Test texture

Custom 3d models, houses, etc. for Return To Wonderland.
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TheoX
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Test texture

Post by TheoX » Sun May 14, 2006 8:56 pm

I made this texture to see what "wallside" corresponds with which side of a wall.
Also, this texture was to test if I can successfully zip up a texture :lol:
It turns out that...
1a and 1b are for solid walls, 1a is just the left side.
2a is for the walls underwater, and the left side of a "deep wall."
2b is for the front and right sides of a "deep wall."
3a and 3b are for fake walls, 3a is just the left side.
If anyone was confused about this beforehand (I definately was :oops: :oops: ), this might help :D
You can use the texture for a level if you want, it isn't very detailed but it could be interesting :shock:
Or you can just look at this test level for an example of what "wallside" corresponds with which walls.
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Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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popo
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Post by popo » Mon May 15, 2006 7:07 am

Here's a link to the MS editor manual page about textures and backgrounds. It tells you all you need to know about what bit is what. :stinkyhappy:

http://www.midnightsynergy.com/returnto ... l/adv3.htm
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TheoX
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Post by TheoX » Mon May 15, 2006 10:46 am

Well, that'll work too :)
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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