New Level - Levitation

Post, download, and discuss custom levels for Return To Wonderland.
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Amadeus!
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New Level - Levitation

Post by Amadeus! » Wed Feb 08, 2006 5:36 am

Loofoni was practicing his levitation trick
and got stranded on a very small ledge.

Important Note:
If you play any level after "Levitation",
Loof will attempt to use Astral Projection to appear in them. :shock:
To exorcise his ghost from your machine,
just exit and restart Return to Wonderland Deluxe. :wink:
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Last edited by Amadeus! on Wed Feb 08, 2006 4:07 pm, edited 6 times in total.
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Post by drushing » Wed Feb 08, 2006 7:26 am

:shock: Very interesting, Mark! I am not sure how you did it but it was weird to see Loof stranded like that! I managed to get through to the exit after a bunch of deadly starts!
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kiki
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Post by kiki » Wed Feb 08, 2006 8:43 am

:D :D :D Howdy Mr Magic. That was very interesting, You never cease to amaze me, That was the coolest effect, It was like Loof walking out of thin air. Awesome level. Thanks for the experience. :D :D :D
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Loirae
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Post by Loirae » Wed Feb 08, 2006 9:30 am

Very well done! I took a cue from Survivor. this time Loof was on Exile Island!
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Post by Lillian » Wed Feb 08, 2006 10:55 am

Excellent effect - looked really cool too! I thought I would have a right stinker with it - but was pleasantly surprised! :D

Thanks for such a fun level - Mr Illusionist! Happy Birthday To You!!!!! :P :P :P
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Amadeus!
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Post by Amadeus! » Wed Feb 08, 2006 12:36 pm

Important Note:

Loirae noticed a peculiar after-effect from playing this level.
Every level that you play after will contain a ghost of Loof.
To exorcise his ghost from your machine, simply shut down
and restart the "Return to Wonderland Deluxe" program.

Sorry for the inconvenience.

Mark
Last edited by Amadeus! on Wed Feb 08, 2006 4:06 pm, edited 2 times in total.
Lillian
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Post by Lillian » Wed Feb 08, 2006 12:42 pm

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

BRILLIANT - see how magic you are 8)
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Lucky-Luc
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Post by Lucky-Luc » Wed Feb 08, 2006 12:52 pm

Amadeus! wrote:Important Note:

Loirae noticed a very bizarre glitch regarding this level.
Any level that you play after "Levitation" will contain an extra Loof.
To eliminate the Loof imposter, shut down and restart the program.

Sorry for the inconvenience.

Mark
I noticed it, too! Very funny level! Very funny glitch! :D
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kaz67
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Post by kaz67 » Wed Feb 08, 2006 1:18 pm

Hilarious glitch Mark :lol: :lol: :lol: ... You've had me cleaning my specs this morning. This one of your most spectacular illusions yet !

I thank you

Kazza :) :)
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Salin
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Post by Salin » Wed Feb 08, 2006 3:25 pm

I have absoluteley no idea what happened here, but Loof found his way :shock:

That was so cool :lol: :lol: :lol: :lol:
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jupeto6
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Post by jupeto6 » Wed Feb 08, 2006 9:00 pm

Hey, Marcus, very very funny, but next time let Loof help with the other levels, he is there anyway - could be very useful :lol: :lol: :lol: especially with yours :wink: Thanks for the adventure,

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amy25
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Post by amy25 » Wed Feb 08, 2006 9:53 pm

I was the same as Salin. Don't know how it happened but I got it work and went home with the gold! Another great level from the resident Magician!
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Liz Mayhew
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Post by Liz Mayhew » Thu Feb 09, 2006 4:09 pm

I was completely stuck with this one, so I decided to try playing other levels to see the glitch. Sure enough there was Loof on every level (except my last Coin Quest 35 - maybe he was inside a wall there). I noticed the ghost shadow under him each time.

So when I went back to play this level, I noticed the ghost shadow, and then found the real Loof, so was able to complete the level. 8)

What a totally excellent effect. You are a master of magic for sure! :D 8) :D
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Lutz
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Post by Lutz » Thu Feb 09, 2006 6:10 pm

Even after a peek in the editor I have no clue what to do :oops: :shock: :?

Edit: Thanks for the hint.
You always amaze me with the stuff you're coming up with. Thanks :D
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Post by wonderlandlover » Thu Feb 09, 2006 10:49 pm

Scratching my head on this one! I have no idea how that worked, or how I got Loof unstuck, but I did get my gold star!

