Thanks to Marinus and Amnon for testing the early stages of my prototype.
I'm using Popo's classic Winter Snow texture. Have Fun!

MARK238
Just sent you a PM, Annie!doodlebug wrote:Now I know I will never get this one.
1. Step U, jump D. When boulder hits the cube, go L through TP, inside cube. Push barrel D, get coin below white TP, jump R, and push barrel LU. When boulder goes L through TP, push barrel U, jump U and push it L.
2. When boulder has gone L through TP, push barrel L on icecurve, immediately step U on white button, and wait until barrel is back. When boulder has gone L through TP, push barrel D (blocking the right side of right TP), immediately step back U on white button, and when boulder jumps RR, step D.
3. Go L on icecurve and through TP, to get one coin, and back U. Push barrel 3L (below coin), walk around it, and push it 4R, and D. Jump R, push barrel 2U, and 2L over icecurve and through TP.
4. Follow, and hold the left-arrow-key. (to get the left coin after the barrel bounces back from it) Push barrel U through TP, and follow immediately. Jump RL, (to get coin top-left) and RD. Get coin right of white button, push boulder L on aqua, and barrel U on white.
5. Stand below last coin, and when the cannon shoots, quickly get coin, walk all the way D and back U. (shadow pushes cannon D and gets shot by it) Watch cannonfire, jump R and exit.