New Series - Power Failure
- LittleZbot
- Rainbow MegaStar
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OK, a deduction of what happened in the levels.
What clues do we have?
1.Teleporters out of order.
2.Shorted-out Z-bots.
Similarity: They are both Mechanical.
Deductions:
1.Something, or someone, has clogged the Machine works.
2.Something is causing all mechanical things to be shorted out.
3.A fuse blew.
What clues do we have?
1.Teleporters out of order.
2.Shorted-out Z-bots.
Similarity: They are both Mechanical.
Deductions:
1.Something, or someone, has clogged the Machine works.
2.Something is causing all mechanical things to be shorted out.
3.A fuse blew.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
Nice deduction skills!
However, you've got one thing wrong- Wonderland was drained of its MAGIC.
Anyway, I think its time to release the next level...!
The level is "Home Stretch," as it goes along the route between the Windy Hills and Wondertown.
Difficulty: Easy
Story: Yes
Category: Puzzle/Endurance
Have fun!

However, you've got one thing wrong- Wonderland was drained of its MAGIC.

Anyway, I think its time to release the next level...!
The level is "Home Stretch," as it goes along the route between the Windy Hills and Wondertown.
Difficulty: Easy
Story: Yes
Category: Puzzle/Endurance
Have fun!

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- LittleZbot
- Rainbow MegaStar
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- Joined: Fri Jul 03, 2009 10:51 pm
- Contact:
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
Triple post- I'm sorry, but no one has been replying, and it's time to post another level (or two).
Level 6: Crisis!
Stinky and Loof find Peegue and ask about how to get to Fire Island to find Qookie! But the pier has been closed off! How will our heroes get to Fire Island now???
Difficulty: Not yet rated.
Story: Yes
Category: Story only
-This is one of the very few levels that just has a story, instead of a puzzle. These kinds of levels are very rare, but CRITICAL to the game!
Because this level is so short, I am also posting-
Level 7: The Vault
After talking with Peegue, the gang checks on the Rainbow Coin storage, but waiting for them is a NASTY surprise...
Difficulty: Easy
Story: Yes
Category: Puzzle/Action
Enjoy! More levels are soon to come!

Level 6: Crisis!
Stinky and Loof find Peegue and ask about how to get to Fire Island to find Qookie! But the pier has been closed off! How will our heroes get to Fire Island now???
Difficulty: Not yet rated.

Story: Yes
Category: Story only
-This is one of the very few levels that just has a story, instead of a puzzle. These kinds of levels are very rare, but CRITICAL to the game!
Because this level is so short, I am also posting-
Level 7: The Vault
After talking with Peegue, the gang checks on the Rainbow Coin storage, but waiting for them is a NASTY surprise...

Difficulty: Easy
Story: Yes
Category: Puzzle/Action
Enjoy! More levels are soon to come!


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- LittleZbot
- Rainbow MegaStar
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- Joined: Fri Jul 03, 2009 10:51 pm
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Excellent. I'll work on these mysteries until the level that Reveals the secret comes out.
EDIT: I think I know about the Rainbow Coins! Well, Wonderland was drained from its magic, right? And Rainbow coins are Magic, right? Well, who could have sneaked in without the Alarm ringing? No-one. So who stole the coins? That's a pretty good mystery. But the Answer is: No-one! You see, since Rainbow coins are part of Magic in Wonderland, and the Magic was drained away, so were the Rainbow coins! When the Magic was drained, the Rainbow coins couldn't exist without Wonderland's Magic, the coins didn't exist any more!
Last edited by LittleZbot on Wed Nov 04, 2009 2:35 am, edited 1 time in total.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
- LittleZbot
- Rainbow MegaStar
- Posts: 3039
- Joined: Fri Jul 03, 2009 10:51 pm
- Contact:
I put it in a spoiler. I guess I'm pretty smart after all, considering about 10 seconds after I posted my regular post I figured that out.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
BTW- Actually, that's not the entire story...
There's actually something sinister going on in Wonderland... but now that I think about it... I think this series might have over 30 levels...!
Well, I guess I should release a few more levels... so here is-
Level 8: Return of the UFO's
As you can tell, in this level our heroes will have to outsmart the UFO's by solving a bunch of puzzles! Apparently, it's never easy in Wonderland...
Difficulty: Semi-Easy
Story: Yes
Category: Puzzle/Action
As if our heroes didn't have ENOUGH to worry about...!
Enjoy!