Thanks for a truly perplexing level!

P.S. It was kind of fun having Loof haunt my levels. It always gave me a start, though! :lol:
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VirtLands
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Amadeus81' Levitation Level

Post by VirtLands » Fri Feb 10, 2006 3:14 am

Dear Amadeus, THAT's the most amazing effect I've ever seen.
I now have 2 Loofs! I've been sitting here studying it and studying it..... After loading it up in the W level editor, apparently 2 loofs pop up, but 2 Loofs don't get saved. Please continue this strange programming, it's a thrill.
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Post by Lillian » Fri Feb 10, 2006 9:36 am

Hi Virtlands - what is that blue star icon in your screenshot please? I have never seen that in the Editor!!! :shock:

Thanks :D
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Loirae
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Post by Loirae » Fri Feb 10, 2006 9:42 am

Lillie, that's the TP icon. What does yours look like? :lol: :lol: :lol:
See:
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Post by Lillian » Fri Feb 10, 2006 9:58 am

Here's how mine looks - that's why I always think of it as white! :shock:

I want purty ones like yours and Virtlands :cry: :cry: :cry:

EDIT: Mark just told me how to change the TP's in my options!!!!! Thanks :P
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loof101
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Post by loof101 » Fri May 12, 2006 9:14 pm

Loof is stranded on a ledge. Could you PM on how to finish this level?
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Mark
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Post by Mark » Fri May 12, 2006 10:09 pm

loof101 wrote:Loof is stranded on a ledge. Could you PM on how to finish this level?
Here's help getting started...
Hold down the up arrow key while the level is loading and don't release it until you hear an explosion.
Then press the right arrow key for Loof to have an out of body experience.
Mark
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Post by Muzozavr » Tue Jan 23, 2007 6:56 pm

Woah! :o
I would never get it without a spoiler -- thanks Mark.
The out-of-body-effect-making is the most spectacular trick I've saw. The level which moves by itself with a familiar but still shocking questioning sound, had my eyes wide open! :shock:
After I looked at the editor I understodd where the true Loof was hiding, and how did you change the game focus to be on a ghost Loof, but I'm still wondering why you need to hold the up arrow key (I thought one press is perfectly enough to do that move -- NOT!) and what explodes and how the sphere and the barrel destroy themselves.
Could you please PM me on complete mechanics? :oops:
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Post by mqdar » Tue Jan 23, 2007 7:31 pm

Muzozavr wrote:Woah! :o
After I looked at the editor I understodd where the true Loof was hiding, and how did you change the game focus to be on a ghost Loof
The real Loof goes into the teleporter before you can see the level completely. For some reason this makes the screen fly down way below the real Loof. I think that you just need the exact right placing of the ghost
Loof to get the effect of the ghost Loof being the real Loof.

I worked out that by pressing an arrow key on a different level so that I would quickly get through the teleporter, but the screen went way below the selected character. I worked out that I could fix it by pressing enter
to go to the next character.
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dlcs18
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Post by dlcs18 » Tue Jan 23, 2007 7:42 pm

ONLY READ THIS IF YOU REALLY WANT TO KNOW WHAT HAPPENS!
You're not playing with the stranded loof at all! It tries to trick you with that Loof and the sign, but the real Loof on the real sign is actually somewhere else in the level, but as he went through a teleporter just when the level started, The View went to the ghost Loof!
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Mark
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Post by Mark » Tue Jan 23, 2007 11:41 pm

Muzozavr wrote:The out-of-body-effect-making is the most spectacular trick I've saw.
How well I recall this level. It was posted on my birthday last year, and was the first Wonderland level to use hex editing.

To answer your questions.

How did you change the game focus to be on a ghost Loof?


If you enter a teleporter at the very start of a level,
there is a glitch that shifts the point-of-view below the selected character.
This is corrected when entering a teleporter again.

Wondering why you need to hold the up arrow key?
What explodes and how the sphere and the barrel destroy themselves?


Image

Image

The up arrow has Shadow Loof push the boulder down to destroy the barrel and the blue sphere beside it.
This generates a sphere that rolls left through a fake wall passage to destroy the barrel and the box blocking Loof.
With the box and barrel destroyed he can freely walk right.
The point-of view shifted below Loof gives the appearance of an out-of-body experience. :wink:
Mark
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Post by myuacc1studios » Fri Jul 17, 2015 3:34 am

Thanks for the level! Image
Image
Image
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