New Level - Coin Quest 33
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
New Level - Coin Quest 33
Back with the Coin bearer. Loofro, Stinky Sam and Glum continue their journey towards Moredread.
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Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!






Keeks
- wonderlandlover
- Rainbow MegaStar
- Posts: 3011
- Joined: Sat Oct 29, 2005 3:48 pm
Coin Quest 33








Still working on your other ones

Cathy
coin quest 33
what an amazing journey lizzie...it took me absolutely forever to get the shadow guy to take care of business
..i finally got every one home to safety..thanks for another fun level, girliepoo....





~♥Sizzlin Summer Babe!!..♥~


- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Hi Gen - and anyone else who may need help with this one. Here is a complete walkthrough:
COIN QUEST 33 SOLUTION
1 Loof goes L,U,R through false walls, picks up coins, presses green button. Then goes on conveyor to become trapped.
2 Peegue follows yellow lines R, D, L, R. The shadow will end up below the plasma block which is to cover the blue button. Wait until the spikes have moved, then Peegue steps on and of conveyor 3 times quickly. The shadow will push the block onto the button and will be destroyed on the spikes.
3 Peegue goes down to the lower section, getting any remaining coins and the bonus out of the fake wall. Push green boulder right. Move right and push a plasma block 1 up to send z-bots into water.
4 Put plasma blocks all round generator, leaving the top one open. Push green boulder up into water. Generator starts, and Peegue moves right to be ready to block the generator as the 8th boulder leaves.
5 Now you need to build a second boulder path north as shown by the orange dots. But to get this prepared, you will have to release one boulder to the right. As the generator moves downwards, Peegue pushes the right plasma block 1 up, and steps back quickly. One boulder will be sent out to land as shown above Peegue in screenshot. Push the plasma block back to the generator. Go to the left side and move the left plasma block to the position shown by the orange X. Push the green boulder up into the water and a boulder is released left to start building the path.
6 When the 8th boulder is waiting to be pushed up, go round to the right of the generator and move the plasma block to the red X. Then push the 8th boulder up, and immediately push the left plasma block in to the generator. The wooden box is pushed by Stinky to the white X so Loof is free.
7 Now you can build your exit route as shown by the red dots and Xs. (This needs 2-3 characters). The last bonus coin by the ghosts can be got without any danger by putting the boulders at the red dot.
COIN QUEST 33 SOLUTION
1 Loof goes L,U,R through false walls, picks up coins, presses green button. Then goes on conveyor to become trapped.
2 Peegue follows yellow lines R, D, L, R. The shadow will end up below the plasma block which is to cover the blue button. Wait until the spikes have moved, then Peegue steps on and of conveyor 3 times quickly. The shadow will push the block onto the button and will be destroyed on the spikes.
3 Peegue goes down to the lower section, getting any remaining coins and the bonus out of the fake wall. Push green boulder right. Move right and push a plasma block 1 up to send z-bots into water.
4 Put plasma blocks all round generator, leaving the top one open. Push green boulder up into water. Generator starts, and Peegue moves right to be ready to block the generator as the 8th boulder leaves.
5 Now you need to build a second boulder path north as shown by the orange dots. But to get this prepared, you will have to release one boulder to the right. As the generator moves downwards, Peegue pushes the right plasma block 1 up, and steps back quickly. One boulder will be sent out to land as shown above Peegue in screenshot. Push the plasma block back to the generator. Go to the left side and move the left plasma block to the position shown by the orange X. Push the green boulder up into the water and a boulder is released left to start building the path.
6 When the 8th boulder is waiting to be pushed up, go round to the right of the generator and move the plasma block to the red X. Then push the 8th boulder up, and immediately push the left plasma block in to the generator. The wooden box is pushed by Stinky to the white X so Loof is free.
7 Now you can build your exit route as shown by the red dots and Xs. (This needs 2-3 characters). The last bonus coin by the ghosts can be got without any danger by putting the boulders at the red dot.
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Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
this was great! I just went back and read the spiler to make sure i'd done it as you planned. I didn't!!! Not even close! Starting with step 3, until almost the end, I did it a totally different way and didn't have to avoid the generator by moving cubes in and out. I could open and close it at my leisrue. probably saved me about 10 lives! But it still was fun level and I'm ready for the next one!
Loirae
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
First, I got rid of the z-bots by bouncing them off the shadow stinker so none of the ice cubes had to be moved and I didn't have to Dodge them. but Liz's way works fine, too.
Now for the generator.
1. Block the bottom and right gen exits with cubes
2. Move one cube up 2 and right 1 from the generator
3. Move the last cube left 2 and up 1 from the generator, Roll the boulder in to rest on the generator. Push cube down 1. (See image #1, yellow line). Push boulder up into water on red line.
4. Gen spits out two boulders, (see image #2). One on blue line goes into water. One on red line stops. Stinky pushed that redline boulder up as needed to fill in the water. Because there was already a boulder in before the gen started, the water will always be filled in evenly with one boulder left over at the left of the gen.
5. After last two boulder fill water by loof, push wood box in to free Loof.
6. Use cubes to place remaining boulder on purple line. (back to image #1)
7. Push a cube to block left gen exit. Now all boulders will come out only at top.
8. Before that final push on the purple line, place free cube up by Loof to stop coming boulder. Use generator as needed to fill in the water to the exit island and water to bonus coins.
Now for the generator.
1. Block the bottom and right gen exits with cubes
2. Move one cube up 2 and right 1 from the generator
3. Move the last cube left 2 and up 1 from the generator, Roll the boulder in to rest on the generator. Push cube down 1. (See image #1, yellow line). Push boulder up into water on red line.
4. Gen spits out two boulders, (see image #2). One on blue line goes into water. One on red line stops. Stinky pushed that redline boulder up as needed to fill in the water. Because there was already a boulder in before the gen started, the water will always be filled in evenly with one boulder left over at the left of the gen.
5. After last two boulder fill water by loof, push wood box in to free Loof.
6. Use cubes to place remaining boulder on purple line. (back to image #1)
7. Push a cube to block left gen exit. Now all boulders will come out only at top.
8. Before that final push on the purple line, place free cube up by Loof to stop coming boulder. Use generator as needed to fill in the water to the exit island and water to bonus coins.
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Loirae