New level (Advanced) - Indiana Stinky Finale
New level (Advanced) - Indiana Stinky Finale
Hello all! I'm sure many of you have been playing my Indiana Stinky series, and the finale is finally here! Indiana Stinky must now face a seemingly unbeatable foe, the spirit of Stinkarus! Though this is the end of the series, it is not the end of the adventure-
The epic story continues in:
Blast Theorem
Indiana's inescapable fate.
This level uses the Staircase64 model, and the Batty Castle texture. Neither have been used before in the series.
The epic story continues in:
Blast Theorem
Indiana's inescapable fate.
This level uses the Staircase64 model, and the Batty Castle texture. Neither have been used before in the series.
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Random quote of the week: (Updated weekly)
This model of a frog is especially useful for Effluvium miners!
This model of a frog is especially useful for Effluvium miners!
I guess I forgot to mention that it was an action based level. I'll make sure that my Blast Theorem levels are puzzle based though, those seem to be more popular.bob roest wrote:I took a few runs at this but I'm afraid I'm not going to complete it.
Way too many random elements to keep me interested, sorry.

Random quote of the week: (Updated weekly)
This model of a frog is especially useful for Effluvium miners!
This model of a frog is especially useful for Effluvium miners!
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Hi Valco - I've tried it 20 times and then I decided that was enough.
It's entertaining for a while trying to dodge enemies and see how many of them you can dispatch.
I do like the whole arrangement of the boulder/conveyor/gate operator.
Looking forward to more puzzle levels from you!


It's entertaining for a while trying to dodge enemies and see how many of them you can dispatch.

I do like the whole arrangement of the boulder/conveyor/gate operator.
Looking forward to more puzzle levels from you!


Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
There are a lot of elements in this puzzle that I really like. It's not just your standard off the wall 'dodge 'em' level. And if you remove the coileys, which is what I did, it's still mighty tricky but it is much more playable and very satisfying to finally get the gold. 
Hope you don't mind Valco but I really wanted to make this one work.

Hope you don't mind Valco but I really wanted to make this one work.
bob



I've been coming back to this one now and again to see what I could do, been close a few times but those UFOs always got me...until today.
I would trap the right side and left side chompers with the boulders as there were no coins there to be had so it didnt matter if they came out of their hole.
And if you hurry at the start you can push the center boulder up just as the gate opens and dispatch those coilies and the chomps before they get out of the gate.
The rest is just dodge em and lure the chomps to the barrel gen.
PS - Hey Valco, Did you beat this one?

Keeks