New Level (Expert) - Thrick or Threat!
I've been playing this in seperate sections off and on over the weekend and I have most of it figured out, I used a slightly different set-up for the cannon but same technique.
It's now Monday morning and the work week has begun and Wonderland time becomes limited. So here's the thing, I can't see the set-up for the pink tp room, I know what I want to do but it's not happening, some help there would be appreciated.
Thanks.
It's now Monday morning and the work week has begun and Wonderland time becomes limited. So here's the thing, I can't see the set-up for the pink tp room, I know what I want to do but it's not happening, some help there would be appreciated.
Thanks.

bob
I made it!
I made it!
I made it!
I stand in awe of the last red-sphere puzzle.
And of course the main puzzle, but I won't say anything about it.
There is still an element of uncertainty towards the end, and a few objects must have meant to be red-herrings, but nothing a big deal.
5:10 minutes left.
Thank you very much for this grand level!!!
I made it!
I made it!
I stand in awe of the last red-sphere puzzle.
And of course the main puzzle, but I won't say anything about it.
There is still an element of uncertainty towards the end, and a few objects must have meant to be red-herrings, but nothing a big deal.
5:10 minutes left.
Thank you very much for this grand level!!!
1. Enter that room only once. This means that the shadow has to prepare everything in advance.I can't see the set-up for the pink tp room, I know what I want to do but it's not happening, some help there would be appreciated.
2. You have no need for the ice cube on the left/control room: dump it as soon as you enter, so it will not stand in your way.
3. Let the shadow push the box, but then return to his cage.
4. Do what's needs to be done in the control room only while the shadow is in his cage, this means that you need to stop from time to time until the timer expires.
5. Once ready, step on the timer, then: L-L-U-U-WAIT-D-D-U-U-L-D-L-U-D-R-U-R-D-U-U-R-R-Up all the way, left and down the other side; Once through the TP, D-R-D-U-L-Up (through TP)-U-U-D-R-R-R-L-L-L-Down all the way, Up till in line with the transporter, Right to the transporter, Down-without stopping: you find yourself inside the ice cube!!!
Congratulations Amnon! You're the first one to solve it!!!
As usual, I can tell you found a different way to solve it by your previous comments. Due to the size of the puzzle and its intricacy, it was sorta expected! I'm sure we missed few ways out!
On the other hand, you said : "There is still an element of uncertainty towards the end, and a few objects must have meant to be red-herrings"
If you place your characters on the right spots, be patient and wait for the right time, there shouldn't be any uncertainty at all!!! Good timing yes... but no luck! This is what I meant by: "There is a way to solve it every single time without any luck"
Correct! Some objects are red-herrings just to throw you off... but maybe some aren't and it could be something we missed.
Anyhow, solving it on its own is a great achievement especially inside 10 minutes!!! (did it in 7:36 but could probably drop it another minute...
)
As usual, I can tell you found a different way to solve it by your previous comments. Due to the size of the puzzle and its intricacy, it was sorta expected! I'm sure we missed few ways out!
On the other hand, you said : "There is still an element of uncertainty towards the end, and a few objects must have meant to be red-herrings"
If you place your characters on the right spots, be patient and wait for the right time, there shouldn't be any uncertainty at all!!! Good timing yes... but no luck! This is what I meant by: "There is a way to solve it every single time without any luck"
Correct! Some objects are red-herrings just to throw you off... but maybe some aren't and it could be something we missed.
Anyhow, solving it on its own is a great achievement especially inside 10 minutes!!! (did it in 7:36 but could probably drop it another minute...

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- Rainbow SuperStar
- Posts: 2441
- Joined: Sun Jan 21, 2007 12:38 am
Wooden boxes cannot stop spheres, so the first step is to swap between the super-hard ice-cube, so it can go up on the left, and the soft box which should hold the cyan gate open for it.I need some help getting started, please. Thanks.
To get there, Mr. ghost helps us to reverse the ususal TP directions.
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- Rainbow SuperStar
- Posts: 2441
- Joined: Sun Jan 21, 2007 12:38 am
The best way to solve this is to break it apart room by room...
The Park
The Yellow & Green Boulder Room
The Eerie Forest
The Torture Chamber
The Reflector Room
The Ghost and Travelator Room
The Walking Bomb Path
The Red Boulder Room
The Crypt
The Cemetary
The Haunted Castle
Obviously some rooms will be difficult since they interact with each other, as some elements will be missing but that's ok! As you try to solve the room, eventually you'll see what's missing...
As a hint example: The Torture Chamber (which should be solved first) and The Eerie Forest (then solve it in reverse, making sure you carefully select when to step on certain breaktiles) are related to each other! Once you solve it, maintain your position and link it to the Haunted Castle puzzle.
Please don't give up! Muzozavr and I worked really hard on this one, and solving it will be very rewarding for each of you.
Good Luck to all!
The Park
The Yellow & Green Boulder Room
The Eerie Forest
The Torture Chamber
The Reflector Room
The Ghost and Travelator Room
The Walking Bomb Path
The Red Boulder Room
The Crypt
The Cemetary
The Haunted Castle
Obviously some rooms will be difficult since they interact with each other, as some elements will be missing but that's ok! As you try to solve the room, eventually you'll see what's missing...
As a hint example: The Torture Chamber (which should be solved first) and The Eerie Forest (then solve it in reverse, making sure you carefully select when to step on certain breaktiles) are related to each other! Once you solve it, maintain your position and link it to the Haunted Castle puzzle.
Please don't give up! Muzozavr and I worked really hard on this one, and solving it will be very rewarding for each of you.
Good Luck to all!
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Last edited by LEMARQUIS on Tue Nov 17, 2009 5:20 pm, edited 3 times in total.
Muzozavr and I just made a revision of the level... This took a lot of work! Amnon had found easier way out of few puzzles in the level so we corrected it with his help.
Many Thx to Amnon which Genius never ceases to amaze!!!
He solved the original way by himself and helped us understanding how to fix the entire level...
Please understand that updating the level is far from taking away his success... on the contrary, without his input, we couldn't have produced this revised level since we missed it!
The level is a lot more challenging now... The sections affected are:
1) The Park
2) The Eerie Forest
3) The Torture Chamber
4) The Reflector Room
5) The Ghost and Travelator Room
Many Thx to Amnon which Genius never ceases to amaze!!!
He solved the original way by himself and helped us understanding how to fix the entire level...
Please understand that updating the level is far from taking away his success... on the contrary, without his input, we couldn't have produced this revised level since we missed it!

