I tried to make this with only one possible solution However, it is pretty complex. Which means there will probably be dozens of solutions and multitude of unused object.
I used Cat's texture Bluestar which has been used before. I really like it. Thanks Cat
Enjoy!
Michelle
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What a very, very clever level! I can't tell you how many times I heard "time is running out!" And then I stuck myself in that red sphere room for so long- I finally got my dance steps down right and got outta there!!!!
I think there may be more than one way to solve the sticky cube room. This is the way I did it:
When you enter the room push the first cube up. Now walk around the three cubes in a row and push the upper one up and the middle one through the TP. Now move the lower cube and position it between the TP and tramp. Jump into the TP and then return to the room. Walk around the cube and push it over the tramp and through the TP. Repeat this process with the remaining 2 cubes. THe generator will now work. Push 2 more cubes over the tramp and through the TP. You should now be able to enter the red sphere room.
I'm still doing something wrong I think, Michelle. I can get all of the timers going and can get into the red sphere room. After that I can't get into the last room. I keep popping back into the pink cube room. May I please have some more help?
[Edit] Got it, Michelle. Thanks for the great level.
Anne, you need to use one of the red spheres and the last sticky cube to block the entrance into the red sphere room once the yellow button is covered.
This is the way I did it:
Enter the red sphere room and walk left and down collecting the visible coins. Now continue to the right and up and push the right sphere down. Collect the last coin and push the upper ball left. Now quickly return to the cube room and one of the red spheres will follow to the opening of the sphere room. Now push the last sticky cube throught the TP and it will block your entrance into the sphere room. Go throught the TP and you almost be home.
Go right and through the blue TP and immediately come back again via the TP. Go through the red TP and push the ball left, then up, then through the red TP. Step to the left and allow the ball to return and begin rolling over the timer switch. Now go back through the red TP, push the left canon down and the up canon through the red TP and follow it. Don't get blasted Now time pushing the canon over the ice to stop the ball above it. Push the canon to the left. Start the ball rolling again and exit the room via the TP and, once again, don't get blasted.