Anyway this is a silly one. Think of it like a "bonus level" for all the trauma I've inflicted in my last 30 levels...

My video "solution"~
In case you're wondering, yes, I did make a HUGE oopsie at one point. I didn't even realize it until I was nearing the end and tested it in the game itself, and realized to my horror I made it about half-way through the level...Spoiler wrote:Basically, there exists an entire category of metatiles for teleporters. Essentially, everything between a normal coloured transporter's value (1200 - 1207) and the next object's value (signs at 1300), there exist invisible teleporters (1208-1299). I wanted to use all of them as a meme / proof of concept.
I made sure to painstakingly check the paths of the teleporters in/outs to make sure that every last one was utilized - most of them four times, in fact. Once in and once out, in both directions. The only ones I couldn't do that for were the ones at the top/bottom of the level, which could only be entered / exited once (direction-specifically). As such, all teleporters that are on the top have a counterpart on the bottom, save for the two "turnaround" teleporters for which change your direction. (One being the halfway point, the other being the tile you START on.) I also made sure to put empty tiles in the other three directions of Loof so Loof has to go down.