The level is a lot more challenging now... The sections affected are:
1) The Park
2) The Eerie Forest
3) The Torture Chamber
4) The Reflector Room
5) The Ghost and Travelator Room
You do not have the required permissions to view the files attached to this post.
Last edited by LEMARQUIS on Tue Nov 17, 2009 5:19 pm, edited 6 times in total.
What glitch?!With Amnon's help, we also found out that the level requires v3.01 of RTW since v3.0 has a glitch.. please make sure you have v3.01

EDIT: I downloaded the latest revision -- that "extra" box in the reflector section is totally genius, LOL.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Actually according to Amnon, when 2 reflectors shoot at each other in v3.00 the fire balls stop each other while in v3.01 they pass through each other! I couldn't test it myself so I took his word for it.
Also Amnon couldn't see the models so maybe the software limits for models is higher on v3.01 and that could make a difference since we push the software to its limits to fit all the models.
Also Amnon couldn't see the models so maybe the software limits for models is higher on v3.01 and that could make a difference since we push the software to its limits to fit all the models.
Hi everybody...
The Midnight Post issue #21 is out!
here's the link to the page featuring this level:
http://www.midnightsynergy.com/newslett ... /page4.htm
Also, here's a link to the video solution...
http://www.youtube.com/watch?v=6J5XwmhUhDQ
Enjoy & thx to all players...
Muzozavr & LeMarquis
The Midnight Post issue #21 is out!

here's the link to the page featuring this level:
http://www.midnightsynergy.com/newslett ... /page4.htm
Also, here's a link to the video solution...
http://www.youtube.com/watch?v=6J5XwmhUhDQ
Enjoy & thx to all players...
Muzozavr & LeMarquis
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- Rainbow Wonderlander
- Posts: 114
- Joined: Fri Mar 14, 2008 3:19 am
custom models
Hello LeMarquis and Muzozavr,
The models with .3ds ending will not display as pictures in my computer.
Janelle
The models with .3ds ending will not display as pictures in my computer.
Janelle
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- Rainbow Wonderlander
- Posts: 114
- Joined: Fri Mar 14, 2008 3:19 am
the video
Hi LeMarquis,
I tried to complete the level by watching your video, but it is such a dark video that I cannot make out what Loof is doing. I am still stuck trying to make the ice and the wooden cubes switch places. Sorry to seem stupid...
Janelle
I tried to complete the level by watching your video, but it is such a dark video that I cannot make out what Loof is doing. I am still stuck trying to make the ice and the wooden cubes switch places. Sorry to seem stupid...
Janelle
Erm, turn up the brightness on your monitor? The vid looks OK to me.but it is such a dark video that I cannot make out what Loof is doing
Ice cubes can block ghosts, but when teleporters are around, can ghosts block ice cubes?I am still stuck trying to make the ice and the wooden cubes switch places

And you're not stupid at all -- this is a very difficult level with both of us using some of our most EVIL tricks yet. I still have troubles finishing the "shadow dude" part that LeMarquis created.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Help
Amnon wrote:1. Enter that room only once. This means that the shadow has to prepare everything in advance.I can't see the set-up for the pink tp room, I know what I want to do but it's not happening, some help there would be appreciated.
2. You have no need for the ice cube on the left/control room: dump it as soon as you enter, so it will not stand in your way.
3. Let the shadow push the box, but then return to his cage.
4. Do what's needs to be done in the control room only while the shadow is in his cage, this means that you need to stop from time to time until the timer expires.
5. Once ready, step on the timer, then: L-L-U-U-WAIT-D-D-U-U-L-D-L-U-D-R-U-R-D-U-U-R-R-Up all the way, left and down the other side; Once through the TP, D-R-D-U-L-Up (through TP)-U-U-D-R-R-R-L-L-L-Down all the way, Up till in line with the transporter, Right to the transporter, Down-without stopping: you find yourself inside the ice cube!!!
Can anyone be of some more help for this level? I have followed the directions, a bit confusing I might add, and it doesn't seem to be working that way.
D's MOM
LISA
LISA