step walk-through...
1. Let chomper blow up the barrel

Jump RLRU, step down on the ice and jump U.
Push leftmost reflector into the flame.
Push second reflector left to 2 tiles right of the prism, and third reflector directly next to it.
Second reflector down and right to right-above the conveyor.
Release the chomper and go down the conveyor, making sure the chomper sits above the conveyor.
Go to the bottom-right area, push boulder left and stand between the tramps.
At the moment the boulder appears from the bottom-right TP, jump RLL to the bottom-left area.
Stand in the bottom-left corner until the chomper has blown the barrel.

2. Shoot the prism

Jump and walk up, push the upper reflector left directly next to the prism. Push prism and reflector both one tile up.
Push other reflector (where the flame was) one more tile down.
Push last reflector (right-above conveyor) right and down and let it jump right. (below the bonus coin on the sign, as jump stopper)
From the bottom-right room, with the right timing, jump RLRUL to the coin, and push reflector one tile left, into the cannon fire-line.
Get bonus coin on the sign and push reflector down on the ice, then push it left to one tile before the end, then 3 tiles down. (below the fire line)
Walk around over the conveyor and white button, and push the reflector one up, so the cannon shoots the prism.
Last edited by Mark on Thu Apr 30, 2009 4:14 am, edited 1 time in total.
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bob roest
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Post by bob roest » Sun Apr 26, 2009 9:01 pm

I swear nobody gets more mileage out of a trampoline than you do! :lol:

I set this up a little different from Marinus but the results were identical. Another tough challenge but a nice feeling of accomplishment when I finally got the gold. :D

Thanks again Mark!
bob
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shad1027
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Post by shad1027 » Mon Apr 27, 2009 1:21 am

I set it up a little diff too but what a challenge that was. I think I had to re-do every step I made...Took a lot of work till the cannon finally said bye bye....Thx Mark...that was a lot of fun...
If pro is opposite con, then what is the opposite of progress?
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Mark
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Post by Mark » Mon Apr 27, 2009 1:10 pm

Muzozavr wrote:Sadly the music trick appears to work only if you play this BEFORE playing any other levels.
Excellent catch, Muzo! Even this glitch, has a glitch. :wink:
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doodlebug
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The Song of silence

Post by doodlebug » Mon Apr 27, 2009 2:48 pm

I finally got this one with the walk through. It was one very hard level. Poor Peague was flattened so many times. He needs a rest not after that ordeal. Thanks Annie
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CL300678
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Post by CL300678 » Tue Apr 28, 2009 6:54 am

Ok, I give up on this one. Can't get the idea how to get the barrell to the cannon, so it kills itself.
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Post by Amnon » Tue Apr 28, 2009 6:59 am

Can't get the idea how to get the barrell to the cannon, so it kills itself.
The barrel goes to the side of the cannon (not in front of it). It's simply pushed down across the conveyor, left, down on the button, then up and left. Can you be more specific about what's stopping you from doing that?
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CL300678
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Post by CL300678 » Tue Apr 28, 2009 10:44 am

I can get the barell beside the cannon, but can't arrange the pirsms and refelctors.
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Post by Amnon » Tue Apr 28, 2009 11:49 am

I can get the barell beside the cannon, but can't arrange the pirsms and refelctors.
OK, here is how the cannon-fire passes:

Up - reflector - West - prism - Down - reflector - Right - prism - Up - reflector - Left - barrel.
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Mark
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Post by Mark » Thu Apr 30, 2009 4:10 am

Here's the final part of the Marinus walk-through. Thanks Buddy! :wink:
3. Two prisms in water left of wood box, one right of cannon, and one on white button.

Push reflector up to the other one, then 2 tiles right so it's out of the way.
From bottom-right, jump RLL to bottom-left room and jump U.
Push prism on white button, and other prism left of wood box.
From bottom-right, jump RLL and push prism up and left in water right of cannon.
From bottom-right, jump RLL to bottom-left room and jump U.
Push prism on white button, and other prism left of wood box.

4. Get coins around wood box, and put reflectors temporarily out of the way.

Push box right and left, and get coins.
Push reflector 2 tiles down and right to left-below the barrel.
Jump R and push barrel left (2 tiles right of other reflector)
Other reflector left, down and right, to right-above conveyor.

5. Fill water right of cannon, put barrel there, and reflector 2 tiles above white button.

From bottom-right, jump RLL and push prism up and left in water right of cannon.
From bottom-right, jump RLRU to upper area, and push barrel left, down, and right, down the conveyor, down, left and down on white button.
Jump RLL and push barrel up and left to cannon.
Jump RLRU and push a reflector down the conveyor, down, left and down on white button.
Jump RLL and push it 2 tiles up.

6. Get other reflector and prisms in position to shoot the barrel.

Jump RLL, jump U and push prism right on white button.
Other prism up to one tile before the invisible box in water.
Upper reflector left to one tile before the end, then all the way down to left-below the generator.
Upper prism down into the fire-line, so the cannon shoots the prisms and barrel/cannon are destroyed.

Push upper reflector left in water, get coin and exit.
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