
New Level -- Hex Agonal?
New Level -- Hex Agonal?
A hex agonal square... 

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Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Hi, this is the only mirage of mine... for now. (So don't think the walk everywhere approach will bring you anywhere, although it MIGHT be useful)
The level title gives a hint on how it's happening.
The level title gives a hint on how it's happening.

Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Amnon, this is a hex-edited level.
Mark's level "Delusion" uses this hex-edit too, and shows us that it's not really a white gate at all -- it doesn't respond to white buttons.
Mark's level "Delusion" uses this hex-edit too, and shows us that it's not really a white gate at all -- it doesn't respond to white buttons.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
There's quite a group of programs named "hex-editors" which show you the binary coding and allow you to change it.
By doing such a trick you are free to wander everywhere and make crazy, "unexistant" objects or conditions.
Did you know that by hex-editing you can make a fiery shadow warp gate?
Did you know that by hex-editing you can make levels less than 14x14 and more than 99x99? (Mahaloof would love this one)
Did you know that you can make "false" objects which act like one of normal objects but shows something else in editor? (I had a deep wall that showed 3D tile in the editor)
... did you know that with hex editing you can produce tons of MAVs?!
I'm not that expeirenced at hex-editing to create a complicated and complex level -- but it was enough to create this litle piece of laughter.
By doing such a trick you are free to wander everywhere and make crazy, "unexistant" objects or conditions.
Did you know that by hex-editing you can make a fiery shadow warp gate?
Did you know that by hex-editing you can make levels less than 14x14 and more than 99x99? (Mahaloof would love this one)
Did you know that you can make "false" objects which act like one of normal objects but shows something else in editor? (I had a deep wall that showed 3D tile in the editor)
... did you know that with hex editing you can produce tons of MAVs?!

I'm not that expeirenced at hex-editing to create a complicated and complex level -- but it was enough to create this litle piece of laughter.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
On page 2 of General Wonderland Discussion there was hex codes list PMed to me by Virtlands and posted in public by me.
There are free hex-editors out there, most show you the binary in hexadecimal form. I use XVI32.
There are free hex-editors out there, most show you the binary in hexadecimal form. I use XVI32.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Is that a HEX-Editor which doesn't scatter everything up like WinHex?Muzozavr wrote:On page 2 of General Wonderland Discussion there was hex codes list PMed to me by Virtlands and posted in public by me.
There are free hex-editors out there, most show you the binary in hexadecimal form. I use XVI32.
I did the level after 2 tries...

dlcs18