Post, download, and discuss custom levels for Return To Wonderland.
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bob roest
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by bob roest » Mon Mar 24, 2008 7:56 pm
My contribution welcoming our friend Kiki back.
Hope you get your strength back soon!
Using Janet's 'castlejg' texture, thanks!
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bob
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rescuefire
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by rescuefire » Mon Mar 24, 2008 8:58 pm
Oh my gosh what a great title! I can't wait to try it out
Edit: Holy moly Bobster! That really was a tough one. Well at least for me it was
Each room gave me fits. The last room getting outta there was really hair raising

But then again I prolly did it wrong
I got outta there with a star so all is good. I'm sure King Kiki will love it and thanks for making it!

Blessed are those who can give without remembering and take without forgetting.
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kiki
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by kiki » Mon Mar 24, 2008 10:51 pm
Keeks
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Lutz
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by Lutz » Mon Mar 24, 2008 11:57 pm
Fun level, Bob

Found my way through the first rooms pretty quick but needed some thinking trying and timing for the last one with the boomers.
Thanks

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bob roest
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by bob roest » Tue Mar 25, 2008 12:49 am
I don't want to give too much away but the final, long, corridor of death, is controlled by Loof.

bob
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Amnon
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by Amnon » Tue Mar 25, 2008 3:34 am
I know I did it the wrong way, I know that I should have killed the boomers with the white gate, but why bother when it gets so complicated? I tried for hours and did not make it the intended way, so I simply killed the Z-Bot with the sphere, then evaded the slow boomers.
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rescuefire
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by rescuefire » Tue Mar 25, 2008 12:41 pm
That's kinda how I got out too. I killed one boomer with the sphere and then avoided the zbot and other boomer...like I said it was a bit hair raising but I was so happy to complete the level


Blessed are those who can give without remembering and take without forgetting.
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Liz Mayhew
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by Liz Mayhew » Tue Mar 25, 2008 2:47 pm
I didn't even think of who to kill off until I got there.
The white gates were permanently open so there was no chance to bump off the boomers. So I killed the z-bot and avoided the boomers too.
The last part of the puzzle didn't give me nearly so much trouble as the first part. I thought Stinky was trapped there, but courage won the day.
Thanks Bob for another welcome back level for Keeks. I thought for a minute you were going to do a Lord of the Rings series!

Lizzie
To err is human,
To arr is pirate!
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annedanner
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by annedanner » Tue Mar 25, 2008 3:15 pm
Fun level, Bob. Thanks! I had a boulder (or sphere, I can't remember), a bot and a red dude left over.
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bob roest
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by bob roest » Tue Mar 25, 2008 6:55 pm
The idea for the last corridor is this:
Stinky pushes the boulder over the tramp onto the break-tile then opens the yellow gate, carefully, and jumps back. Loof pushes the boulder up when the other boulder is on its way down, destroying both. Now Loof can control the white gates. When all are defeated, you can use the yellow sphere as a back-up, Loof hits the white timer allowing Stinky to go through and stop before the exit, then he hits it again and scurries over to the top of the long corridor of death. Stinky exits and in doing so activates the other white timer allowing Loof to exit.
I guess that wasn't as obvious as I thought it would be.
No matter, you got your gold stars, so bravo!

bob
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Amnon
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by Amnon » Tue Mar 25, 2008 10:09 pm
Aha, I never saw the other white timer, which is why I never had enough time to escape before the white gate closes again!
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Liz Mayhew
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by Liz Mayhew » Wed Mar 26, 2008 9:03 am
Same here Amnon!

Lizzie
To err is human,
To arr is pirate!
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rescuefire
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by rescuefire » Wed Mar 26, 2008 11:23 am
But but but, didn't you have to step on the white timer to get Stinky out

I did


Blessed are those who can give without remembering and take without forgetting.
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jcvalcar2
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by jcvalcar2 » Wed Mar 26, 2008 1:11 pm
Bob...spheres, spheres and more spheres

Me thinks you complain a bit much about something you’re very good at. Still working on many of your puzzles and they are all awesome. I’m sure glad to see you in the editor more, each and every one is very challenging and a lot of fun to play.

Cathy
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Lillie
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by Lillie » Wed Mar 26, 2008 8:06 pm
Lillie The Beanhead!
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
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bob roest
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by bob roest » Wed Mar 26, 2008 8:19 pm
Just turn right in front of each flame and stay there, the chompies should turn right into the flame below you!
Unless of course your computer is haunted now that you've posted level
666.

bob
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kiki
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by kiki » Wed Mar 26, 2008 9:54 pm
Keeks
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bob roest
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by bob roest » Thu Mar 27, 2008 1:20 am
You are most certainly welcome.

bob
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uneekrose
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by uneekrose » Thu Mar 27, 2008 6:45 am
Was a bit confused at the beginning and decided to hit the enter button, just knew Stinky had a helper. I managed to do this without the spoiler...surprise...surprise.
At first I was using Stinky to lure the chomps to the red gate and letting Loof destroy them but decided to see if the flames would work which they did. I managed to get one of the boomers with the yellow sphere and trapped the other in the white gate. Was confused at first till I seen the timer near the exit. Avoided the bottie and got the stinkers home free.
Great fun Bob, nice level to welcome King Kiki back, so glad he's getting better.
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Lillie
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by Lillie » Thu Mar 27, 2008 4:38 pm
Thanks for the help Bobster

Finally got this one completed!

I realised that I could blue-gate the chomps too but I did do it your way because that was more puzzly!
A fine welcome back level for our King Keeks
Thanks Bobsterlobs

Lillie The Beanhead!
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"