New Level (Adv) - The Black Pyramids (pt3: The Desert)
New Level (Adv) - The Black Pyramids (pt3: The Desert)
Hi everyone,
This is Part 3 of the Saga of The Black Pyramids (The Desert): Loof & Stinky must survive walking through the desert and solve the mystery of the Great Pyramid.
Many thanks to Marinus for testing some of the sections of this puzzle...
Enjoy!
LeMarquis
This is Part 3 of the Saga of The Black Pyramids (The Desert): Loof & Stinky must survive walking through the desert and solve the mystery of the Great Pyramid.
Many thanks to Marinus for testing some of the sections of this puzzle...
Enjoy!
LeMarquis
You do not have the required permissions to view the files attached to this post.
Last edited by LEMARQUIS on Wed Feb 23, 2011 3:49 pm, edited 9 times in total.
When I put all the puzzles together, I ran out of buttons. I tried to recycle the yellow button, but after talking to Amnon, I realised that it changed the intended way to solve the entire puzzle. I just made a small revision this morning. I now recycle the dark blue button instead and now it works as intended.
Thx to Amnon for pointing that out!
Please redownload the level
Thx
Thx to Amnon for pointing that out!
Please redownload the level
Thx
As I was writing a complete walkthrough for this level, I thought the last move was too hard to do so i decided to test if there was another way out and to my surprise, I found such a good solution that I had to make a last revision for this level. I really like the end of this level so I think this last revision is well worth it. i'm actually curious to see if someone out there can solve this!!! pure logic but quite a few moves...
Please redownload the level and really... good luck!
LeMarquis
Please redownload the level and really... good luck!
LeMarquis
You do not have the required permissions to view the files attached to this post.
I don't really intend to split this level in smaller parts... it's pretty much all there...
First Loof has 2 small puzzles (both have tricks) and Stinky has one (not really tricky but requires some good timing).
Once they get together they have to team up to solve a small puzzle inside the pyramid (mostly timing) and two puzzles in one: snatch the coin inside the sphinx's paw (tricky for sure) and destroy the barrel in front of the exit (now that's a different story!).
So the real hard puzzle is the blue sphere puzzle which has no tricks but is almost like a sokoban where you need some serious logic to get the 2 blue spheres in the right place. I guess the only trick in that section is "How to release the spirit without getting killed".
First Loof has 2 small puzzles (both have tricks) and Stinky has one (not really tricky but requires some good timing).
Once they get together they have to team up to solve a small puzzle inside the pyramid (mostly timing) and two puzzles in one: snatch the coin inside the sphinx's paw (tricky for sure) and destroy the barrel in front of the exit (now that's a different story!).
So the real hard puzzle is the blue sphere puzzle which has no tricks but is almost like a sokoban where you need some serious logic to get the 2 blue spheres in the right place. I guess the only trick in that section is "How to release the spirit without getting killed".
So far I could play the first part of Loof (thanks to some information you gave me) and also the second part with the reflectors, and the area left-above the piramid with the white button and gate, which you send me as a separate part. Those were fun to play. Thanks. 
As for the main part of the level, I need some more information about the "kool moves".
Right now I don't even have an idea how to do the first thing in the email you sent me about it.


As for the main part of the level, I need some more information about the "kool moves".

Ok.. It s a very tricky level..
You need to trap the....

OK, apparently myself and LeMarquis had different solutions for the main section. Here is mine, omitting the individual puzzles and the pinkie-cube puzzle (which we both did the same).
WALK-THRU:
(starting from when Stinky and Loof meet in the middle)
1. Place the metal box on the blue button, leaving the prism mid-field.
2. Stinky goes Right of the wooden box. Loof takes the top transporter Left and Down.
3. Stinky pushes the wooden box, Loof pushes it up, then goes Up-Right-Up and onto the shore.
4. Stinky goes Up (onto transporter), Left, pushes Wooden box Left and immediately goes all the way Down into black TP.
5. Loof climbs the remaining transporter, taking it Down (to other transporter)-Left-Up.
6. Stinky pushes blue sphere Up and IMMEDIATELY Right.
7. Loof takes away the other transporter: Right-Left-Down-Left, then pushes sphere Down.
8. Loof goes up again, remaining on the bottom transporter.
9. Stinky waits until ghost goes Right from black TP (towards rainbow-spirit), then quickly walks up towards top transporter, taking it to the Right.