There's actually something sinister going on in Wonderland... but now that I think about it... I think this series might have over 30 levels...!



Well, I guess I should release a few more levels... so here is-
Level 8: Return of the UFO's
As you can tell, in this level our heroes will have to outsmart the UFO's by solving a bunch of puzzles! Apparently, it's never easy in Wonderland...

Difficulty: Semi-Easy
Story: Yes
Category: Puzzle/Action
As if our heroes didn't have ENOUGH to worry about...!

Enjoy!

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I've played some and still working on some but just wanted to say that these are a fine set of levels with a very classic Wonderland feel to them.
I would like to make some like this but every time I try they take a turn to the left.
I hope more folks play these and post on your thread.
I still say post each level on its own topic and you just might get more feedback.
Thanks for the levels and carry on with the series.
I would like to make some like this but every time I try they take a turn to the left.

I hope more folks play these and post on your thread.
I still say post each level on its own topic and you just might get more feedback.
Thanks for the levels and carry on with the series.

Keeks
- gameboy991
- Rainbow Master
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- Joined: Thu Apr 09, 2009 2:44 am
Maybe I'll just change the filenames of the levels, zip them up in a folder, and put it in a new topic.
I don't know yet. But I DO have a new level.
Level 9: Heading in the Wrong Direction
Stinky, Loof, and Peegue have eluded the UFO's, but it's not over yet. They must make their way to Lone Top, and to do that, well, it's going to take a while.
*This level was originaly titled "On the Road Again," but after looking through the Deluxe Level Set, I found out that the name was already used. (Sorry Patrick!
)
Difficulty: Semi-Easy
Story: Yes
Category: Puzzle
Watch out for fake walls! There is a really annoying maze in this level!
Have fun!

I don't know yet. But I DO have a new level.
Level 9: Heading in the Wrong Direction
Stinky, Loof, and Peegue have eluded the UFO's, but it's not over yet. They must make their way to Lone Top, and to do that, well, it's going to take a while.
*This level was originaly titled "On the Road Again," but after looking through the Deluxe Level Set, I found out that the name was already used. (Sorry Patrick!

Difficulty: Semi-Easy
Story: Yes
Category: Puzzle
Watch out for fake walls! There is a really annoying maze in this level!

Have fun!

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- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
DP- Whoops! I forgot to edit a certain part of the level. Just give me a minute...
EDIT: Ok, I fixed it. Here is the revised level. It is now 99% possible. (I haven't tested the fixed version yet.
)
EDIT 2: Argh, I did it again! please download this level again, it is now 100% possible (I hope)

EDIT: Ok, I fixed it. Here is the revised level. It is now 99% possible. (I haven't tested the fixed version yet.

EDIT 2: Argh, I did it again! please download this level again, it is now 100% possible (I hope)

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Last edited by gameboy991 on Sat Nov 28, 2009 10:03 pm, edited 1 time in total.
Okay, how do I open the yellow gate? I can't tramp over there because there's a waterhole in the way and one of the items I need to destroy to start the generator and fill that waterhole is on the other side of the yellow gate.gameboy991 wrote:Here is the revised level. It is now 99% possible. (I haven't tested the fixed version yet.)

bob
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
For the yellow gate-
Oh, and I updated the previous post. I made one minor change that is CRUCIAL to the level, which I forgot to put in. Sorry folks! I messed up again!

