New Level (Adv) Dirt Compaction

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wonderland01
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New Level (Adv) Dirt Compaction

Post by wonderland01 » Sun Apr 12, 2009 7:46 am

A small 14x14 puzzle level with loads of challenge crammed into it. :twisted:
Uses a lovely dirt texture by TheoX, thanks! :D
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Last edited by wonderland01 on Sun Apr 12, 2009 5:08 pm, edited 1 time in total.
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Marinus
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Post by Marinus » Sun Apr 12, 2009 9:12 am

:D Nice level, with indeed many challenging stuff! It took me many restarts to finish. Thanks for the fun! :D :D :D
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bob roest
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Post by bob roest » Sun Apr 12, 2009 3:33 pm

I really enjoyed this one. You're right, it's definitely a thinker. :D

Thanks for the fun!
bob
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Lutz
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Post by Lutz » Sun Apr 12, 2009 8:24 pm

Many, many restarts, but I got my gold star.
Fun level, thanks :D
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kiki
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Post by kiki » Sun Apr 12, 2009 11:54 pm

Nice work, thanks for the little challenge. :D :D :D
Keeks
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doodlebug
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Dirt Compaction

Post by doodlebug » Mon Apr 13, 2009 8:51 pm

I started to give up on this one but those stinking coileys made me so mad I was determined to control them. I won and finally beat this. Thanks for the fun. Annie
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wonderland01
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Post by wonderland01 » Tue Apr 14, 2009 1:30 am

Doodlebug, you can kill the coileys by using the reflectors. :wink:
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doodlebug
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Dirt Compaction

Post by doodlebug » Tue Apr 14, 2009 2:58 pm

I guess I did something wrong then because I only killed one and used the other to keep the red timer open since that is the only way I could figure to get to the exit. Thanks Annie
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uneekrose
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Post by uneekrose » Tue Apr 14, 2009 8:17 pm

Lots of fun Dakota. At first I was killing off the bottie then realized I needed to keep it hanging around. Manuvering the reflectors was a bit of a challenge but one I could handle after several restarts.

I almost messed up placing the last refletor but I stopped to think about it and got it right. The bottie did his job and the stinkers made a bee-line to the exit.
Thanks for the challenge...it was fun.
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wonderland01
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Re: Dirt Compaction

Post by wonderland01 » Wed Apr 15, 2009 4:45 am

doodlebug wrote:I guess I did something wrong then because I only killed one and used the other to keep the red timer open since that is the only way I could figure to get to the exit. Thanks Annie
Yes, Doodlebug, you use the bottie to keep the timer open after killing the UFO. :D
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Deetster
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Post by Deetster » Sun Apr 19, 2009 3:59 am

I'm working on this right now. I really really love levels like this. I'm slowly piecing it together.
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