10. Loof waits until yellow gate opens, then snaps coin from chomper.
11. Stinky and Loof on both transporters help each other to park them in the middle (Stinky below the sphere, Loof on his Right).
12. Loof takes the coin at the pyramid entrance, then pushes prism into pyramid, 4 places above entrance (3 places would do, but makes timing more difficult later).
13. Loof takes transporter Down and Left.
14. *CRITICAL-TIMING* As ghost moves right, Stinky pushes sphere Up, then Loof pushes the other sphere Right when ghost is on ice. This should kill the rainbow-spirit. Loof withdraws.
15. Loof exhanges transporters, so that no transporter is below the blue sphere in the pyramid.
16. Stinky enters the pyramid and pushes the prism one space to the right, so he stands just above the sphere.
17. *CRITICAL-TIMING* As the ghost passes Right over ice, Stinky kicks the sphere Down, then Loof kicks the other sphere Left (while the top sphere is still rolling), so it passes through the receding ghost and through the time-bonus. Loof retreats.
18. Loof goes Up, Left all the way (changing transporters), then Down.
19. *SLIGHTLY-CRITICAL-TIMING* Loof kicks the sphere to the right as the ghost is at the time-bonus. Loof retreats.
20. Stinky places prism Left of the Sphere, so it is immobilized.
21. Loof takes time-bonus then pushes barrel into water.
22. *CRITICAL TIMING* Loof kicks sphere to the Left, then stands by the ice and when the sphere returns he starts moving Right, so he is inside the sphere. Delay a bit, so that the sphere hits the flame before Loof, but not too much so that Loof is still inside the sphere.
23. Loof goes Right to take coin, kicks sphere to the Left and quickly rides the transporter Up, before the sphere returns.
24. Loof maneouvers the transporters so he can push the prism one place up.
25. Loof maneouvers the transporters so that one is just above the blue sphere and he is riding the other below the blue sphere that is on shore.
26. Loof pushes the blue sphere(s) Up and follows the top one into TP, but not further in, so he stands on the button.
27. Stinky goes round next to the pink timer, on the way pushing aside the prism (2U-2R-L-L-R-2D-U-L-D).
28. Stinky touches pink timer, then quickly Up-Right-Up. One sphere now goes in the water to fill the gap, the other is just Left of the blue TP.
29. Loof goes one place Up, Sinky pushes the prism through TP on the button below him.
30 Stinky touches the pink timer and Loof dashes to grab the coin in the sphinx.
31. Stinky pushes the prism Down out of the blue TP ; Loof pushes it to the right (over ice below TP).
32. Stinky & Loof take an adventure tour in pinkie-land.
33. Stinky returns and enters blue TP.
34. Loof steps on blue TP - nowhere to go, so he stays there and kicks the sphere to the left, blowing the barrel.
35. Both exit, THE END!
WALK-THRU:
(starting from when Stinky and Loof meet in the middle)
1. Place the metal box on the blue button, leaving the prism mid-field.
2. Stinky goes Right of the wooden box. Loof takes the top transporter Left and Down.
3. Stinky pushes the wooden box, Loof pushes it up, then goes Up-Right-Up and onto the shore.
4. Stinky goes Up (onto transporter), Left, pushes Wooden box Left and immediately goes all the way Down into black TP.
5. Loof climbs the remaining transporter, taking it Down (to other transporter)-Left-Up.
6. Stinky pushes blue sphere Up and IMMEDIATELY Right.
7. Loof takes away the other transporter: Right-Left-Down-Left, then pushes sphere Down.
8. Loof goes up again, remaining on the bottom transporter.
9. Stinky waits until ghost goes Right from black TP (towards rainbow-spirit), then quickly walks up towards top transporter, taking it to the Right.
10. Loof waits until yellow gate opens, then snaps coin from chomper.
11. Stinky and Loof on both transporters help each other to park them in the middle (Stinky below the sphere, Loof on his Right).