1. Be sure to push the steel box (using two players) to the space right above the ice.
2. Make sure that you don't step onto the breaktile just yet- get Loof and Peegue (or Stinky and Loof, or Stinky and Peegue- it doesn't really matter) to the area on the right and push the reflector into the water. This will start the generator between the gang and the yellow button.
3. With two of the three players trapped, use the breaktile to get the other one over the hedge toward the yellow button. From the breaktile, jump UDUL, or DUDL. Push the reflector onto the yellow button.
4. You can now free the other two players.

Oh, and I updated the previous post. I made one minor change that is CRUCIAL to the level, which I forgot to put in. Sorry folks! I messed up again!



- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
Sorry for the bump and DP-
Bob, can you complete the level now? I fixed it. The level is really long, and I'm sorry for that.
Anyway, I have the next two levels-
Level 10: The Creepy Keep
The trio is heading on over to Lone Top, but first our heroes need to pass through the Creepy Keep to get to the Forever Forest.
Difficulty: Very Easy
Story: Yes
Category: Story Only
The level is Story Only and is easy to complete. This is why I'm also posting the next level...
Level 11: Mostly Ghosty
Apparently, the owner of the Creepy Keep, who bought the castle back in WA, was trying to clean up the place and get rid of the ghosts. Yet...Something strange is going on... The owner is nowhere to be found, and the ghosts have begun tearing the place apart!
Difficulty: Semi-Easy
Story: Yes
Category: Puzzle/Action
The last part of the level has a lot of ghosts that you have to dodge so...good luck with that.
Bob, can you complete the level now? I fixed it. The level is really long, and I'm sorry for that.

Anyway, I have the next two levels-
Level 10: The Creepy Keep
The trio is heading on over to Lone Top, but first our heroes need to pass through the Creepy Keep to get to the Forever Forest.
Difficulty: Very Easy
Story: Yes
Category: Story Only
The level is Story Only and is easy to complete. This is why I'm also posting the next level...
Level 11: Mostly Ghosty
Apparently, the owner of the Creepy Keep, who bought the castle back in WA, was trying to clean up the place and get rid of the ghosts. Yet...Something strange is going on... The owner is nowhere to be found, and the ghosts have begun tearing the place apart!
Difficulty: Semi-Easy
Story: Yes
Category: Puzzle/Action
The last part of the level has a lot of ghosts that you have to dodge so...good luck with that.

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No, I can't.Bob, can you complete the level now? I fixed it.
You have two 'road' levels posted, the one that was edited twice still has a reflector you can't reach and the first 'road' level that you posted has an ice cube and an ice cube generator but ice cubes blow up when they hit water so how do we fill the waterhole?
Am I missing something new somewhere in the second version?

bob
- gameboy991
- Rainbow Master
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- Joined: Thu Apr 09, 2009 2:44 am
Here, bob, maybe this picture should help.
Each object and Box Generator in the pic is circled with different colours. If an object and Box Generator are circled in the same colour, when the object is destroyed the generator will make more. If a circled object does not have a generator of a matching colour, it is not generated in the level when it is destroyed.
(The reason the Boulder Generator doesn't create more boulders is becuase a boulder was placed inside a wall. Otherwise the level would be too easy!)
There are two reflectors that are circled in different colours.
Each object and Box Generator in the pic is circled with different colours. If an object and Box Generator are circled in the same colour, when the object is destroyed the generator will make more. If a circled object does not have a generator of a matching colour, it is not generated in the level when it is destroyed.
(The reason the Boulder Generator doesn't create more boulders is becuase a boulder was placed inside a wall. Otherwise the level would be too easy!)

There are two reflectors that are circled in different colours.

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First of all I don't need a lesson in how generators work.
Second, I just downloaded the edited version again and in it both reflectors are the same! I also checked in the editor and they're the same there as well. I then downloaded the level to my laptop to see if there was some strange problem with my pc but no, the reflectors are the same.
See the screenie.
I don't know why your screenshot shows two different ones.
Second, I just downloaded the edited version again and in it both reflectors are the same! I also checked in the editor and they're the same there as well. I then downloaded the level to my laptop to see if there was some strange problem with my pc but no, the reflectors are the same.
See the screenie.
I don't know why your screenshot shows two different ones.
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bob