New Level-Snowman Forest
New Level-Snowman Forest
My first attempt, still haven't got the hang of the floors.
I adore the snow textures..
I adore the snow textures..
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You did fine on the floorsstill haven't got the hang of the floors.

I had a very enjoyable time searching the forest for its treasures, Ran into a little trouble along the way with some certain spikes, The cannon came in handy also, Thanks!
I think your first level was excellent.
I hope to see more from you.



Keeks
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Excellent first level.
I think you've done a good job with the floors too.
This has taken quite a few tries to get things in the right order. The sticky cube puzzle was good. The bit in the top corner with the cannon, electros and spikes was
Looking forward to more - thanks!

I think you've done a good job with the floors too.
This has taken quite a few tries to get things in the right order. The sticky cube puzzle was good. The bit in the top corner with the cannon, electros and spikes was

Looking forward to more - thanks!


Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
No, not supposed to go any where, but in the wrong direction at the wrong time could block a path!bob roest wrote:I agree with Liz and Kiki (two who know a little something about making levels) this was a very good puzzle and a lot of fun to work through!
I did have a metal object left over, was I supposed to use that somewhere?
Anyhoo, my thanks!

I so wanted to use shorty's fog texture, but couldn't find it. So much fun to hide things in "snow"!
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
If you're thinking of something that appears to be snowdrifts across the level, then you need a model made by Steve Seaman: sfsfoggr8places wrote:I so wanted to use shorty's fog texture, but couldn't find it. So much fun to hide things in "snow"!
You'll have to get it from Mette's site because I'm still having upload problems for graphics.
If you need help using models let me know.

Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Thanks for the lead;Liz Mayhew wrote:If you're thinking of something that appears to be snowdrifts across the level, then you need a model made by Steve Seaman: sfsfoggr8places wrote:I so wanted to use shorty's fog texture, but couldn't find it. So much fun to hide things in "snow"!
You'll have to get it from Mette's site because I'm still having upload problems for graphics.
If you need help using models let me know.

I got the model into the game, but not where I wanted it. How do you control where it goes?
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
I've taken a look at the model and it seems to be just under 14 x 14 tiles. The dead spot (or point of origin) is the bottom left corner. So if you put the A tile somewhere on your level, the model will extend 14 up and 14 to the right. You can't walk on the dead spot. Hope this helps.gr8places wrote:I got the model into the game, but not where I wanted it. How do you control where it goes?

Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Thank you, that did help. I wasn't sure about the A.Liz Mayhew wrote:I've taken a look at the model and it seems to be just under 14 x 14 tiles. The dead spot (or point of origin) is the bottom left corner. So if you put the A tile somewhere on your level, the model will extend 14 up and 14 to the right. You can't walk on the dead spot. Hope this helps.gr8places wrote:I got the model into the game, but not where I wanted it. How do you control where it goes?
Does that mean I can put a second model in there and use B to assign where it goes?
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
If there is only one model in the model file, that is model1. Every time you place the A tile, the model will be repeated. You can use one model many times in a level.
You can use up to 4 different models in one level. You can use each model as many times as you want, though if you use too many it can make the game go a bit jittery when you play it.
Model1 = A
Model2 = B
Model3 = C
Model4 = D
You can use up to 4 different models in one level. You can use each model as many times as you want, though if you use too many it can make the game go a bit jittery when you play it.
Model1 = A
Model2 = B
Model3 = C
Model4 = D
Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!