12. Loof takes the coin at the pyramid entrance, then pushes prism into pyramid, 4 places above entrance (3 places would do, but makes timing more difficult later).
13. Loof takes transporter Down and Left.
14. *CRITICAL-TIMING* As ghost moves right, Stinky pushes sphere Up, then Loof pushes the other sphere Right when ghost is on ice. This should kill the rainbow-spirit. Loof withdraws.
15. Loof exhanges transporters, so that no transporter is below the blue sphere in the pyramid.
16. Stinky enters the pyramid and pushes the prism one space to the right, so he stands just above the sphere.
17. *CRITICAL-TIMING* As the ghost passes Right over ice, Stinky kicks the sphere Down, then Loof kicks the other sphere Left (while the top sphere is still rolling), so it passes through the receding ghost and through the time-bonus. Loof retreats.
18. Loof goes Up, Left all the way (changing transporters), then Down.
19. *SLIGHTLY-CRITICAL-TIMING* Loof kicks the sphere to the right as the ghost is at the time-bonus. Loof retreats.
20. Stinky places prism Left of the Sphere, so it is immobilized.
21. Loof takes time-bonus then pushes barrel into water.
22. *CRITICAL TIMING* Loof kicks sphere to the Left, then stands by the ice and when the sphere returns he starts moving Right, so he is inside the sphere. Delay a bit, so that the sphere hits the flame before Loof, but not too much so that Loof is still inside the sphere.
23. Loof goes Right to take coin, kicks sphere to the Left and quickly rides the transporter Up, before the sphere returns.
24. Loof maneouvers the transporters so he can push the prism one place up.
25. Loof maneouvers the transporters so that one is just above the blue sphere and he is riding the other below the blue sphere that is on shore.
26. Loof pushes the blue sphere(s) Up and follows the top one into TP, but not further in, so he stands on the button.
27. Stinky goes round next to the pink timer, on the way pushing aside the prism (2U-2R-L-L-R-2D-U-L-D).
28. Stinky touches pink timer, then quickly Up-Right-Up. One sphere now goes in the water to fill the gap, the other is just Left of the blue TP.
29. Loof goes one place Up, Sinky pushes the prism through TP on the button below him.
30 Stinky touches the pink timer and Loof dashes to grab the coin in the sphinx.
31. Stinky pushes the prism Down out of the blue TP ; Loof pushes it to the right (over ice below TP).
32. Stinky & Loof take an adventure tour in pinkie-land.
33. Stinky returns and enters blue TP.
34. Loof steps on blue TP - nowhere to go, so he stays there and kicks the sphere to the left, blowing the barrel.
35. Both exit, THE END!
Congratulation to Amnon for solving this complicated puzzle 
Here's the full intended solution...
LeMarquis

Here's the full intended solution...
I will be taking a break from Wonderland for a bit... see you all soon!Stinky First Part:
1. push top left boulder L and stand right of sign
2. push bottom boulder U when moving boulder enters pale blue TP and stand 2 tiles right of green boulder
3. as the bottom boulder stops for a short time, push it R into pale blue TP and follow through until through the metal box and the white button (boulder falls into water)
4. push metal box L in water to complete bridge
5. step U in pale blue TP when boulder is down
6. when boulder is up on top ice, push green sphere L and step R into pale blue TP (green sphere needs to avoid destruction by collision with the boulder) then quickly stand left of filled water trap.
7. push green sphere on white button
8. step into pale blue TP when boulder is down then collect coin by the scorpion then step U in pale blue TP when boulder is down then stand on tile right of covered dark blue button
9. as soon as the boulder goes up after bouncing on the coin on ice, collect that coin, push green sphere D and step U into pale blue TP when boulder blocks it to collect coin below camel
10. step L into pale blue TP and quickly turn R (to avoid returning boulder)
11. push boulder L and step U into pale blue TP
12. step D on timer, push boulder in water, step on tramp and enter dark blue TP.
13. step D into dark blue TP
Loof First Part:
14. (at the start, you are inside a yellow sphere and an invisible boulder at the same time) step URD, push wooden box into water.
15. push pink goobie on top of that box
16. push yellow sphere D and wait until it comes back to hit you then go up and right until 2 tiles below the red dude. (here you are inside the invisible boulder! the red dude will shoot at you but can't kill you!)
