Post
by Muzozavr » Sun May 21, 2006 5:40 pm
There are two ways to remove that box. I will tell you about both.
1) One way is much easier to do, but the preparation heavily relies on some Sokoban-like manuevring. It's Bear's unplanned way.
The preparation: You need to place a prism two squares above the white button and a reflector two squares to the right from the prism. Stay close to the whit button.
When the shot fires, Peegue simply lets it pass and quickly stands on the white button, thus having the wooden box destroyed. Now put a reflector on the white button. You now have a spare prism to use later.
The boulder: Stinky can do it now all alone with the boulders. The boulder which comes to block us the way to the box can be crashed by colliding with another boulder.
The box removing: Stinky pushes a box one square to the right. Peegue shoves the spare prism one tile to the left from a reflector on the white button. BOOM! The prism shoots up the box. The way is clear and you can proceed now. The first keg here is unnecessary.
2) The second way is the planned way and relies on a bug. (LOL, I'm not kidding). It's MUCH harder to do the runnig part but the preparation is plain and simple.
The preparation: No preparation really! About prisms, one prism goes on a button -- IT WON'T BE DESTROYED. The second prism goes right above the first prism. The reflector goes two tiles to the right from the second prism. You won't have a spare prism, so...
The boulder AND the box: Now comes the hard part. All the characters must be free and stand on the second breakbridge tile to do this. Stinky goes on a button, pushes a first keg (if neccesarry, don't remember) and collects the key (safe spot) QUICKLY switch to Loof, push the keg up until you can collect the key, collect key, QUICKLY switch to Qookie, push the keg, collect key, QUICKLY switch to Peegue and push the keg all the way down and get the key. The boulder will crash the keg, crashing itself (it's the blocking boulder, which helped!) and the box.
I would not recommend to do the second way, if you don't have some quick fingers. If you like Sokoban, choose the first way. But if you are tired with all those Sokobanic, and you DO have some very quick fingers, choose the second way.
Personally I mastered them both, and I think that the second way leaves you with a greater satisfaction, but the first way can be easier to solve the level.
One last thing I will suggest, if you will do the second way, keep one hand at ENTER, to make switching quicker.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.