New level: Road to Morgantown (part 1)
New level: Road to Morgantown (part 1)
This should be much easier than the last one, and smaller too. Also, there are NO trampolines in this level AND: no sign of John Malkovich whatsoever, so thére's a bonus.
Actually, Wonderlandlover and Amnon, this one is so easy, that you might want to skip this altogether. ...
Use the Morganroad texture for best results (well, I think it's best..).
Actually, Wonderlandlover and Amnon, this one is so easy, that you might want to skip this altogether. ...
Use the Morganroad texture for best results (well, I think it's best..).
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Yahoo! Made it through after countless restarts and a lot of trial and error! Took me the longest to figure out the beginning part. Once I got beyond that section, I slowly made progress on each part! Finally managed to collect all the bonus and rainbow coins and get to the exit! Wow what a challenge! Thanks!
I'm getting used to not seeing any response for days. Seems I'm already occupying a special niche in Wonderworld, having the ILM status, i.e. Impossible Level Maker (hmm, is that a Maker of Impossible Levels or an Impossible Maker of Levels).
Anyway, thanks very much for that, drushing!
And Kiki, being halfway means you've gotten the hang of this level's gimmick, as it were, so there's hope. I originally wanted to call it "Variations on a theme NOT by Joseph Haydn".
Well done, drushing. You being a Rainbow MegaStar (ánd from South Texas), it doesn't surprise me. Now there's only one final step to take, that of becoming a Wondernaut. And there's only one way to do that....
Hm, I really don't intend to make my levels thát hard. It's just that, like someone else I've read about, I fell into a cauldron of magical potion as a child and I'm not really aware of my own strength. Or weakness, whichever way you look at it. I just make a puzzle that strikes me as interesting and then... I make another one.
Oh well, time to ride off into the sunset, singing my favourite:
"I'm a poor, lonesome cowboy, and a loooooooong way from home."
Anyway, thanks very much for that, drushing!
And Kiki, being halfway means you've gotten the hang of this level's gimmick, as it were, so there's hope. I originally wanted to call it "Variations on a theme NOT by Joseph Haydn".
Well done, drushing. You being a Rainbow MegaStar (ánd from South Texas), it doesn't surprise me. Now there's only one final step to take, that of becoming a Wondernaut. And there's only one way to do that....
Hm, I really don't intend to make my levels thát hard. It's just that, like someone else I've read about, I fell into a cauldron of magical potion as a child and I'm not really aware of my own strength. Or weakness, whichever way you look at it. I just make a puzzle that strikes me as interesting and then... I make another one.
Oh well, time to ride off into the sunset, singing my favourite:
"I'm a poor, lonesome cowboy, and a loooooooong way from home."
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
I'm working on this one Mahaloof - but I always find your puzzles totally opaque. This one at least I made a start and collected a couple of coins and a bonus. Can't even get out of the first section though. Still trying.
The button sign cracked me up! Tao Te Loof


The button sign cracked me up! Tao Te Loof




Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Liz oh Liz! You're trying so hard and I'm giving you such a difficult time. Oh well, that's why they're PUZZLES, of course. The word is originally Latin and means: 'A Difficult Time.'
I can guess what you've been doing: you used the explosible woodthings to get to the red button, right? Well, try something else, or: bring it closer to home, as it were......

I can guess what you've been doing: you used the explosible woodthings to get to the red button, right? Well, try something else, or: bring it closer to home, as it were......

- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
By now, I have got as far as the next island and a different generator.
Counting and speed is the problem.
But tomorrow I'm entertaining Kaz and Lillie so I'm supposed to be tidying up and preparing delicious food!
They'll have boiled old shoes for lunch and they'd better enjoy it!
Thursday I'll be taking my old folks out shopping.
Will get back to you when I have some free time. It's a very engaging puzzle. At least I'm making some progress, so I'm not giving up.

Counting and speed is the problem.
But tomorrow I'm entertaining Kaz and Lillie so I'm supposed to be tidying up and preparing delicious food!



Thursday I'll be taking my old folks out shopping.
Will get back to you when I have some free time. It's a very engaging puzzle. At least I'm making some progress, so I'm not giving up.

Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
A requested SPOILER!!!!
'Road part 1' is admittedly difficult with the timing bit, especially the 2nd puzzle. For those who were completely stumped: the first 4 generators are all of the same sort. That means you have to use the explosible woodthings to close off the first 3 gen's in order to get number 4 going. After the water spot behind the red button is filled up, it might be useful simply to move the explosible covering # 3 to the right. This opens gen 3 and gives you time to think out the rest of the puzzle. When one of your teammates is on the transporter, open gen 1. This enables you to get to the white button. Well, see if you can figure out the rest....
Puzzle 2 is exactly the same, except all different. The middle gen produces plasma cubes, so ditch the one to get two, capice? Here's how I do it: bring the upper cube 1 space left, to be ready to close off the left gen. Use the lower cube to close off the exit of the right gen leading towards the Coily's. Have your 2nd teammate at the ready at the left of the left gen. Now ditch the green boulder to start the party. Probably something odd will occur: after one boulder the right gen will also produce boulders, just once, before returning duty to the left gen. In any case, you need no more than 2 boulders each in the water south and east of the right gen (with me sofar?). Use the left cube to close off the left gen, just for one extra boulder to emerge from the right gen. Then push the cube further left to open up the left gen again. Clock is ticking, as you don't want to close off your path to the next island and more corny signs, so get the coin south of the right gen, walk over to the east, get the coin and move one space up. Now use your teammate to close off the left gen, asap! As long as there's no boulder blocking your path to the next island, you're OK. Meanwhile, an extra boulder went east. Don't push it yet, as you want a path too towards the Coily's and another coin. So push the right cube one space right. (Gee, this ís a complex puzzle!) Now ditch the boulder, receive another one, ditch that too and, right away, move onto the transporter south. Use your other teammate to close off the right gen, exit east, to be sure. And open up the left gen. See if you can figure out the rest.... The Coily's are the only slightly uncertain factor, so please forgive me....
For a complete, take-me-by-the-hand-please walkthrough, send 28 dollars in a plain brown envelope to P.O. box 542987746893463748......
'Road part 1' is admittedly difficult with the timing bit, especially the 2nd puzzle. For those who were completely stumped: the first 4 generators are all of the same sort. That means you have to use the explosible woodthings to close off the first 3 gen's in order to get number 4 going. After the water spot behind the red button is filled up, it might be useful simply to move the explosible covering # 3 to the right. This opens gen 3 and gives you time to think out the rest of the puzzle. When one of your teammates is on the transporter, open gen 1. This enables you to get to the white button. Well, see if you can figure out the rest....
Puzzle 2 is exactly the same, except all different. The middle gen produces plasma cubes, so ditch the one to get two, capice? Here's how I do it: bring the upper cube 1 space left, to be ready to close off the left gen. Use the lower cube to close off the exit of the right gen leading towards the Coily's. Have your 2nd teammate at the ready at the left of the left gen. Now ditch the green boulder to start the party. Probably something odd will occur: after one boulder the right gen will also produce boulders, just once, before returning duty to the left gen. In any case, you need no more than 2 boulders each in the water south and east of the right gen (with me sofar?). Use the left cube to close off the left gen, just for one extra boulder to emerge from the right gen. Then push the cube further left to open up the left gen again. Clock is ticking, as you don't want to close off your path to the next island and more corny signs, so get the coin south of the right gen, walk over to the east, get the coin and move one space up. Now use your teammate to close off the left gen, asap! As long as there's no boulder blocking your path to the next island, you're OK. Meanwhile, an extra boulder went east. Don't push it yet, as you want a path too towards the Coily's and another coin. So push the right cube one space right. (Gee, this ís a complex puzzle!) Now ditch the boulder, receive another one, ditch that too and, right away, move onto the transporter south. Use your other teammate to close off the right gen, exit east, to be sure. And open up the left gen. See if you can figure out the rest.... The Coily's are the only slightly uncertain factor, so please forgive me....
For a complete, take-me-by-the-hand-please walkthrough, send 28 dollars in a plain brown envelope to P.O. box 542987746893463748......
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Hi Mahaloof
I've been working on this puzzle for ages (on and off). I had solved all of puzzle 1 and knew what to do for 2 - but every time I'd get bouldered or hit by a coily. Those coilys
are a step too far in such a complicated puzzle.
So I'm afraid I had given up.
I didn't know about the plasma cube generator, so I may try again if this stops the coily menace.
I've been working on this puzzle for ages (on and off). I had solved all of puzzle 1 and knew what to do for 2 - but every time I'd get bouldered or hit by a coily. Those coilys

So I'm afraid I had given up.

I didn't know about the plasma cube generator, so I may try again if this stops the coily menace.

Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
AAAAAAAARRRRRGGGGHHHHHHHH!!!!!
Be patient with me Mahaloof - I got to the second puzzle many times and keep getting my paths blocked by sphere's
Back later - much later .........
You crack me up!





Be patient with me Mahaloof - I got to the second puzzle many times and keep getting my paths blocked by sphere's

Back later - much later .........
Mahaloof wrote:Puzzle 2 is exactly the same, except all different.
You crack me up!







Lillie The Beanhead!
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"

"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
Hmm, I guess you're right, Liz. Those Coily's may be a bit too much in an already difficult puzzle. I apologize. It's just....until now I haven't done much with baddies in my levels, so I thought.....well, it was the wrong moment, I guess. Anyway, upon releasing the Coily's I walk around to the left of the left gen, then wait until at least one of them is in the path of the left gen before starting things up again. This gets rid of at least one of them.
One time while playtesting I managed to get one stuck behind a wooden box on the last island. Had to start over, but I laughed my head off from the sheer sillyness of it all, hahahahahahahaa! Hm, sorry 'bout that....
I wish there was a Save function too, Kiki. Should make it attractive to make and play larger levels.......*sigh*
You've got to keep trying, Lillie, 'cause my best signs are on the last island...
Btw, Road part 2 should be a bit easier.
If I ever dare to make a new level, I'll promise to make things not that hard, although things are apparently difficult to gauge.
How about that Complex-o-meter, Patrick?
Anybody still interested in hints for 'Grand Discovery' ?
One time while playtesting I managed to get one stuck behind a wooden box on the last island. Had to start over, but I laughed my head off from the sheer sillyness of it all, hahahahahahahaa! Hm, sorry 'bout that....
I wish there was a Save function too, Kiki. Should make it attractive to make and play larger levels.......*sigh*
You've got to keep trying, Lillie, 'cause my best signs are on the last island...
Btw, Road part 2 should be a bit easier.
If I ever dare to make a new level, I'll promise to make things not that hard, although things are apparently difficult to gauge.
How about that Complex-o-meter, Patrick?
Anybody still interested in hints for 'Grand Discovery' ?