17. collect coin down and push invisible boulder U to kill red dude
18. push pink goobie into water then the yellow sphere to complete the bridge
19. step R into white TP avoiding getting shot by the canon then go D
20. step on bottom conveyor to reverse it
21. push left reflector D, step on top conveyor to reverse it and get out of canon fire
22. go around, push left reflector U, step L on white TP and U on breaktile.
23. step to push reflector R (both reflectors are on the same tile, canon fire goes right through!)
24. go around then push 1 reflector U after the fire goes through (stay inside the 2nd reflector). the canon fire will destroy the prism and the wooden box.
25. collect coin on egyptian king
26. as soon as canon fires, step U on ice (keep pressing U to get out of the way) the fire will bounce on the reflectors and destroy the wooden box.
27. push reflector into water, collect the coin, push 2nd reflector into the water to complete the bridge and step U into dark blue TP
Collect the coin near the yellow gate and give each character his own travelator:
Stinky:
28. step D on top travelator, R on breaktile then stand right of ice on breaktile
Loof:
29. step on top travelator and ride bottom left
Stinky
30. push wooden box on travelator then stand in mid air
Loof
31. push box U and ride travelator URUL then push wooden box L into water
32. step on right travelator and ride it RLDL
33. when the ghost is near the clock, Loof steps LU on the 2 breaktiles and on the sunken wooden box to trap the ghost in the lower section
34. ride the top travelator RLDR through Stinky then switch character
Stinky
35. travel LR through Loof (to release red chomper and lead him to stand on yellow button) then switch character
Loof
36. quickly get the coin near the yellow gate and step back on the travelator then ride RULD
37. step on bottom travelator, ride LU
38. step on right travelator, ride RUL
39. step on bottom travelator, ride DURUL
40. step on left travelator, ride DLURUL and push metal box U
41. step back on travelator, ride DUR
42. step U and walk to left travelator, ride DLUR through Stinky then step U on top travelator (now both characters have their own travelator!)
43. ride L
Destroy the blue sphere near the exit gate and collect the 3 coins near green Stinky:
Stinky
44. ride UL (yellow chomper is killed), then D
Loof
45. ride D and enter black TP
Stinky
46. step L on left travelator
Loof
47. push blue sphere U (left blue sphere kills flame in front of pyramid)
Stinky
48. bring both travelators bottom left (one on top of the other) then stand on top travelator
Loof
49. Enter black TP avoiding ghost then step U on travelator
Stinky
50. travel to 1 tile right of sunken wooden box
Loof
51. travel to 1 tile right of Stinky then step U on land and push blue sphere R and metal box L
Stinky
52. travel D, push bottom blue sphere D and travel back U
Loof
53. push blue sphere R and metal box URD then stand below right dark blue TP
Stinky
54. travel DLURU then push blue sphere U
Loof
55. step on ice and push blue sphere L when ghost is on the left side
56. collect coin at the entrance and enter the pyramid, collect coin behind the pyramid
57. step on breaktile and stand on red button
Stinky
58. enter the pyramid and stand on breaktile
Loof
59. push pink goobie on tramp, quickly push left pinkie D, follow on ice then step LU (both pinkie are at the same place as before but Loof is top left)
Stinky
60. step on red button
Loof
61. collect bottom and right coins
Stinky
62. push goobie U, quickly switch character
Loof
63. step L on tramp
Stinky
64. collect coin in white gate, step U on tramp and bounce R behind pyramid then exit pyramid and stand 1 tile right of prism
Loof
65. push goobie D on ice to cover red button then step U on tramp and bounce R behind pyramid
66. push metal box U
Stinky
67. push metal box L
Loof
68. push metal box U (1 tile D from entrance of pyramid)
69. step on left travelator and travel to below Right travelator
Stinky
70. step on top travelator (both characters have their own travelators) and travel L
Loof
71. travel ULD
Stinky
72. travel D and enter black TP
Loof
73. step L on left travelator and travel to top R corner
74. push blue sphere U and quickly run to 1 tile right of barrel
75. push left blue sphere R, push metal box U then push left blue sphere D
76. bring metal box to 1 tile U from left blue sphere
77. bring both travelator bottom left (1 on top of the other) then stand on top travelator
Stinky
78. step in black TP and step U on bottom travelator
Loof
79. travel to top left corner (right of sunken wooden box)
Stinky
80. travel to top right corner
Loof
81. travel R and push right blue sphere U then stand below right dark blue TP
Stinky
82. move both travelator up, 1 below the left blue sphere and 1 left of it
83. stand on the left travelator, step U on land and push blue sphere R
84. step D on the right travelator (travel down)
85. quickly collect clock after ghost walking right leaves the ice tile and step U on travelator to avoid getting killed by the spirit (that releases the spirit which keeps the pink gate open)
86. travel R, then travel D as soon as the spirit goes right from the left side, quickly push barrel R and travel U
87. push blue sphere U
Get coin by the sphinx:
Loof
88. step L on ice to push blue sphere L (left blue sphere destroys the barrel near the exit)
89. push prism U (prism is below right dark blue TP, Loof is on pale blue button) then step L on breaktile
Stinky
90. push blue sphere U and metal box U on left dark blue TP
91. push blue sphere R on left dark blue TP (it stays there!)
