New Level (Adv) - Blue Chasm

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Lillie
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New Level (Adv) - Blue Chasm

Post by Lillie » Sat Jun 24, 2006 10:20 pm

I'm using Theo's new cool "Marathon" texture - thanks Cleo :D

I have missed out a level number - 380 coming to a forum near you soon :wink:

Have fun :twisted:
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"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
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Lutz
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Post by Lutz » Sat Jun 24, 2006 10:52 pm

Lovely level. Needed a few tries to train the z-bot. In the end he did behave and did his job.
Thanks for the fun :D
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Loirae
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Post by Loirae » Sat Jun 24, 2006 11:10 pm

imagine me sitting at the exit kicking myself for not looking all the way to the end of the puzzle. Doi! Great puzzle. love it. :D
Loirae
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Mark
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Post by Mark » Sat Jun 24, 2006 11:20 pm

Lillie!
This is Awesome !!! :D :D :D
I was doing it the wrong way for so long. :oops:
Even thought that I must extinguish one of the many flames on the border
to start some hidden cannon trained at the barrel.
But this is not one of my crazy levels. :roll:
This is fairplay all the way!. Nothing hidden and No generators! :D
The blue sphere was very clever. :wink:
You're in top form here.
One of my favorite levels! 8)
Mark
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TheoX
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Post by TheoX » Sat Jun 24, 2006 11:26 pm

I know I'm missing somthing obvious, help please :roll:
I don't know how to get the boulder to the barrel, if that is right :?
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TheoX
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Post by TheoX » Sat Jun 24, 2006 11:35 pm

Nevermind, figured it out! :D
That was ingenious, with the zbot and everything!
Thanks for a great level, and of course for using my texture :)
You do favor the "B" tile don't you? :wink:
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(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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TheoX
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Post by TheoX » Sat Jun 24, 2006 11:37 pm

Is there a use for this box, or is it a red herring?
I didn't find it useful :wink:
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(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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kiki
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Post by kiki » Sun Jun 25, 2006 2:58 am

:D :D :D Hi Lillie, Fun redirection level, I was thinking all the flames were there for something too at first, Slowly but surely got this one sorted, the texture is awesome I will have to use it. Thanks Bud. :D :D :D

PS--I found that box in Theo's screenshot very useful, I would like to know how he did the level without it. :D :D :D
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TheoX
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Post by TheoX » Sun Jun 25, 2006 3:06 am

kiki wrote:I found that box in Theo's screenshot very useful, I would like to know how he did the level without it.
Here ya go: :wink:
I pushed the first steel box into the z-bot hallway so that the z-bot was directed out. Then I pushed the boulder up after the z-bot had gone past, directing him onto the next route. Finally, I pushed the blue boulder onto the trampoline, making the z-bot go into the box room (after I had done all that stuff in there). Using the extra wooden box, I got the z-bot to go into the barrel and explode.
I never needed that one steel box :wink:
How did you do it :?:
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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Post by drushing » Sun Jun 25, 2006 5:40 am

Great puzzler Lillie! This one took many tries to work through! Very cool looking with Theo's texture! Thanks for the fun!
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kiki
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Post by kiki » Sun Jun 25, 2006 5:43 am

:D :D :D Your a clever lad Theo, I didn't see that at all, Thanks for the explanation. :D :D :D
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TheoX
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Post by TheoX » Sun Jun 25, 2006 2:27 pm

How did you do it? :wink:
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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bob roest
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Post by bob roest » Sun Jun 25, 2006 3:07 pm

This was terrific Lillie, lots of cool moves to get the little guy to do what I wanted.

Although I'm confused by how TheoX did it
I pushed the first steel box into the z-bot hallway so that the z-bot was directed out. Then I pushed the boulder up after the z-bot had gone past, directing him onto the next route.
How did you collect the coins, without the z-bot going into the drink while you tramp over the wall and position the first steel box, I tried your way and I can't get back into the original z-bot runway?

Anyhoooo, got the gold and many thanks for a fun one,
bob
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wonderlandlover
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Post by wonderlandlover » Mon Jun 26, 2006 4:57 pm

This was a terrific level. I was fortunate enough to see your plan, sooner, rather than later. But, I also was wondering about the flames, which made the level even cooler looking!

Theo is making some excellent textures!

Well done to you both! Thanks!
Lisa
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dunc
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Post by dunc » Tue Jun 27, 2006 8:23 pm

fantastic level :lol:

theo, your solution is nothing less than incredible!! the first few attempts i had i was actually one metal box short! then i moved things in a different order and i was ok, but reading your solution is making my head spin. it took me half an hour as it was, with one box less it would have taken me half a lifetime :lol: :lol:

maybe we should have a golden loof for the best solution of the year, yours here would take some beating 8)
a person who never made a mistake never made anything!
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