New Level -- Hex Agonal?

Post, download, and discuss custom levels for Return To Wonderland.
Post Reply
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

New Level -- Hex Agonal?

Post by Muzozavr » Fri Mar 09, 2007 12:26 pm

A hex agonal square... 8)
You do not have the required permissions to view the files attached to this post.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
jcvalcar2
Rainbow MegaStar
Posts: 3697
Joined: Wed Oct 13, 2004 8:00 pm

Post by jcvalcar2 » Fri Mar 09, 2007 5:18 pm

It's not often that I am able to get one of yours and actually this one sure surprised me once I did get it. Didn't know you could do this Image Now I better go back and try the imposible with a few of your other gems. :P :P
Cathy
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Fri Mar 09, 2007 5:56 pm

Hi, this is the only mirage of mine... for now. (So don't think the walk everywhere approach will bring you anywhere, although it MIGHT be useful)
The level title gives a hint on how it's happening. :wink:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
jcvalcar2
Rainbow MegaStar
Posts: 3697
Joined: Wed Oct 13, 2004 8:00 pm

Post by jcvalcar2 » Fri Mar 09, 2007 6:02 pm

Muzozavr wrote:Hi, this is the only mirage of mine... for now. (So don't think the walk everywhere approach will bring you anywhere, although it MIGHT be useful)
:evil: Don't bust my bubble this soon :lol: :lol:
Cathy
User avatar
kiki
Rainbow Spirit Master
Posts: 9454
Joined: Sun May 22, 2005 10:58 pm

Post by kiki » Sat Mar 10, 2007 6:30 am

:D :D :D Been dabling in the hex editor, Seen this once before in one of Marks levels. :D :D :D
Keeks
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Sat Mar 10, 2007 6:50 am

in the hex editor
Correctomundo! :wink:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
gr8places
Rainbow Wonderlander
Posts: 125
Joined: Tue Dec 05, 2006 6:02 am

Post by gr8places » Sat Mar 10, 2007 7:47 am

That was neat! Image
Amnon
Rainbow Spirit Seeker
Posts: 6572
Joined: Wed Mar 22, 2006 5:29 am

Post by Amnon » Sat Mar 10, 2007 11:24 am

By accident I made it the first time,
then I got it done in just one second,
then I wanted to know WHY it works...
but the level-editor keeps producing "memory access violation".
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Sat Mar 10, 2007 11:28 am

Amnon, this is a hex-edited level.
Mark's level "Delusion" uses this hex-edit too, and shows us that it's not really a white gate at all -- it doesn't respond to white buttons.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Amnon
Rainbow Spirit Seeker
Posts: 6572
Joined: Wed Mar 22, 2006 5:29 am

Post by Amnon » Sat Mar 10, 2007 11:30 am

Muz, could you please explain to me what "hex-edited" level means?
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Sat Mar 10, 2007 11:37 am

There's quite a group of programs named "hex-editors" which show you the binary coding and allow you to change it.
By doing such a trick you are free to wander everywhere and make crazy, "unexistant" objects or conditions.
Did you know that by hex-editing you can make a fiery shadow warp gate?
Did you know that by hex-editing you can make levels less than 14x14 and more than 99x99? (Mahaloof would love this one)
Did you know that you can make "false" objects which act like one of normal objects but shows something else in editor? (I had a deep wall that showed 3D tile in the editor)

... did you know that with hex editing you can produce tons of MAVs?! :lol:

I'm not that expeirenced at hex-editing to create a complicated and complex level -- but it was enough to create this litle piece of laughter.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Amnon
Rainbow Spirit Seeker
Posts: 6572
Joined: Wed Mar 22, 2006 5:29 am

Post by Amnon » Sat Mar 10, 2007 11:44 am

I could easily write a binary editor myself, but is there any documentation on the internal format of MidnightSynergy files?
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Sat Mar 10, 2007 11:48 am

On page 2 of General Wonderland Discussion there was hex codes list PMed to me by Virtlands and posted in public by me.
There are free hex-editors out there, most show you the binary in hexadecimal form. I use XVI32.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
dlcs18
Rainbow MegaStar
Posts: 3282
Joined: Sun Jul 09, 2006 9:44 pm

Post by dlcs18 » Sat Mar 10, 2007 11:55 am

Muzozavr wrote:On page 2 of General Wonderland Discussion there was hex codes list PMed to me by Virtlands and posted in public by me.
There are free hex-editors out there, most show you the binary in hexadecimal form. I use XVI32.
Is that a HEX-Editor which doesn't scatter everything up like WinHex?

I did the level after 2 tries... :P
dlcs18
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Sat Mar 10, 2007 12:16 pm

It scatters it a bit but when I noticed the position of changed object I built a level around it. :wink:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Post Reply