Loof
92. push metal box R on dark blue button (killing the flame) then step D on right dark blue TP
93. make sure that the pink gate is open by the spirit stepping on the pink timer then push blue sphere U and stand on pale blue button (the blue sphere will go through Loof and fill the water completing the bridge)
94. Step U
Stinky
95. Step u in dark blue TP and stand on pale blue button
Loof
96. collect coin inside the sphinx's paws then step all the way down
Get the last coin bottom right (right of the flame):
Stinky
97. Step on green button near the exit
Loof
98. Step D in dark blue TP then step D on right travelator when the spirit is going left.
99. step R and hide in hidden wall near the flame (The spirit will self destruct on the flame) then collect last coin and travel U
100. exit both characters
LeMarquis
I have discovered that I did Stinky's part differently as well.
Here goes:
1. Push bottom boulder down.
2. When bottom boulder is on bottom ice, push top-left boulder to the left. In fact, it is the green sphere that is pushed, so continue Left through the boulder.
3. Wait for the green sphere to return and join its movement as it leaves the ice, so Stinky is now inside the green sphere.
4. Wait for boulder to return.
5. When top boulder rolls up, push the left-most boulder Right into the TP.
6. Immediately as the top boulder hits the bottom boulder, kick the green sphere Left and the top boulder Right and follow it into TP, then continue immediately to the Right, inside the metal box.
7. Once middle-bridge is filled, go Left-Right to place the metal box on the white button, then Left again to the middle-bridge.
8. When boulder rolls down below TP, go Up then Left and take the scorpion-coin, then return to middle-bridge.
9. When boulder is next to the TP, go Up, taking the camel-coin.
10. When boulder goes down and nears the ice, step Left and immediately RIght.
11. Step on ice, pushing the metal box Down into water, then step Left.
12. Pause a second, push sphere on middle-bridge to the Left and escape Up through TP.
13. Go down all the way, over the trampoline and exit the area.
Here goes:
1. Push bottom boulder down.
2. When bottom boulder is on bottom ice, push top-left boulder to the left. In fact, it is the green sphere that is pushed, so continue Left through the boulder.
3. Wait for the green sphere to return and join its movement as it leaves the ice, so Stinky is now inside the green sphere.
4. Wait for boulder to return.
5. When top boulder rolls up, push the left-most boulder Right into the TP.
6. Immediately as the top boulder hits the bottom boulder, kick the green sphere Left and the top boulder Right and follow it into TP, then continue immediately to the Right, inside the metal box.
7. Once middle-bridge is filled, go Left-Right to place the metal box on the white button, then Left again to the middle-bridge.
8. When boulder rolls down below TP, go Up then Left and take the scorpion-coin, then return to middle-bridge.
9. When boulder is next to the TP, go Up, taking the camel-coin.
10. When boulder goes down and nears the ice, step Left and immediately RIght.
11. Step on ice, pushing the metal box Down into water, then step Left.
12. Pause a second, push sphere on middle-bridge to the Left and escape Up through TP.
13. Go down all the way, over the trampoline and exit the area.